GameDevWare.Charon
2023.4.22
See the version list below for details.
dotnet add package GameDevWare.Charon --version 2023.4.22
NuGet\Install-Package GameDevWare.Charon -Version 2023.4.22
<PackageReference Include="GameDevWare.Charon" Version="2023.4.22" />
paket add GameDevWare.Charon --version 2023.4.22
#r "nuget: GameDevWare.Charon, 2023.4.22"
// Install GameDevWare.Charon as a Cake Addin #addin nuget:?package=GameDevWare.Charon&version=2023.4.22 // Install GameDevWare.Charon as a Cake Tool #tool nuget:?package=GameDevWare.Charon&version=2023.4.22
Overview
New online version is available at gamedevware.com.
Charon is a powerful game development tool that streamlines the game development process. It provides a structured approach to designing and modeling game data, with automatic source code generation that reduces the load on programmers and eliminates human errors. Charon also offers support for working with text in multiple languages, with easy loading and unloading of translated text.
With Charon, game developers can focus on creating engaging gameplay experiences without worrying about the technical details of managing game data. It is available in three deployment variants, including a standalone/offline application, web application, and Unity plugin.
Quickstart
Other Links
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET Framework | net472 is compatible. net48 was computed. net481 was computed. |
-
.NETFramework 4.7.2
- No dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
2024.4.3 | 75 | 12/19/2024 |
2024.3.6 | 268 | 10/18/2024 |
2024.3.4 | 190 | 10/2/2024 |
2024.2.22 | 150 | 7/9/2024 |
2024.2.18 | 189 | 7/1/2024 |
2024.2.6 | 136 | 6/11/2024 |
2024.2.5 | 116 | 6/10/2024 |
2024.1.13 | 331 | 5/6/2024 |
2024.1.6 | 434 | 3/3/2024 |
2024.1.4 | 265 | 2/20/2024 |
2024.1.1 | 256 | 1/15/2024 |
2024.1.0 | 236 | 1/4/2024 |
2023.4.22 | 263 | 12/13/2023 |
2023.4.16 | 256 | 11/14/2023 |
2023.4.14 | 331 | 10/30/2023 |
2023.4.4 | 316 | 10/15/2023 |
2023.4.1 | 239 | 10/5/2023 |
2023.4.0 | 257 | 10/3/2023 |
2020.1.1 | 2,167 | 3/1/2020 |
2020.1.0 | 618 | 1/22/2020 |
2019.4.3 | 590 | 12/23/2019 |
2019.3.10 | 628 | 11/12/2019 |
2019.3.9 | 591 | 10/28/2019 |
2019.3.8 | 597 | 10/8/2019 |
2019.3.5 | 623 | 9/15/2019 |
2019.3.1 | 997 | 7/22/2019 |
2019.2.3 | 1,182 | 5/5/2019 |
2019.2.0 | 634 | 4/24/2019 |
# 2023.4.21
## General
### Major Feature: preview of Unreal Engine C++ code generation support
## Code Generation
feature: derive DocumentReference type name from specified Document type name in C# and TypeScript generated code.
feature: ensure enum/formula custom names are always formatted according to target language.
fix: fixed C# 7.3 game data read error if null is met instead of document/reference collection after patching game data.
fix: fixed default language for TypeScript and C# GameData.
fix: fixed TypeScript game data read error if null is met instead of document/reference collection after patching game data.
## User Interface
feature: added C++ (Unreal Engine) generation option.
feature: added support for filtering for 'None' and 'null' values.
fix: added Metadata Load Error message instead of "Generic Error" message.
fix: fixed invalid documentation links in wizards.