Silk.NET.Assimp 2.9.0

Prefix Reserved
There is a newer version of this package available.
See the version list below for details.
dotnet add package Silk.NET.Assimp --version 2.9.0                
NuGet\Install-Package Silk.NET.Assimp -Version 2.9.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Silk.NET.Assimp" Version="2.9.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Silk.NET.Assimp --version 2.9.0                
#r "nuget: Silk.NET.Assimp, 2.9.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Silk.NET.Assimp as a Cake Addin
#addin nuget:?package=Silk.NET.Assimp&version=2.9.0

// Install Silk.NET.Assimp as a Cake Tool
#tool nuget:?package=Silk.NET.Assimp&version=2.9.0                

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

Product Compatible and additional computed target framework versions.
.NET net5.0 is compatible.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 is compatible. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 is compatible. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (4)

Showing the top 4 NuGet packages that depend on Silk.NET.Assimp:

Package Downloads
MTARealm.Server

RPG Server Base for mta sa based on slipe-server

Stride.Importer.Assimp

Package Description

Stride.Importer.3D

Package Description

Ab3d.DXEngine.Assimp

Ab3d.DXEngine.Assimp provides importing 3D models from many 3D file formats for Ab3d.DXEngine rendering engine. It is using a native Assimp importer (https://github.com/assimp/assimp). Ab3d.DXEngine is a super fast DirectX 11 rendering engine for Desktop .Net applications. Ab3d.DXEngine is built for advanced business and scientific 3D visualization. The following objects are created: - MeshObjectNode for objects with meshes - SceneNode objects for groups of objects - SimpleMesh<PositionNormalTexture> for meshes - StandardMaterial for materials Known issues in v1.1: - Silk.NET.Assimp depends on Ultz.Native.Assimp library that should copy the native assimp library into the application's output folder. But this works only for .Net Core and .Net 5.0 project and not for .Net Framework project. See the sample for .Net framework project on https://github.com/ab4d/Ab3d.DXEngine.Assimp for more information. Github page with samples project: https://github.com/ab4d/Ab3d.DXEngine.Assimp See also: https://www.ab4d.com/DXEngine.aspx - Ab3d.DXEngine library (DirectX rendering engine) https://www.ab4d.com/PowerToys.aspx - Ab3d.PowerToys library (the ultimate 3D helper library) Supported platforms: - .NET Framework 4.6.1+ - .NET Core 3.1 - .NET 5.0

GitHub repositories (4)

Showing the top 4 popular GitHub repositories that depend on Silk.NET.Assimp:

Repository Stars
stride3d/stride
Stride (formerly Xenko), a free and open-source cross-platform C# game engine.
amerkoleci/alimer
Cross-platform .NET 8 C# 12 game engine.
Kermalis/PokemonGameEngine
A C# 2D Pokémon game engine and map editor.
dfkeenan/SilkVulkanTutorial
C# Silk.NET port of the Vulkan tutorial by Alexander Overvoorde.
Version Downloads Last updated
2.22.0 508 11/5/2024
2.21.0 4,336 4/23/2024
2.20.0 15,754 12/12/2023
2.19.0 722 11/14/2023
2.18.0 490 10/21/2023
2.17.1 15,371 4/9/2023
2.17.0 643 4/6/2023
2.16.0 34,462 8/2/2022
2.15.0 1,180 4/2/2022
2.14.0 560 3/15/2022
2.13.0 1,263 2/6/2022
2.12.0 406 1/7/2022
2.11.0 508 12/6/2021
2.10.1 353 11/10/2021
2.10.0 359 11/6/2021
2.9.0 424 10/5/2021
2.8.0 1,865 9/4/2021
2.7.0 384 8/9/2021
2.6.0 1,236 7/3/2021
2.5.0 379 6/8/2021
2.4.0 498 5/7/2021
2.3.0 375 4/3/2021
2.2.0 406 3/6/2021
2.1.0 375 2/16/2021
2.0.0 494 1/2/2021
2.0.0-preview5 258 12/29/2020
2.0.0-preview4 303 12/8/2020
2.0.0-preview3 325 11/17/2020
2.0.0-preview2 344 8/21/2020
2.0.0-preview 372 7/16/2020

Silk.NET October 2021 Update

           - Add bindings for DirectX Video Acceleration (DXVA)
           - Add bindings for D3D9Ex
           - Add bindings for extra core Win32 APIs (as required by DXVA)
           - Add a .NET 6 code path for GlobalMemory using NativeMemory
           - Add more TFMs in addition to .NET Standard 2.0 for DirectX bindings
           - Add enhanced anonymous struct support with ref-returning properties on .NET Standard 2.1 and up
           - Update to Vulkan 1.2.194
           - Update to latest OpenCL specifications
           - Fix MarshalDirectiveException when a struct containing a char passes across a native boundary
           - Fix Vulkan out parameters not having their structure type set before passing across the native boundary
           - Fix native libraries not being found in some cases for self-contained executables