Silk.NET.Input
2.0.0
Prefix Reserved
See the version list below for details.
dotnet add package Silk.NET.Input --version 2.0.0
NuGet\Install-Package Silk.NET.Input -Version 2.0.0
<PackageReference Include="Silk.NET.Input" Version="2.0.0" />
paket add Silk.NET.Input --version 2.0.0
#r "nuget: Silk.NET.Input, 2.0.0"
// Install Silk.NET.Input as a Cake Addin #addin nuget:?package=Silk.NET.Input&version=2.0.0 // Install Silk.NET.Input as a Cake Tool #tool nuget:?package=Silk.NET.Input&version=2.0.0
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.
Learn more about Target Frameworks and .NET Standard.
-
.NETCoreApp 3.1
- Silk.NET.Input.Common (>= 2.0.0)
- Silk.NET.Input.Glfw (>= 2.0.0)
- Silk.NET.Input.Sdl (>= 2.0.0)
-
.NETStandard 2.0
- Silk.NET.Input.Common (>= 2.0.0)
- Silk.NET.Input.Glfw (>= 2.0.0)
- Silk.NET.Input.Sdl (>= 2.0.0)
-
.NETStandard 2.1
- Silk.NET.Input.Common (>= 2.0.0)
- Silk.NET.Input.Glfw (>= 2.0.0)
- Silk.NET.Input.Sdl (>= 2.0.0)
-
net5.0
- Silk.NET.Input.Common (>= 2.0.0)
- Silk.NET.Input.Glfw (>= 2.0.0)
- Silk.NET.Input.Sdl (>= 2.0.0)
NuGet packages (15)
Showing the top 5 NuGet packages that depend on Silk.NET.Input:
Package | Downloads |
---|---|
Silk.NET
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX. |
|
Jypeli.NET
Jypeli is a simple C# game programming library built on top of .NET and Silk.NET. It is used as a tool for teaching programming in the University of Jyväskylä. |
|
Ahsoka.Core.Drawing
Package Description |
|
Silk.NET.Input.Desktop
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, GLFW, and Vulkan. |
|
SimulationFramework.Desktop
The desktop environment for SimulationFramework. |
GitHub repositories (12)
Showing the top 5 popular GitHub repositories that depend on Silk.NET.Input:
Repository | Stars |
---|---|
dotnet/Silk.NET
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
|
|
rds1983/Myra
UI Library for MonoGame, FNA and Stride
|
|
Pyrdacor/Ambermoon.net
Ambermoon rewrite in C#
|
|
vercidium-patreon/meshing
Greedy meshing algorithm for voxel models
|
|
0auBSQ/OpenTaiko
An improved and personalized version of TJAPlayer3-Develop-Rewrite, .tja chart player axed on entertainment and creativity.
|
Version | Downloads | Last updated |
---|---|---|
2.22.0 | 974 | 11/5/2024 |
2.21.0 | 22,484 | 4/23/2024 |
2.20.0 | 16,215 | 12/12/2023 |
2.19.0 | 5,244 | 11/14/2023 |
2.18.0 | 2,759 | 10/21/2023 |
2.17.1 | 15,420 | 4/9/2023 |
2.17.0 | 9,316 | 4/6/2023 |
2.16.0 | 20,857 | 8/2/2022 |
2.15.0 | 9,390 | 4/2/2022 |
2.14.0 | 3,292 | 3/15/2022 |
2.13.0 | 2,105 | 2/6/2022 |
2.12.0 | 6,722 | 1/7/2022 |
2.11.0 | 4,148 | 12/6/2021 |
2.10.1 | 1,000 | 11/10/2021 |
2.10.0 | 656 | 11/6/2021 |
2.9.0 | 1,374 | 10/5/2021 |
2.8.0 | 1,200 | 9/4/2021 |
2.7.0 | 1,063 | 8/9/2021 |
2.6.0 | 2,680 | 7/3/2021 |
2.5.0 | 2,176 | 6/8/2021 |
2.4.0 | 998 | 5/7/2021 |
2.3.0 | 950 | 4/3/2021 |
2.2.0 | 787 | 3/6/2021 |
2.1.0 | 792 | 2/16/2021 |
2.0.0 | 845 | 1/2/2021 |
2.0.0-preview5 | 351 | 12/29/2020 |
2.0.0-preview4 | 477 | 12/8/2020 |
2.0.0-preview3 | 495 | 11/17/2020 |
2.0.0-preview2 | 575 | 8/21/2020 |
2.0.0-preview | 2,535 | 7/15/2020 |
1.9.0 | 812 | 12/4/2020 |
1.8.0 | 1,763 | 11/6/2020 |
1.7.0 | 1,100 | 10/2/2020 |
1.6.0 | 873 | 9/4/2020 |
1.5.0 | 892 | 8/7/2020 |
1.4.0 | 2,430 | 7/3/2020 |
1.3.0 | 1,079 | 6/5/2020 |
1.2.1 | 792 | 5/16/2020 |
1.2.0 | 788 | 5/1/2020 |
1.1.1 | 996 | 4/13/2020 |
1.1.0 | 1,292 | 4/5/2020 |
1.0.1 | 849 | 3/17/2020 |
1.0.0 | 1,069 | 3/6/2020 |
1.0.0-preview5 | 508 | 2/18/2020 |
1.0.0-preview4 | 520 | 2/8/2020 |
1.0.0-preview3 | 932 | 11/15/2019 |
1.0.0-preview2 | 498 | 8/10/2019 |
1.0.0-preview | 505 | 8/4/2019 |
Silk.NET January 2021 Update - 2.0, the largest Silk.NET update to date
- Adds Assimp bindings
- Adds SDL bindings
- Adds a SDL windowing backend
- Adds a new, AOT-friendly interop system (SilkTouch)
- Adds Android support
- Adds a generic, flexible maths library to fill in the holes left by System.Numerics
- Adds an initial set of Microsoft DirectX bindings
- Adds improved function pointer support
- Adds more OpenGL framebuffer bit-depth options
- Adds shared OpenGL contexts
- (EXPERIMENTAL!) Adds OpenXR bindings
- (EXPERIMENTAL!) Adds iOS support
- Massive performance improvements
- GLFW fixes
- Windowing and Input fixes/refactorings
- OpenCL and OpenAL improvements
- Vulkan bug fixes
- Miscellaneous bug fixes and improvements
This release may be breaking and will likely require some modification in updating existing code to it. Please contact us in our Discord server if this is the case. We'll do our best to publish a migration guide shortly.