Silk.NET.Input 2.0.0

The ID prefix of this package has been reserved for one of the owners of this package by NuGet.org. Prefix Reserved
There is a newer version of this package available.
See the version list below for details.
dotnet add package Silk.NET.Input --version 2.0.0
NuGet\Install-Package Silk.NET.Input -Version 2.0.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Silk.NET.Input" Version="2.0.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Silk.NET.Input --version 2.0.0
#r "nuget: Silk.NET.Input, 2.0.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Silk.NET.Input as a Cake Addin
#addin nuget:?package=Silk.NET.Input&version=2.0.0

// Install Silk.NET.Input as a Cake Tool
#tool nuget:?package=Silk.NET.Input&version=2.0.0

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

There are no supported framework assets in this package.

Learn more about Target Frameworks and .NET Standard.

NuGet packages (12)

Showing the top 5 NuGet packages that depend on Silk.NET.Input:

Package Downloads
Jypeli.NET

Jypeli is a simple C# game programming library built on top of .NET and Silk.NET. It is used as a tool for teaching programming in the University of Jyväskylä.

Silk.NET The ID prefix of this package has been reserved for one of the owners of this package by NuGet.org.

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

Silk.NET.Input.Desktop The ID prefix of this package has been reserved for one of the owners of this package by NuGet.org.

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, GLFW, and Vulkan.

SimulationFramework.Desktop

The desktop environment for SimulationFramework.

NateCurtiss.Mirage

A small, 2D C# game engine written in 24 hours.

GitHub repositories (12)

Showing the top 5 popular GitHub repositories that depend on Silk.NET.Input:

Repository Stars
dotnet/Silk.NET
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
rds1983/Myra
UI Library for MonoGame, FNA and Stride
Pyrdacor/Ambermoon.net
Ambermoon rewrite in C#
0auBSQ/OpenTaiko
An improved and personalized version of TJAPlayer3-Develop-Rewrite, .tja chart player axed on entertainment and creativity.
vercidium-patreon/meshing
Greedy meshing algorithm for voxel models
Version Downloads Last updated
2.21.0 5,411 4/23/2024
2.20.0 13,826 12/12/2023
2.19.0 4,369 11/14/2023
2.18.0 2,677 10/21/2023
2.17.1 13,978 4/9/2023
2.17.0 7,720 4/6/2023
2.16.0 20,195 8/2/2022
2.15.0 9,175 4/2/2022
2.14.0 3,108 3/15/2022
2.13.0 2,056 2/6/2022
2.12.0 6,536 1/7/2022
2.11.0 4,013 12/6/2021
2.10.1 962 11/10/2021
2.10.0 616 11/6/2021
2.9.0 1,310 10/5/2021
2.8.0 1,161 9/4/2021
2.7.0 1,024 8/9/2021
2.6.0 2,641 7/3/2021
2.5.0 2,069 6/8/2021
2.4.0 961 5/7/2021
2.3.0 891 4/3/2021
2.2.0 753 3/6/2021
2.1.0 761 2/16/2021
2.0.0 804 1/2/2021
2.0.0-preview5 321 12/29/2020
2.0.0-preview4 437 12/8/2020
2.0.0-preview3 458 11/17/2020
2.0.0-preview2 531 8/21/2020
2.0.0-preview 2,458 7/15/2020
1.9.0 780 12/4/2020
1.8.0 1,724 11/6/2020
1.7.0 1,057 10/2/2020
1.6.0 840 9/4/2020
1.5.0 858 8/7/2020
1.4.0 2,389 7/3/2020
1.3.0 1,023 6/5/2020
1.2.1 760 5/16/2020
1.2.0 748 5/1/2020
1.1.1 973 4/13/2020
1.1.0 1,249 4/5/2020
1.0.1 816 3/17/2020
1.0.0 989 3/6/2020
1.0.0-preview5 474 2/18/2020
1.0.0-preview4 500 2/8/2020
1.0.0-preview3 893 11/15/2019
1.0.0-preview2 460 8/10/2019
1.0.0-preview 487 8/4/2019

Silk.NET January 2021 Update - 2.0, the largest Silk.NET update to date
           
           - Adds Assimp bindings
           - Adds SDL bindings
           - Adds a SDL windowing backend
           - Adds a new, AOT-friendly interop system (SilkTouch)
           - Adds Android support
           - Adds a generic, flexible maths library to fill in the holes left by System.Numerics
           - Adds an initial set of Microsoft DirectX bindings
           - Adds improved function pointer support
           - Adds more OpenGL framebuffer bit-depth options
           - Adds shared OpenGL contexts
           - (EXPERIMENTAL!) Adds OpenXR bindings
           - (EXPERIMENTAL!) Adds iOS support
           - Massive performance improvements
           - GLFW fixes
           - Windowing and Input fixes/refactorings
           - OpenCL and OpenAL improvements
           - Vulkan bug fixes
           - Miscellaneous bug fixes and improvements

           This release may be breaking and will likely require some modification in updating existing code to it. Please contact us in our Discord server if this is the case. We'll do our best to publish a migration guide shortly.