Silk.NET.Assimp
2.1.0
Prefix Reserved
See the version list below for details.
dotnet add package Silk.NET.Assimp --version 2.1.0
NuGet\Install-Package Silk.NET.Assimp -Version 2.1.0
<PackageReference Include="Silk.NET.Assimp" Version="2.1.0" />
paket add Silk.NET.Assimp --version 2.1.0
#r "nuget: Silk.NET.Assimp, 2.1.0"
// Install Silk.NET.Assimp as a Cake Addin #addin nuget:?package=Silk.NET.Assimp&version=2.1.0 // Install Silk.NET.Assimp as a Cake Tool #tool nuget:?package=Silk.NET.Assimp&version=2.1.0
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 is compatible. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 is compatible. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 is compatible. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETCoreApp 3.1
- Silk.NET.Core (>= 2.1.0)
- Silk.NET.Maths (>= 2.1.0)
- Ultz.Native.Assimp (>= 5.0.1.2)
-
.NETStandard 2.0
- Silk.NET.Core (>= 2.1.0)
- Silk.NET.Maths (>= 2.1.0)
- Ultz.Native.Assimp (>= 5.0.1.2)
-
.NETStandard 2.1
- Silk.NET.Core (>= 2.1.0)
- Silk.NET.Maths (>= 2.1.0)
- Ultz.Native.Assimp (>= 5.0.1.2)
-
net5.0
- Silk.NET.Core (>= 2.1.0)
- Silk.NET.Maths (>= 2.1.0)
- Ultz.Native.Assimp (>= 5.0.1.2)
NuGet packages (4)
Showing the top 4 NuGet packages that depend on Silk.NET.Assimp:
Package | Downloads |
---|---|
MTARealm.Server
RPG Server Base for mta sa based on slipe-server |
|
Stride.Importer.Assimp
Package Description |
|
Stride.Importer.3D
Package Description |
|
Ab3d.DXEngine.Assimp
Ab3d.DXEngine.Assimp provides importing 3D models from many 3D file formats for Ab3d.DXEngine rendering engine. It is using a native Assimp importer (https://github.com/assimp/assimp). Ab3d.DXEngine is a super fast DirectX 11 rendering engine for Desktop .Net applications. Ab3d.DXEngine is built for advanced business and scientific 3D visualization. The following objects are created: - MeshObjectNode for objects with meshes - SceneNode objects for groups of objects - SimpleMesh<PositionNormalTexture> for meshes - StandardMaterial for materials Known issues in v1.1: - Silk.NET.Assimp depends on Ultz.Native.Assimp library that should copy the native assimp library into the application's output folder. But this works only for .Net Core and .Net 5.0 project and not for .Net Framework project. See the sample for .Net framework project on https://github.com/ab4d/Ab3d.DXEngine.Assimp for more information. Github page with samples project: https://github.com/ab4d/Ab3d.DXEngine.Assimp See also: https://www.ab4d.com/DXEngine.aspx - Ab3d.DXEngine library (DirectX rendering engine) https://www.ab4d.com/PowerToys.aspx - Ab3d.PowerToys library (the ultimate 3D helper library) Supported platforms: - .NET Framework 4.6.1+ - .NET Core 3.1 - .NET 5.0 |
GitHub repositories (4)
Showing the top 4 popular GitHub repositories that depend on Silk.NET.Assimp:
Repository | Stars |
---|---|
stride3d/stride
Stride (formerly Xenko), a free and open-source cross-platform C# game engine.
|
|
amerkoleci/alimer
Cross-platform .NET 8 C# 12 game engine.
|
|
Kermalis/PokemonGameEngine
A C# 2D Pokémon game engine and map editor.
|
|
dfkeenan/SilkVulkanTutorial
C# Silk.NET port of the Vulkan tutorial by Alexander Overvoorde.
|
Version | Downloads | Last updated |
---|---|---|
2.22.0 | 508 | 11/5/2024 |
2.21.0 | 4,336 | 4/23/2024 |
2.20.0 | 15,754 | 12/12/2023 |
2.19.0 | 722 | 11/14/2023 |
2.18.0 | 490 | 10/21/2023 |
2.17.1 | 15,371 | 4/9/2023 |
2.17.0 | 643 | 4/6/2023 |
2.16.0 | 34,462 | 8/2/2022 |
2.15.0 | 1,180 | 4/2/2022 |
2.14.0 | 560 | 3/15/2022 |
2.13.0 | 1,263 | 2/6/2022 |
2.12.0 | 406 | 1/7/2022 |
2.11.0 | 508 | 12/6/2021 |
2.10.1 | 353 | 11/10/2021 |
2.10.0 | 359 | 11/6/2021 |
2.9.0 | 424 | 10/5/2021 |
2.8.0 | 1,865 | 9/4/2021 |
2.7.0 | 384 | 8/9/2021 |
2.6.0 | 1,236 | 7/3/2021 |
2.5.0 | 379 | 6/8/2021 |
2.4.0 | 498 | 5/7/2021 |
2.3.0 | 375 | 4/3/2021 |
2.2.0 | 406 | 3/6/2021 |
2.1.0 | 375 | 2/16/2021 |
2.0.0 | 494 | 1/2/2021 |
2.0.0-preview5 | 258 | 12/29/2020 |
2.0.0-preview4 | 303 | 12/8/2020 |
2.0.0-preview3 | 325 | 11/17/2020 |
2.0.0-preview2 | 344 | 8/21/2020 |
2.0.0-preview | 372 | 7/16/2020 |
Silk.NET February 2021 Update
- Add native handles for Windowing
- Add Veldrid support
- Add support for macro constants
- Add support for unnamed nested anonymous struct fields
- Add better name hinting for anonymous types
- Add support for OpenGL token reuse for tokens that had been previously deprecated and removed, fixing #400
- Add nested anonymous struct "fusion" with their parent structs, allowing direct ref access on .NET Standard 2.1 platforms without going through the anonymous field
- Add static Guid members for structs with a COM interface ID
- Fix struct field size and type variation between 32-bit and 64-bit in generated C++ bindings
- Fix calling convention detection, and actually respect the calling convention we detect
- Fix being unable to specify calling convention using NativeApiAttribute
- Fix some type issues
- Fix accidental initialization of both platforms, resolving #407
- Fix zero-length string allocation resulting in an IndexOutOfRangeException exception by clamping the allocation length to 1, resolving #396
- Fix unreasonably small delta times when running a window with OpenGL V-Sync enabled
- Fix faulty addition in Silk.NET.Maths where (u)ints were produced by (s)byte and (u)short addition, resulting in an invalid cast
- Fix malformed XML in MSBuild targets included by Silk.NET.Windowing.Sdl.Android, resolving #405
This should be treated as an "emergency patch" and you should update as soon as reasonably practicable. Some of the bugs in 2.0 are fatal in some workloads.