GameDevWare.Charon 2023.4.22

There is a newer version of this package available.
See the version list below for details.
dotnet add package GameDevWare.Charon --version 2023.4.22                
NuGet\Install-Package GameDevWare.Charon -Version 2023.4.22                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="GameDevWare.Charon" Version="2023.4.22" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add GameDevWare.Charon --version 2023.4.22                
#r "nuget: GameDevWare.Charon, 2023.4.22"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install GameDevWare.Charon as a Cake Addin
#addin nuget:?package=GameDevWare.Charon&version=2023.4.22

// Install GameDevWare.Charon as a Cake Tool
#tool nuget:?package=GameDevWare.Charon&version=2023.4.22                

Overview

New online version is available at gamedevware.com.

Charon is a powerful game development tool that streamlines the game development process. It provides a structured approach to designing and modeling game data, with automatic source code generation that reduces the load on programmers and eliminates human errors. Charon also offers support for working with text in multiple languages, with easy loading and unloading of translated text.

With Charon, game developers can focus on creating engaging gameplay experiences without worrying about the technical details of managing game data. It is available in three deployment variants, including a standalone/offline application, web application, and Unity plugin.

Quickstart

Documentation

Product Compatible and additional computed target framework versions.
.NET Framework net472 is compatible.  net48 was computed.  net481 was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • .NETFramework 4.7.2

    • No dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
2024.4.3 75 12/19/2024
2024.3.6 268 10/18/2024
2024.3.4 190 10/2/2024
2024.2.22 150 7/9/2024
2024.2.18 189 7/1/2024
2024.2.6 136 6/11/2024
2024.2.5 116 6/10/2024
2024.1.13 331 5/6/2024
2024.1.6 434 3/3/2024
2024.1.4 265 2/20/2024
2024.1.1 256 1/15/2024
2024.1.0 236 1/4/2024
2023.4.22 263 12/13/2023
2023.4.16 256 11/14/2023
2023.4.14 331 10/30/2023
2023.4.4 316 10/15/2023
2023.4.1 239 10/5/2023
2023.4.0 257 10/3/2023
2020.1.1 2,167 3/1/2020
2020.1.0 618 1/22/2020
2019.4.3 590 12/23/2019
2019.3.10 628 11/12/2019
2019.3.9 591 10/28/2019
2019.3.8 597 10/8/2019
2019.3.5 623 9/15/2019
2019.3.1 997 7/22/2019
2019.2.3 1,182 5/5/2019
2019.2.0 634 4/24/2019

# 2023.4.21
## General
### Major Feature: preview of Unreal Engine C++ code generation support
## Code Generation
feature: derive DocumentReference type name from specified Document type name in C# and TypeScript generated code.
feature: ensure enum/formula custom names are always formatted according to target language.
fix: fixed C# 7.3 game data read error if null is met instead of document/reference collection after patching game data.
fix: fixed default language for TypeScript and C# GameData.
fix: fixed TypeScript game data read error if null is met instead of document/reference collection after patching game data.
## User Interface
feature: added C++ (Unreal Engine) generation option.
feature: added support for filtering for 'None' and 'null' values.
fix: added Metadata Load Error message instead of "Generic Error" message.
fix: fixed invalid documentation links in wizards.