Silk.NET.Vulkan.Extensions.KHR 2.2.0

The ID prefix of this package has been reserved for one of the owners of this package by NuGet.org. Prefix Reserved
There is a newer version of this package available.
See the version list below for details.
dotnet add package Silk.NET.Vulkan.Extensions.KHR --version 2.2.0
NuGet\Install-Package Silk.NET.Vulkan.Extensions.KHR -Version 2.2.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Silk.NET.Vulkan.Extensions.KHR" Version="2.2.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Silk.NET.Vulkan.Extensions.KHR --version 2.2.0
#r "nuget: Silk.NET.Vulkan.Extensions.KHR, 2.2.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Silk.NET.Vulkan.Extensions.KHR as a Cake Addin
#addin nuget:?package=Silk.NET.Vulkan.Extensions.KHR&version=2.2.0

// Install Silk.NET.Vulkan.Extensions.KHR as a Cake Tool
#tool nuget:?package=Silk.NET.Vulkan.Extensions.KHR&version=2.2.0

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

Product Compatible and additional computed target framework versions.
.NET net5.0 is compatible.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 is compatible. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 is compatible. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (8)

Showing the top 5 NuGet packages that depend on Silk.NET.Vulkan.Extensions.KHR:

Package Downloads
Silk.NET The ID prefix of this package has been reserved for one of the owners of this package by NuGet.org.

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

MintyCore

Early InDev Version of the MintyCore Engine.

IOP.SgrA.SilkNet.Vulkan

Package Description

Molten.Graphics.Vulkan

The start of an open-source, cross-platform game engine, written in C#

Veldrid.Maui

A low-level, hardware-accelerated graphics and compute library for .NET, with backends for Vulkan, Metal, Direct3D 11, OpenGL, and OpenGL ES. Veldrid can be used to create high-performance 2D and 3D games, simulations, tools, and other graphical applications.

GitHub repositories (3)

Showing the top 3 popular GitHub repositories that depend on Silk.NET.Vulkan.Extensions.KHR:

Repository Stars
Ryujinx/Ryujinx
Experimental Nintendo Switch Emulator written in C#
AvaloniaUI/Avalonia
Develop Desktop, Embedded, Mobile and WebAssembly apps with C# and XAML. The most popular .NET UI client technology
Syncaidius/MoltenEngine
A spare-time C# .NET 8 game engine project. Cross-platform, multi-threaded.
Version Downloads Last updated
2.21.0 6,878 4/23/2024
2.20.0 15,468 12/12/2023
2.19.0 1,939 11/14/2023
2.18.0 2,113 10/21/2023
2.17.1 12,651 4/9/2023
2.17.0 1,870 4/6/2023
2.16.0 157,678 8/2/2022
2.15.0 4,078 4/2/2022
2.14.0 1,280 3/15/2022
2.13.0 1,261 2/6/2022
2.12.0 1,118 1/7/2022
2.11.0 1,054 12/6/2021
2.10.1 20,048 11/10/2021
2.10.0 501 11/6/2021
2.9.0 815 10/5/2021
2.8.0 855 9/4/2021
2.7.0 796 8/9/2021
2.6.0 1,409 7/3/2021
2.5.0 1,432 6/8/2021
2.4.0 794 5/7/2021
2.3.0 624 4/3/2021
2.2.0 3,164 3/6/2021
2.1.0 1,332 2/16/2021
2.0.0 765 1/2/2021
2.0.0-preview5 235 12/29/2020
2.0.0-preview4 366 12/8/2020
2.0.0-preview3 388 11/17/2020
2.0.0-preview2 430 8/21/2020
2.0.0-preview 963 7/15/2020
1.9.0 658 12/4/2020
1.8.0 661 11/6/2020
1.7.0 654 10/2/2020
1.6.0 617 9/4/2020
1.5.0 598 8/7/2020
1.4.0 2,332 7/3/2020
1.3.0 973 6/5/2020
1.2.1 658 5/16/2020
1.2.0 697 5/1/2020
1.1.1 897 4/13/2020
1.1.0 686 4/5/2020
1.0.1 684 3/17/2020
1.0.0 965 3/6/2020
1.0.0-preview5 493 2/18/2020
1.0.0-preview4 409 2/8/2020
1.0.0-preview3 516 11/15/2019

Silk.NET March 2021 Update
           
           - Add memory pooling for Input State Capture extensions
           - Add Input State Capture stability and robustness improvements
           - Update to Vulkan 1.2.171
           - Update to latest OpenGL as of 22nd February 2021
           - Update to latest OpenCL as of 2nd March 2021
           - Fix window disposal/reset bugs
           - Fix a build toolchain issue where packages released in Debug mode (#416)
           - Fix a string marshalling issue and OpenAL regression (#414)