Silk.NET.Input 2.11.0

Prefix Reserved
There is a newer version of this package available.
See the version list below for details.
dotnet add package Silk.NET.Input --version 2.11.0                
NuGet\Install-Package Silk.NET.Input -Version 2.11.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Silk.NET.Input" Version="2.11.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Silk.NET.Input --version 2.11.0                
#r "nuget: Silk.NET.Input, 2.11.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Silk.NET.Input as a Cake Addin
#addin nuget:?package=Silk.NET.Input&version=2.11.0

// Install Silk.NET.Input as a Cake Tool
#tool nuget:?package=Silk.NET.Input&version=2.11.0                

Silk.NET Logo

Silk.NET is your one-stop-shop for high-speed .NET multimedia, graphics, and compute; providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

Use Silk.NET to spruce up applications with cross-platform 3D graphics, audio, compute and haptics!

Silk.NET works on any .NET Standard 2.0 compliant platform, including .NET 5.0, Xamarin, .NET Framework 4.6.1+, and .NET Core 2.0+.

.NET Foundation

Proud to be an official project under the benevolent .NET Foundation umbrella.

About This Package

This package contains Silk.NET's high-level, cross-platform human input abstractions.

Features

Performance

Having poured lots of hours into examining generated C# code and its JIT assembly, you can count on us to deliver blazing fast bindings with negligible overhead induced by Silk.NET!

Up-to-date

With an efficient bindings regeneration mechanism, we are committed to ensuring our bindings reflect the latest specifications with monthly updates generated straight from the upstream sources.

High-level utilities

In addition to providing high-speed, direct, and transparent bindings, we provide high-level utilities and wrappers to maximise productivity in common workloads such as platform-agnostic abstractions around Windowing and Input, bringing your apps to a vast number of platforms without changing a single line!

Good-to-go

Silk.NET caters for anything you could need in swift development of multimedia, graphics, compute applications. Silk.NET is an all-in-one solution, complete with Graphics, Compute, Audio, Input, and Windowing.

Funding

Silk.NET requires significant effort to maintain, as such we greatly appreciate any financial support you are able to provide!

This helps ensure Silk.NET's long term viability, and to help support the developers who maintain Silk.NET in their free time. Dylan and Kai are accepting GitHub Sponsorships.

Further resources

Licensing and governance

Silk.NET is distributed under the very permissive MIT/X11 license and all dependencies are distributed under MIT-compatible licenses.

Silk.NET is a .NET Foundation project, and has adopted the code of conduct defined by the Contributor Covenant to clarify expected behavior in our community. For more information, see the .NET Foundation Code of Conduct.

There are no supported framework assets in this package.

Learn more about Target Frameworks and .NET Standard.

NuGet packages (15)

Showing the top 5 NuGet packages that depend on Silk.NET.Input:

Package Downloads
Silk.NET

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

Jypeli.NET

Jypeli is a simple C# game programming library built on top of .NET and Silk.NET. It is used as a tool for teaching programming in the University of Jyväskylä.

Ahsoka.Core.Drawing

Package Description

Silk.NET.Input.Desktop

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, GLFW, and Vulkan.

SimulationFramework.Desktop

The desktop environment for SimulationFramework.

GitHub repositories (12)

Showing the top 5 popular GitHub repositories that depend on Silk.NET.Input:

Repository Stars
dotnet/Silk.NET
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
rds1983/Myra
UI Library for MonoGame, FNA and Stride
Pyrdacor/Ambermoon.net
Ambermoon rewrite in C#
vercidium-patreon/meshing
Greedy meshing algorithm for voxel models
0auBSQ/OpenTaiko
An improved and personalized version of TJAPlayer3-Develop-Rewrite, .tja chart player axed on entertainment and creativity.
Version Downloads Last updated
2.22.0 974 11/5/2024
2.21.0 22,484 4/23/2024
2.20.0 16,215 12/12/2023
2.19.0 5,244 11/14/2023
2.18.0 2,759 10/21/2023
2.17.1 15,420 4/9/2023
2.17.0 9,316 4/6/2023
2.16.0 20,857 8/2/2022
2.15.0 9,390 4/2/2022
2.14.0 3,292 3/15/2022
2.13.0 2,105 2/6/2022
2.12.0 6,722 1/7/2022
2.11.0 4,148 12/6/2021
2.10.1 1,000 11/10/2021
2.10.0 656 11/6/2021
2.9.0 1,374 10/5/2021
2.8.0 1,200 9/4/2021
2.7.0 1,063 8/9/2021
2.6.0 2,680 7/3/2021
2.5.0 2,176 6/8/2021
2.4.0 998 5/7/2021
2.3.0 950 4/3/2021
2.2.0 787 3/6/2021
2.1.0 792 2/16/2021
2.0.0 845 1/2/2021
2.0.0-preview5 351 12/29/2020
2.0.0-preview4 477 12/8/2020
2.0.0-preview3 495 11/17/2020
2.0.0-preview2 575 8/21/2020
2.0.0-preview 2,535 7/15/2020
1.9.0 812 12/4/2020
1.8.0 1,763 11/6/2020
1.7.0 1,100 10/2/2020
1.6.0 873 9/4/2020
1.5.0 892 8/7/2020
1.4.0 2,430 7/3/2020
1.3.0 1,079 6/5/2020
1.2.1 792 5/16/2020
1.2.0 788 5/1/2020
1.1.1 996 4/13/2020
1.1.0 1,292 4/5/2020
1.0.1 849 3/17/2020
1.0.0 1,069 3/6/2020
1.0.0-preview5 508 2/18/2020
1.0.0-preview4 520 2/8/2020
1.0.0-preview3 932 11/15/2019
1.0.0-preview2 498 8/10/2019
1.0.0-preview 505 8/4/2019

Silk.NET December 2021 Update
           
           - Add a high-level C# wrapper over Vulkan Structure Chains (thanks @thargy).
           - Add a WindowClass option in Windowing for setting the X11 class name (thanks @Pydacor)
           - Add a IsContextControlDisabled option in Windowing to disable automatically making OpenGL contexts current
           - Add support for cloning Vk objects to allow reuse of their function tables independently
           - Update to latest OpenCL specifications
           - Update to latest OpenGL and OpenGLES specifications
           - Update to Vulkan 1.2.210
           - Fix string marshalling regression which resulted in multiple string-overloaded functions throwing
           - Fix multiple input-related problems when using the SDL backend of our Windowing abstractions
           - Discontinued support for Legacy Xamarin (exclusively supporting .NET 6 mobile from now on)