Silk.NET.Input 2.0.0

Prefix Reserved
There is a newer version of this package available.
See the version list below for details.
dotnet add package Silk.NET.Input --version 2.0.0                
NuGet\Install-Package Silk.NET.Input -Version 2.0.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Silk.NET.Input" Version="2.0.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Silk.NET.Input --version 2.0.0                
#r "nuget: Silk.NET.Input, 2.0.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Silk.NET.Input as a Cake Addin
#addin nuget:?package=Silk.NET.Input&version=2.0.0

// Install Silk.NET.Input as a Cake Tool
#tool nuget:?package=Silk.NET.Input&version=2.0.0                

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

There are no supported framework assets in this package.

Learn more about Target Frameworks and .NET Standard.

NuGet packages (15)

Showing the top 5 NuGet packages that depend on Silk.NET.Input:

Package Downloads
Silk.NET

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

Jypeli.NET

Jypeli is a simple C# game programming library built on top of .NET and Silk.NET. It is used as a tool for teaching programming in the University of Jyväskylä.

Ahsoka.Core.Drawing

Package Description

Silk.NET.Input.Desktop

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, GLFW, and Vulkan.

SimulationFramework.Desktop

The desktop environment for SimulationFramework.

GitHub repositories (12)

Showing the top 5 popular GitHub repositories that depend on Silk.NET.Input:

Repository Stars
dotnet/Silk.NET
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
rds1983/Myra
UI Library for MonoGame, FNA and Stride
Pyrdacor/Ambermoon.net
Ambermoon rewrite in C#
vercidium-patreon/meshing
Greedy meshing algorithm for voxel models
0auBSQ/OpenTaiko
An improved and personalized version of TJAPlayer3-Develop-Rewrite, .tja chart player axed on entertainment and creativity.
Version Downloads Last updated
2.22.0 974 11/5/2024
2.21.0 22,484 4/23/2024
2.20.0 16,215 12/12/2023
2.19.0 5,244 11/14/2023
2.18.0 2,759 10/21/2023
2.17.1 15,420 4/9/2023
2.17.0 9,316 4/6/2023
2.16.0 20,857 8/2/2022
2.15.0 9,390 4/2/2022
2.14.0 3,292 3/15/2022
2.13.0 2,105 2/6/2022
2.12.0 6,722 1/7/2022
2.11.0 4,148 12/6/2021
2.10.1 1,000 11/10/2021
2.10.0 656 11/6/2021
2.9.0 1,374 10/5/2021
2.8.0 1,200 9/4/2021
2.7.0 1,063 8/9/2021
2.6.0 2,680 7/3/2021
2.5.0 2,176 6/8/2021
2.4.0 998 5/7/2021
2.3.0 950 4/3/2021
2.2.0 787 3/6/2021
2.1.0 792 2/16/2021
2.0.0 845 1/2/2021
2.0.0-preview5 351 12/29/2020
2.0.0-preview4 477 12/8/2020
2.0.0-preview3 495 11/17/2020
2.0.0-preview2 575 8/21/2020
2.0.0-preview 2,535 7/15/2020
1.9.0 812 12/4/2020
1.8.0 1,763 11/6/2020
1.7.0 1,100 10/2/2020
1.6.0 873 9/4/2020
1.5.0 892 8/7/2020
1.4.0 2,430 7/3/2020
1.3.0 1,079 6/5/2020
1.2.1 792 5/16/2020
1.2.0 788 5/1/2020
1.1.1 996 4/13/2020
1.1.0 1,292 4/5/2020
1.0.1 849 3/17/2020
1.0.0 1,069 3/6/2020
1.0.0-preview5 508 2/18/2020
1.0.0-preview4 520 2/8/2020
1.0.0-preview3 932 11/15/2019
1.0.0-preview2 498 8/10/2019
1.0.0-preview 505 8/4/2019

Silk.NET January 2021 Update - 2.0, the largest Silk.NET update to date
           
           - Adds Assimp bindings
           - Adds SDL bindings
           - Adds a SDL windowing backend
           - Adds a new, AOT-friendly interop system (SilkTouch)
           - Adds Android support
           - Adds a generic, flexible maths library to fill in the holes left by System.Numerics
           - Adds an initial set of Microsoft DirectX bindings
           - Adds improved function pointer support
           - Adds more OpenGL framebuffer bit-depth options
           - Adds shared OpenGL contexts
           - (EXPERIMENTAL!) Adds OpenXR bindings
           - (EXPERIMENTAL!) Adds iOS support
           - Massive performance improvements
           - GLFW fixes
           - Windowing and Input fixes/refactorings
           - OpenCL and OpenAL improvements
           - Vulkan bug fixes
           - Miscellaneous bug fixes and improvements

           This release may be breaking and will likely require some modification in updating existing code to it. Please contact us in our Discord server if this is the case. We'll do our best to publish a migration guide shortly.