sdl2.nuget
2.32.0
See the version list below for details.
dotnet add package sdl2.nuget --version 2.32.0
NuGet\Install-Package sdl2.nuget -Version 2.32.0
<PackageReference Include="sdl2.nuget" Version="2.32.0" />
<PackageVersion Include="sdl2.nuget" Version="2.32.0" />
<PackageReference Include="sdl2.nuget" />
paket add sdl2.nuget --version 2.32.0
#r "nuget: sdl2.nuget, 2.32.0"
#addin nuget:?package=sdl2.nuget&version=2.32.0
#tool nuget:?package=sdl2.nuget&version=2.32.0
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. Support for other platforms may be found in the source code.
SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python.
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Is this package outdated? Report here: https://github.com/kosmotema/sdl2-nuget
Product | Versions Compatible and additional computed target framework versions. |
---|---|
native | native is compatible. |
-
- sdl2.nuget.redist (>= 2.32.0)
NuGet packages (5)
Showing the top 5 NuGet packages that depend on sdl2.nuget:
Package | Downloads |
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sdl2_ttf.nuget
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games. SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. Support for other platforms may be found in the source code. SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python. --- Is this package outdated? Report here: https://github.com/kosmotema/sdl2-nuget |
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sdl2_image.nuget
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games. SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. Support for other platforms may be found in the source code. SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python. --- Is this package outdated? Report here: https://github.com/kosmotema/sdl2-nuget |
|
sdl2_mixer.nuget
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games. SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. Support for other platforms may be found in the source code. SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python. --- Is this package outdated? Report here: https://github.com/kosmotema/sdl2-nuget |
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sdl2_net.nuget
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games. SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. Support for other platforms may be found in the source code. SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python. --- Is this package outdated? Report here: https://github.com/kosmotema/sdl2-nuget |
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Drizzle2D-SDL2
A Simple 2D Game Engine Made in C++ & SDL |
GitHub repositories (1)
Showing the top 1 popular GitHub repositories that depend on sdl2.nuget:
Repository | Stars |
---|---|
soywiz-archive/cspspemu
C# PSP Emulator (.NET Core 3.1)
|
Version | Downloads | Last updated |
---|---|---|
2.32.4 | 1,146 | 4/11/2025 |
2.32.2 | 111 | 4/11/2025 |
2.32.0 | 118 | 4/11/2025 |
2.30.12 | 119 | 4/11/2025 |
2.30.11 | 114 | 4/11/2025 |
2.30.10 | 109 | 4/11/2025 |
2.30.9 | 7,303 | 11/7/2024 |
2.30.8 | 5,025 | 10/12/2024 |
2.30.7 | 730 | 9/1/2024 |
2.30.6 | 141 | 9/1/2024 |
2.30.5 | 138 | 9/1/2024 |
2.30.4 | 122 | 9/1/2024 |
2.30.3 | 1,516 | 6/8/2024 |
2.30.2 | 2,369 | 4/6/2024 |
2.30.1 | 392 | 4/6/2024 |
2.30.0 | 3,400 | 2/5/2024 |
2.29.2-prerelease | 1,782 | 1/23/2024 |
2.28.5 | 20,765 | 11/11/2023 |
2.28.4 | 7,171 | 10/11/2023 |
2.28.3 | 4,184 | 9/4/2023 |
2.28.2 | 4,493 | 8/5/2023 |
2.28.1 | 4,585 | 7/1/2023 |
2.28.0 | 4,184 | 6/28/2023 |
2.26.5 | 5,338 | 4/9/2023 |
2.26.4 | 4,095 | 3/23/2023 |
2.26.3 | 4,995 | 2/22/2023 |
2.26.2 | 4,123 | 2/1/2023 |
2.26.1 | 27,636 | 12/6/2022 |
2.26.0 | 3,650 | 12/6/2022 |
2.24.2 | 4,703 | 11/8/2022 |
2.24.1 | 4,287 | 11/8/2022 |
2.24.0 | 4,306 | 11/8/2022 |
2.0.22 | 5,847 | 4/27/2022 |
2.0.20 | 53,841 | 1/16/2022 |
2.0.18 | 5,918 | 12/7/2021 |
2.0.16 | 9,574 | 8/19/2021 |
2.0.14 | 19,705 | 1/4/2021 |
2.0.12 | 11,445 | 4/6/2020 |
2.0.10 | 13,185 | 7/30/2019 |
2.0.9 | 16,181 | 11/9/2018 |
2.0.8.2 | 7,592 | 9/22/2018 |
2.0.8.1 | 6,469 | 9/20/2018 |
2.0.8 | 12,666 | 8/3/2018 |
## SDL 3.0 recommended!
The SDL development team is focusing efforts on SDL3 and making sdl2-compat a drop-in replacement for SDL2. If you run into issues with SDL2, please consider upgrading to SDL3 or trying out sdl2-compat. We have made significant improvements across all platforms and your issue may already be resolved.
This is a stable bugfix release, with the following changes:
* Allow destroying a window and its renderer in either order
* Added cursor-shape-v1 protocol support on Wayland
* Fixed full immersive mode in Android 9 and higher
* Improved event processing latency when gamepad/sensor is open
* Added SDL_HINT_APPLE_RWFROMFILE_USE_RESOURCES to control whether SDL tries to open files from the app's resource directory on macOS
* Fixed conditional effect playback on Moza Racing devices
* Fixed input for Thrustmaster PlayStation wheels when hid-tmff2 is installed
* Enabled direct VRAM access when using the window surface API on PSP
* Improved window surface support on Nintendo 3DS
* Fixed condition variable implementation on Nintendo 3DS
* Fixed byte order detection on Solaris
* Implemented SDL_TriggerBreakpoint() on aarch64-w64-mingw32