Silk.NET.Assimp
2.11.0
Prefix Reserved
See the version list below for details.
dotnet add package Silk.NET.Assimp --version 2.11.0
NuGet\Install-Package Silk.NET.Assimp -Version 2.11.0
<PackageReference Include="Silk.NET.Assimp" Version="2.11.0" />
paket add Silk.NET.Assimp --version 2.11.0
#r "nuget: Silk.NET.Assimp, 2.11.0"
// Install Silk.NET.Assimp as a Cake Addin #addin nuget:?package=Silk.NET.Assimp&version=2.11.0 // Install Silk.NET.Assimp as a Cake Tool #tool nuget:?package=Silk.NET.Assimp&version=2.11.0
Silk.NET is your one-stop-shop for high-speed .NET multimedia, graphics, and compute; providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.
Use Silk.NET to spruce up applications with cross-platform 3D graphics, audio, compute and haptics!
Silk.NET works on any .NET Standard 2.0 compliant platform, including .NET 5.0, Xamarin, .NET Framework 4.6.1+, and .NET Core 2.0+.
Proud to be an official project under the benevolent .NET Foundation umbrella.
About This Package
Bindings for the Open Asset Importer (Assimp), used for importing 3D models and scenes in various common formats.
Features
Performance
Having poured lots of hours into examining generated C# code and its JIT assembly, you can count on us to deliver blazing fast bindings with negligible overhead induced by Silk.NET!
Up-to-date
With an efficient bindings regeneration mechanism, we are committed to ensuring our bindings reflect the latest specifications with monthly updates generated straight from the upstream sources.
High-level utilities
In addition to providing high-speed, direct, and transparent bindings, we provide high-level utilities and wrappers to maximise productivity in common workloads such as platform-agnostic abstractions around Windowing and Input, bringing your apps to a vast number of platforms without changing a single line!
Good-to-go
Silk.NET caters for anything you could need in swift development of multimedia, graphics, compute applications. Silk.NET is an all-in-one solution, complete with Graphics, Compute, Audio, Input, and Windowing.
Funding
Silk.NET requires significant effort to maintain, as such we greatly appreciate any financial support you are able to provide!
This helps ensure Silk.NET's long term viability, and to help support the developers who maintain Silk.NET in their free time. Dylan and Kai are accepting GitHub Sponsorships.
Further resources
- Several examples can be found in the examples folder
- Come chat with us on Discord!
Licensing and governance
Silk.NET is distributed under the very permissive MIT/X11 license and all dependencies are distributed under MIT-compatible licenses.
Silk.NET is a .NET Foundation project, and has adopted the code of conduct defined by the Contributor Covenant to clarify expected behavior in our community. For more information, see the .NET Foundation Code of Conduct.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 is compatible. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 is compatible. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 is compatible. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETCoreApp 3.1
- Silk.NET.Core (>= 2.11.0)
- Silk.NET.Maths (>= 2.11.0)
- Ultz.Native.Assimp (>= 5.0.1.2)
-
.NETStandard 2.0
- Silk.NET.Core (>= 2.11.0)
- Silk.NET.Maths (>= 2.11.0)
- Ultz.Native.Assimp (>= 5.0.1.2)
-
.NETStandard 2.1
- Silk.NET.Core (>= 2.11.0)
- Silk.NET.Maths (>= 2.11.0)
- Ultz.Native.Assimp (>= 5.0.1.2)
-
net5.0
- Silk.NET.Core (>= 2.11.0)
- Silk.NET.Maths (>= 2.11.0)
- Ultz.Native.Assimp (>= 5.0.1.2)
NuGet packages (4)
Showing the top 4 NuGet packages that depend on Silk.NET.Assimp:
Package | Downloads |
---|---|
MTARealm.Server
RPG Server Base for mta sa based on slipe-server |
|
Stride.Importer.Assimp
Package Description |
|
Stride.Importer.3D
Package Description |
|
Ab3d.DXEngine.Assimp
Ab3d.DXEngine.Assimp provides importing 3D models from many 3D file formats for Ab3d.DXEngine rendering engine. It is using a native Assimp importer (https://github.com/assimp/assimp). Ab3d.DXEngine is a super fast DirectX 11 rendering engine for Desktop .Net applications. Ab3d.DXEngine is built for advanced business and scientific 3D visualization. The following objects are created: - MeshObjectNode for objects with meshes - SceneNode objects for groups of objects - SimpleMesh<PositionNormalTexture> for meshes - StandardMaterial for materials Known issues in v1.1: - Silk.NET.Assimp depends on Ultz.Native.Assimp library that should copy the native assimp library into the application's output folder. But this works only for .Net Core and .Net 5.0 project and not for .Net Framework project. See the sample for .Net framework project on https://github.com/ab4d/Ab3d.DXEngine.Assimp for more information. Github page with samples project: https://github.com/ab4d/Ab3d.DXEngine.Assimp See also: https://www.ab4d.com/DXEngine.aspx - Ab3d.DXEngine library (DirectX rendering engine) https://www.ab4d.com/PowerToys.aspx - Ab3d.PowerToys library (the ultimate 3D helper library) Supported platforms: - .NET Framework 4.6.1+ - .NET Core 3.1 - .NET 5.0 |
GitHub repositories (4)
Showing the top 4 popular GitHub repositories that depend on Silk.NET.Assimp:
Repository | Stars |
---|---|
stride3d/stride
Stride (formerly Xenko), a free and open-source cross-platform C# game engine.
|
|
amerkoleci/alimer
Cross-platform .NET 8 C# 12 game engine.
|
|
Kermalis/PokemonGameEngine
A C# 2D Pokémon game engine and map editor.
|
|
dfkeenan/SilkVulkanTutorial
C# Silk.NET port of the Vulkan tutorial by Alexander Overvoorde.
|
Version | Downloads | Last updated |
---|---|---|
2.22.0 | 508 | 11/5/2024 |
2.21.0 | 4,336 | 4/23/2024 |
2.20.0 | 15,754 | 12/12/2023 |
2.19.0 | 722 | 11/14/2023 |
2.18.0 | 490 | 10/21/2023 |
2.17.1 | 15,371 | 4/9/2023 |
2.17.0 | 643 | 4/6/2023 |
2.16.0 | 34,462 | 8/2/2022 |
2.15.0 | 1,180 | 4/2/2022 |
2.14.0 | 560 | 3/15/2022 |
2.13.0 | 1,263 | 2/6/2022 |
2.12.0 | 406 | 1/7/2022 |
2.11.0 | 508 | 12/6/2021 |
2.10.1 | 353 | 11/10/2021 |
2.10.0 | 359 | 11/6/2021 |
2.9.0 | 424 | 10/5/2021 |
2.8.0 | 1,865 | 9/4/2021 |
2.7.0 | 384 | 8/9/2021 |
2.6.0 | 1,236 | 7/3/2021 |
2.5.0 | 379 | 6/8/2021 |
2.4.0 | 498 | 5/7/2021 |
2.3.0 | 375 | 4/3/2021 |
2.2.0 | 406 | 3/6/2021 |
2.1.0 | 375 | 2/16/2021 |
2.0.0 | 494 | 1/2/2021 |
2.0.0-preview5 | 258 | 12/29/2020 |
2.0.0-preview4 | 303 | 12/8/2020 |
2.0.0-preview3 | 325 | 11/17/2020 |
2.0.0-preview2 | 344 | 8/21/2020 |
2.0.0-preview | 372 | 7/16/2020 |
Silk.NET December 2021 Update
- Add a high-level C# wrapper over Vulkan Structure Chains (thanks @thargy).
- Add a WindowClass option in Windowing for setting the X11 class name (thanks @Pydacor)
- Add a IsContextControlDisabled option in Windowing to disable automatically making OpenGL contexts current
- Add support for cloning Vk objects to allow reuse of their function tables independently
- Update to latest OpenCL specifications
- Update to latest OpenGL and OpenGLES specifications
- Update to Vulkan 1.2.210
- Fix string marshalling regression which resulted in multiple string-overloaded functions throwing
- Fix multiple input-related problems when using the SDL backend of our Windowing abstractions
- Discontinued support for Legacy Xamarin (exclusively supporting .NET 6 mobile from now on)