sdl2.nuget
2.29.2-prerelease
See the version list below for details.
dotnet add package sdl2.nuget --version 2.29.2-prerelease
NuGet\Install-Package sdl2.nuget -Version 2.29.2-prerelease
<PackageReference Include="sdl2.nuget" Version="2.29.2-prerelease" />
paket add sdl2.nuget --version 2.29.2-prerelease
#r "nuget: sdl2.nuget, 2.29.2-prerelease"
// Install sdl2.nuget as a Cake Addin #addin nuget:?package=sdl2.nuget&version=2.29.2-prerelease&prerelease // Install sdl2.nuget as a Cake Tool #tool nuget:?package=sdl2.nuget&version=2.29.2-prerelease&prerelease
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. Support for other platforms may be found in the source code.
SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python.
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Is this package outdated? Report here: https://github.com/kosmotema/sdl2-nuget
Product | Versions Compatible and additional computed target framework versions. |
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native | native is compatible. |
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- sdl2.nuget.redist (>= 2.29.2-prerelease)
NuGet packages (6)
Showing the top 5 NuGet packages that depend on sdl2.nuget:
Package | Downloads |
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sdl2_ttf.nuget
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games. SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. Support for other platforms may be found in the source code. SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python. --- Is this package outdated? Report here: https://github.com/kosmotema/sdl2-nuget |
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sdl2_image.nuget
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games. SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. Support for other platforms may be found in the source code. SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python. --- Is this package outdated? Report here: https://github.com/kosmotema/sdl2-nuget |
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sdl2_mixer.nuget
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games. SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. Support for other platforms may be found in the source code. SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python. --- Is this package outdated? Report here: https://github.com/kosmotema/sdl2-nuget |
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Dina.Framework
Dina is a framework in SDL2/C++ inspired by Love2D and MonoGame. |
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sdl2_net.nuget
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games. SDL officially supports Windows, Mac OS X, Linux, iOS, and Android. Support for other platforms may be found in the source code. SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python. --- Is this package outdated? Report here: https://github.com/kosmotema/sdl2-nuget |
GitHub repositories (1)
Showing the top 1 popular GitHub repositories that depend on sdl2.nuget:
Repository | Stars |
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cspspemu/cspspemu
C# PSP Emulator (.NET Core 3.1)
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Version | Downloads | Last updated |
---|---|---|
2.30.8 | 686 | 10/12/2024 |
2.30.7 | 694 | 9/1/2024 |
2.30.6 | 93 | 9/1/2024 |
2.30.5 | 106 | 9/1/2024 |
2.30.4 | 95 | 9/1/2024 |
2.30.3 | 1,306 | 6/8/2024 |
2.30.2 | 1,979 | 4/6/2024 |
2.30.1 | 348 | 4/6/2024 |
2.30.0 | 2,937 | 2/5/2024 |
2.29.2-prerelease | 1,773 | 1/23/2024 |
2.28.5 | 20,302 | 11/11/2023 |
2.28.4 | 7,148 | 10/11/2023 |
2.28.3 | 4,151 | 9/4/2023 |
2.28.2 | 4,435 | 8/5/2023 |
2.28.1 | 4,565 | 7/1/2023 |
2.28.0 | 3,908 | 6/28/2023 |
2.26.5 | 5,284 | 4/9/2023 |
2.26.4 | 4,071 | 3/23/2023 |
2.26.3 | 4,894 | 2/22/2023 |
2.26.2 | 4,095 | 2/1/2023 |
2.26.1 | 27,590 | 12/6/2022 |
2.26.0 | 3,622 | 12/6/2022 |
2.24.2 | 4,672 | 11/8/2022 |
2.24.1 | 4,255 | 11/8/2022 |
2.24.0 | 4,263 | 11/8/2022 |
2.0.22 | 5,793 | 4/27/2022 |
2.0.20 | 53,735 | 1/16/2022 |
2.0.18 | 5,874 | 12/7/2021 |
2.0.16 | 9,501 | 8/19/2021 |
2.0.14 | 19,618 | 1/4/2021 |
2.0.12 | 11,365 | 4/6/2020 |
2.0.10 | 13,098 | 7/30/2019 |
2.0.9 | 15,996 | 11/9/2018 |
2.0.8.2 | 7,517 | 9/22/2018 |
2.0.8.1 | 6,396 | 9/20/2018 |
2.0.8 | 11,661 | 8/3/2018 |
This is a release candidate for 2.30.0
This release fixes audio distortion and a crash when blitting that was introduced in 2.29.1.
In addition to lots of bug fixes, here are the major changes in this release:
General:
* Added support for 2 bits-per-pixel indexed surface formats
* Added the function SDL_GameControllerGetSteamHandle() to get the Steam API handle for a controller, if available
* Added the event SDL_CONTROLLERSTEAMHANDLEUPDATED which is sent when the Steam API handle for a controller changes. This could also change the name, VID, and PID of the controller.
macOS:
* Added the hint SDL_HINT_JOYSTICK_IOKIT to control whether the IOKit controller driver should be used
* Added the hint SDL_HINT_JOYSTICK_MFI to control whether the GCController controller driver should be used
* Added the hint SDL_HINT_RENDER_METAL_PREFER_LOW_POWER_DEVICE to choose whether high or low power GPU should be used for rendering, in the case where there are multiple GPUs available
Xbox:
* Added the function SDL_GDKGetDefaultUser()