Silk.NET.Input
1.0.0-preview5
Prefix Reserved
See the version list below for details.
dotnet add package Silk.NET.Input --version 1.0.0-preview5
NuGet\Install-Package Silk.NET.Input -Version 1.0.0-preview5
<PackageReference Include="Silk.NET.Input" Version="1.0.0-preview5" />
<PackageVersion Include="Silk.NET.Input" Version="1.0.0-preview5" />
<PackageReference Include="Silk.NET.Input" />
paket add Silk.NET.Input --version 1.0.0-preview5
#r "nuget: Silk.NET.Input, 1.0.0-preview5"
#:package Silk.NET.Input@1.0.0-preview5
#addin nuget:?package=Silk.NET.Input&version=1.0.0-preview5&prerelease
#tool nuget:?package=Silk.NET.Input&version=1.0.0-preview5&prerelease
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, and Vulkan.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
| .NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
| .NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
| .NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
| MonoAndroid | monoandroid was computed. |
| MonoMac | monomac was computed. |
| MonoTouch | monotouch was computed. |
| Tizen | tizen40 was computed. tizen60 was computed. |
| Xamarin.iOS | xamarinios was computed. |
| Xamarin.Mac | xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- Silk.NET.Input.Common (>= 1.0.0-preview5)
- Silk.NET.Input.Desktop (>= 1.0.0-preview5)
NuGet packages (29)
Showing the top 5 NuGet packages that depend on Silk.NET.Input:
| Package | Downloads |
|---|---|
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Silk.NET
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX. |
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Ahsoka.Core.Drawing
Package Description |
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Jypeli.NET
Jypeli is a simple C# game programming library built on top of .NET and Silk.NET. It is used as a tool for teaching programming in the University of Jyväskylä. |
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Silk.NET.Input.Desktop
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, GLFW, and Vulkan. |
|
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Archipelago.Core
A class library for interfacing between various emulators and Archipelago Multiworld Randomiser. |
GitHub repositories (15)
Showing the top 15 popular GitHub repositories that depend on Silk.NET.Input:
| Repository | Stars |
|---|---|
|
dotnet/Silk.NET
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
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rds1983/Myra
UI Library for MonoGame, FNA and Stride
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vercidium-patreon/meshing
Greedy meshing algorithm for voxel models
|
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0auBSQ/OpenTaiko
An improved and personalized version of TJAPlayer3-Develop-Rewrite, .tja chart player axed on entertainment and creativity.
|
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Pyrdacor/Ambermoon.net
Ambermoon rewrite in C#
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FontStashSharp/FontStashSharp
C# port of https://github.com/memononen/fontstash
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davidwengier/Trains.NET
A simple 2D game written in C# with .NET Core. Development is streamed live on https://twitch.tv/davidwengier and past streams available on YouTube at http://bit.ly/trains-net-videos
|
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hjoykim/THREE
c# port of Three.js
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SilkCommunity/TrippyGL
A simple, lightweight yet highly versatile OpenGL graphics library
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natecurtiss/mirage
A small 2D C# game engine I made in about 24 hours.
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Pyrdacor/freeserf.net
Settlers 1 clone written in C#
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shibbo/Fushigi
An editor for Super Mario Bros. Wonder.
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ImpromptuNinjas/UltralightSharp
Multi-platform .NET bindings to the Ultralight project.
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DouglasDwyer/Egui.NET
C# bindings for the egui library
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vercidium-patreon/glvertexid
Heightmap rendering using gl_VertexID magic
|
| Version | Downloads | Last Updated |
|---|---|---|
| 2.23.0 | 3,747 | 1/23/2026 |
| 2.22.0 | 88,003 | 11/5/2024 |
| 2.21.0 | 42,022 | 4/23/2024 |
| 2.20.0 | 22,567 | 12/12/2023 |
| 2.19.0 | 7,781 | 11/14/2023 |
| 2.18.0 | 3,209 | 10/21/2023 |
| 2.17.1 | 18,559 | 4/9/2023 |
| 2.17.0 | 14,344 | 4/6/2023 |
| 2.16.0 | 22,658 | 8/2/2022 |
| 2.15.0 | 10,265 | 4/2/2022 |
| 2.14.0 | 3,836 | 3/15/2022 |
| 2.13.0 | 2,505 | 2/6/2022 |
| 2.12.0 | 7,417 | 1/7/2022 |
| 2.11.0 | 4,738 | 12/6/2021 |
| 2.10.1 | 1,363 | 11/10/2021 |
| 2.10.0 | 1,003 | 11/6/2021 |
| 2.9.0 | 1,775 | 10/5/2021 |
| 2.8.0 | 1,583 | 9/4/2021 |
| 2.7.0 | 1,401 | 8/9/2021 |
| 1.0.0-preview5 | 727 | 2/18/2020 |
Silk.NET 1.0 Preview 5
- Added cursor modes
- Added EGL bindings (no windowing backend yet)
- Rewrite the overload system, hopefully resulting in overloads that make sense.
- Miscellaenous Silk.NET.Core improvements
- Updated to SuperInvoke 1.0.3, encompassing a lot of bug fixes.
- Updated to GLFW 3.3.2, encompassing a lot of bug fixes.
- Fix an infinite loop in OpenAL's GetStringList methods
- Other bug fixes
As a result of the new overload system, some work may be required to migrate to Preivew 5 from an earlier
preview.