GameDevWare.Charon
2024.1.1
See the version list below for details.
dotnet add package GameDevWare.Charon --version 2024.1.1
NuGet\Install-Package GameDevWare.Charon -Version 2024.1.1
<PackageReference Include="GameDevWare.Charon" Version="2024.1.1" />
paket add GameDevWare.Charon --version 2024.1.1
#r "nuget: GameDevWare.Charon, 2024.1.1"
// Install GameDevWare.Charon as a Cake Addin #addin nuget:?package=GameDevWare.Charon&version=2024.1.1 // Install GameDevWare.Charon as a Cake Tool #tool nuget:?package=GameDevWare.Charon&version=2024.1.1
Overview
New online version is available at gamedevware.com.
Charon is a powerful game development tool that streamlines the game development process. It provides a structured approach to designing and modeling game data, with automatic source code generation that reduces the load on programmers and eliminates human errors. Charon also offers support for working with text in multiple languages, with easy loading and unloading of translated text.
With Charon, game developers can focus on creating engaging gameplay experiences without worrying about the technical details of managing game data. It is available in three deployment variants, including a standalone/offline application, web application, and Unity plugin.
Quickstart
Other Links
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET Framework | net472 is compatible. net48 was computed. net481 was computed. |
-
.NETFramework 4.7.2
- No dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
2024.4.3 | 75 | 12/19/2024 |
2024.3.6 | 268 | 10/18/2024 |
2024.3.4 | 190 | 10/2/2024 |
2024.2.22 | 150 | 7/9/2024 |
2024.2.18 | 189 | 7/1/2024 |
2024.2.6 | 136 | 6/11/2024 |
2024.2.5 | 116 | 6/10/2024 |
2024.1.13 | 331 | 5/6/2024 |
2024.1.6 | 434 | 3/3/2024 |
2024.1.4 | 265 | 2/20/2024 |
2024.1.1 | 256 | 1/15/2024 |
2024.1.0 | 236 | 1/4/2024 |
2023.4.22 | 263 | 12/13/2023 |
2023.4.16 | 256 | 11/14/2023 |
2023.4.14 | 331 | 10/30/2023 |
2023.4.4 | 316 | 10/15/2023 |
2023.4.1 | 239 | 10/5/2023 |
2023.4.0 | 257 | 10/3/2023 |
2020.1.1 | 2,167 | 3/1/2020 |
2020.1.0 | 618 | 1/22/2020 |
2019.4.3 | 590 | 12/23/2019 |
2019.3.10 | 628 | 11/12/2019 |
2019.3.9 | 591 | 10/28/2019 |
2019.3.8 | 597 | 10/8/2019 |
2019.3.5 | 623 | 9/15/2019 |
2019.3.1 | 997 | 7/22/2019 |
2019.2.3 | 1,182 | 5/5/2019 |
2019.2.0 | 634 | 4/24/2019 |
# 2024.1.1
## Game Data Editing
- Feature: Added language list trimming in `Collections/ProjectSettings/0/Languages` when publishing with a limited language list. This will be reflected in runtime in the `GameData.SupportedLanguages` property.
- Fix: Fixed an error in `IdentityChecker`/`IdentityRepairer` when it addressed a non-existing unique property in the document.
- Fix: Fixed an error in the REST client and `string[]` query parameters formatting (affected the `/validate/` endpoint).
## Code Generation
- Feature: Added FallbackOption for the `SetLanguage()` method for better fallback control for C# 7.3, TypeScript, and Unreal Engine C++.
- Fix: Renamed `disableStringOptimization` to `disableStringPooling` for clarity.
## User Interface
- Feature: Added XLSX and JSON localization export with multiple target language selection options.
## Web Application
- Feature: Added indication of the "whole year 24" discount.