Silk.NET.Vulkan.Extensions.KHR 2.9.0

The ID prefix of this package has been reserved for one of the owners of this package by NuGet.org. Prefix Reserved
There is a newer version of this package available.
See the version list below for details.
dotnet add package Silk.NET.Vulkan.Extensions.KHR --version 2.9.0
NuGet\Install-Package Silk.NET.Vulkan.Extensions.KHR -Version 2.9.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Silk.NET.Vulkan.Extensions.KHR" Version="2.9.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Silk.NET.Vulkan.Extensions.KHR --version 2.9.0
#r "nuget: Silk.NET.Vulkan.Extensions.KHR, 2.9.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Silk.NET.Vulkan.Extensions.KHR as a Cake Addin
#addin nuget:?package=Silk.NET.Vulkan.Extensions.KHR&version=2.9.0

// Install Silk.NET.Vulkan.Extensions.KHR as a Cake Tool
#tool nuget:?package=Silk.NET.Vulkan.Extensions.KHR&version=2.9.0

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

Product Compatible and additional computed target framework versions.
.NET net5.0 is compatible.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 is compatible. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 is compatible. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (8)

Showing the top 5 NuGet packages that depend on Silk.NET.Vulkan.Extensions.KHR:

Package Downloads
Silk.NET The ID prefix of this package has been reserved for one of the owners of this package by NuGet.org.

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

MintyCore

Early InDev Version of the MintyCore Engine.

IOP.SgrA.SilkNet.Vulkan

Package Description

Molten.Graphics.Vulkan

The start of an open-source, cross-platform game engine, written in C#

Veldrid.Maui

A low-level, hardware-accelerated graphics and compute library for .NET, with backends for Vulkan, Metal, Direct3D 11, OpenGL, and OpenGL ES. Veldrid can be used to create high-performance 2D and 3D games, simulations, tools, and other graphical applications.

GitHub repositories (3)

Showing the top 3 popular GitHub repositories that depend on Silk.NET.Vulkan.Extensions.KHR:

Repository Stars
Ryujinx/Ryujinx
Experimental Nintendo Switch Emulator written in C#
AvaloniaUI/Avalonia
Develop Desktop, Embedded, Mobile and WebAssembly apps with C# and XAML. The most popular .NET UI client technology
Syncaidius/MoltenEngine
A spare-time C# .NET 8 game engine project. Cross-platform, multi-threaded.
Version Downloads Last updated
2.21.0 7,265 4/23/2024
2.20.0 15,621 12/12/2023
2.19.0 1,946 11/14/2023
2.18.0 2,117 10/21/2023
2.17.1 12,665 4/9/2023
2.17.0 1,872 4/6/2023
2.16.0 159,256 8/2/2022
2.15.0 4,080 4/2/2022
2.14.0 1,283 3/15/2022
2.13.0 1,262 2/6/2022
2.12.0 1,120 1/7/2022
2.11.0 1,055 12/6/2021
2.10.1 20,050 11/10/2021
2.10.0 502 11/6/2021
2.9.0 816 10/5/2021
2.8.0 856 9/4/2021
2.7.0 797 8/9/2021
2.6.0 1,410 7/3/2021
2.5.0 1,437 6/8/2021
2.4.0 795 5/7/2021
2.3.0 625 4/3/2021
2.2.0 3,165 3/6/2021
2.1.0 1,334 2/16/2021
2.0.0 766 1/2/2021
2.0.0-preview5 237 12/29/2020
2.0.0-preview4 368 12/8/2020
2.0.0-preview3 390 11/17/2020
2.0.0-preview2 431 8/21/2020
2.0.0-preview 964 7/15/2020
1.9.0 660 12/4/2020
1.8.0 663 11/6/2020
1.7.0 657 10/2/2020
1.6.0 618 9/4/2020
1.5.0 599 8/7/2020
1.4.0 2,333 7/3/2020
1.3.0 974 6/5/2020
1.2.1 659 5/16/2020
1.2.0 698 5/1/2020
1.1.1 898 4/13/2020
1.1.0 687 4/5/2020
1.0.1 685 3/17/2020
1.0.0 968 3/6/2020
1.0.0-preview5 494 2/18/2020
1.0.0-preview4 410 2/8/2020
1.0.0-preview3 517 11/15/2019

Silk.NET October 2021 Update

           - Add bindings for DirectX Video Acceleration (DXVA)
           - Add bindings for D3D9Ex
           - Add bindings for extra core Win32 APIs (as required by DXVA)
           - Add a .NET 6 code path for GlobalMemory using NativeMemory
           - Add more TFMs in addition to .NET Standard 2.0 for DirectX bindings
           - Add enhanced anonymous struct support with ref-returning properties on .NET Standard 2.1 and up
           - Update to Vulkan 1.2.194
           - Update to latest OpenCL specifications
           - Fix MarshalDirectiveException when a struct containing a char passes across a native boundary
           - Fix Vulkan out parameters not having their structure type set before passing across the native boundary
           - Fix native libraries not being found in some cases for self-contained executables