Silk.NET.Vulkan.Extensions.KHR 1.6.0

Prefix Reserved
There is a newer version of this package available.
See the version list below for details.
dotnet add package Silk.NET.Vulkan.Extensions.KHR --version 1.6.0                
NuGet\Install-Package Silk.NET.Vulkan.Extensions.KHR -Version 1.6.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Silk.NET.Vulkan.Extensions.KHR" Version="1.6.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Silk.NET.Vulkan.Extensions.KHR --version 1.6.0                
#r "nuget: Silk.NET.Vulkan.Extensions.KHR, 1.6.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Silk.NET.Vulkan.Extensions.KHR as a Cake Addin
#addin nuget:?package=Silk.NET.Vulkan.Extensions.KHR&version=1.6.0

// Install Silk.NET.Vulkan.Extensions.KHR as a Cake Tool
#tool nuget:?package=Silk.NET.Vulkan.Extensions.KHR&version=1.6.0                

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, GLFW, and Vulkan.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (8)

Showing the top 5 NuGet packages that depend on Silk.NET.Vulkan.Extensions.KHR:

Package Downloads
Silk.NET

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

MintyCore

Early InDev Version of the MintyCore Engine.

Molten.Graphics.Vulkan

The start of an open-source, cross-platform game engine, written in C#

IOP.SgrA.SilkNet.Vulkan

Package Description

Veldrid.Maui

A low-level, hardware-accelerated graphics and compute library for .NET, with backends for Vulkan, Metal, Direct3D 11, OpenGL, and OpenGL ES. Veldrid can be used to create high-performance 2D and 3D games, simulations, tools, and other graphical applications.

GitHub repositories (4)

Showing the top 4 popular GitHub repositories that depend on Silk.NET.Vulkan.Extensions.KHR:

Repository Stars
Ryujinx/Ryujinx
Experimental Nintendo Switch Emulator written in C#
AvaloniaUI/Avalonia
Develop Desktop, Embedded, Mobile and WebAssembly apps with C# and XAML. The most popular .NET UI client technology
Syncaidius/MoltenEngine
A spare-time C# .NET 8 game engine project. Cross-platform, multi-threaded.
Coloryr/ColorMC
全新的Minecraft PC启动器
Version Downloads Last updated
2.21.0 22,825 4/23/2024
2.20.0 17,622 12/12/2023
2.19.0 2,140 11/14/2023
2.18.0 2,211 10/21/2023
2.17.1 13,159 4/9/2023
2.17.0 1,965 4/6/2023
2.16.0 176,924 8/2/2022
2.15.0 4,173 4/2/2022
2.14.0 1,343 3/15/2022
2.13.0 1,309 2/6/2022
2.12.0 1,155 1/7/2022
2.11.0 1,112 12/6/2021
2.10.1 20,131 11/10/2021
2.10.0 541 11/6/2021
2.9.0 883 10/5/2021
2.8.0 889 9/4/2021
2.7.0 841 8/9/2021
2.6.0 1,442 7/3/2021
2.5.0 1,530 6/8/2021
2.4.0 837 5/7/2021
2.3.0 672 4/3/2021
2.2.0 3,204 3/6/2021
2.1.0 1,376 2/16/2021
2.0.0 805 1/2/2021
2.0.0-preview5 274 12/29/2020
2.0.0-preview4 406 12/8/2020
2.0.0-preview3 429 11/17/2020
2.0.0-preview2 465 8/21/2020
2.0.0-preview 1,016 7/15/2020
1.9.0 693 12/4/2020
1.8.0 703 11/6/2020
1.7.0 700 10/2/2020
1.6.0 652 9/4/2020
1.5.0 632 8/7/2020
1.4.0 2,377 7/3/2020
1.3.0 1,008 6/5/2020
1.2.1 691 5/16/2020
1.2.0 738 5/1/2020
1.1.1 939 4/13/2020
1.1.0 720 4/5/2020
1.0.1 722 3/17/2020
1.0.0 1,032 3/6/2020
1.0.0-preview5 531 2/18/2020
1.0.0-preview4 442 2/8/2020
1.0.0-preview3 543 11/15/2019

Silk.NET September 2020 Update

           - Add a byte* overload to Glfw.GetError
           - Make GlfwProvider throw if Glfw.Init fails
           - Update to latest specifications
           - Miscellaneous bug fixes and improvements