GodotSharp.SourceGenerators
2.1.0-230426-1916.Release
See the version list below for details.
dotnet add package GodotSharp.SourceGenerators --version 2.1.0-230426-1916.Release
NuGet\Install-Package GodotSharp.SourceGenerators -Version 2.1.0-230426-1916.Release
<PackageReference Include="GodotSharp.SourceGenerators" Version="2.1.0-230426-1916.Release" />
paket add GodotSharp.SourceGenerators --version 2.1.0-230426-1916.Release
#r "nuget: GodotSharp.SourceGenerators, 2.1.0-230426-1916.Release"
// Install GodotSharp.SourceGenerators as a Cake Addin #addin nuget:?package=GodotSharp.SourceGenerators&version=2.1.0-230426-1916.Release&prerelease // Install GodotSharp.SourceGenerators as a Cake Tool #tool nuget:?package=GodotSharp.SourceGenerators&version=2.1.0-230426-1916.Release&prerelease
GodotSharp.SourceGenerators
C# Source Generators for use with the Godot Game Engine (supports Godot 4!)
SceneTree
class attribute:- Generates class property for uniquely named nodes
- Provides strongly typed access to the scene hierarchy (via
_
operator)
GodotOverride
method attribute:- Allows use of On*, instead of virtual _* overrides
- (Requires partial method declaration for use with Godot 4.0)
Notify
property attribute:- Generates boiler plate code, triggering only when values differ
- (Automagically triggers nested changes for Resource and Resource[])
InputMap
class attribute:- Provides strongly typed access to project input actions
- NEW:
CodeComments
class attribute:- Provides a nested static class to access property comments from code (useful for in-game tooltips, etc)
- Includes base classes/helpers to create project specific source generators
- Version 2.x supports Godot 4.x; Version 1.x supports Godot 3.x
(See GodotSharp.BuildingBlocks or local tests for example usage patterns)
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- Microsoft.CodeAnalysis.CSharp (>= 4.5.0)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories (3)
Showing the top 3 popular GitHub repositories that depend on GodotSharp.SourceGenerators:
Repository | Stars |
---|---|
chickensoft-games/GameDemo
The Chickensoft Game Demo — a fully tested, third-person 3D game built with Godot and C#. Now with saving and loading!
|
|
Cat-Lips/GodotSharp.SourceGenerators
C# source generators for the Godot Game Engine
|
|
ValksGodotTools/Template
A template used for quickly setting up new Godot 4 C# games.
|
Version | Downloads | Last updated |
---|---|---|
2.4.0 | 443 | 7/18/2024 |
2.4.0-240626-1054.Release | 46 | 6/26/2024 |
2.4.0-240429-1137.Release | 216 | 4/29/2024 |
2.3.4 | 324 | 4/27/2024 |
2.3.4-240426-1941.Release | 53 | 4/26/2024 |
2.3.3 | 151 | 4/1/2024 |
2.3.3-240115-0706.Release | 99 | 1/14/2024 |
2.3.2 | 458 | 1/6/2024 |
2.3.1 | 304 | 12/11/2023 |
2.3.1-231211-0953.Release | 81 | 12/10/2023 |
2.3.0 | 204 | 11/18/2023 |
2.2.1 | 163 | 10/21/2023 |
2.1.1 | 2,007 | 6/26/2023 |
2.1.0 | 160 | 6/23/2023 |
2.1.0-230621-1151.Release | 72 | 6/21/2023 |
2.1.0-230426-1916.Release | 89 | 4/26/2023 |
2.1.0-230420-1952.Release | 80 | 4/20/2023 |
2.1.0-230411-1909.Release | 85 | 4/11/2023 |
2.1.0-230315-1148.Release | 82 | 3/15/2023 |
2.0.0 | 300 | 3/1/2023 |
2.0.0-230219-1656.Release | 87 | 2/19/2023 |
2.0.0-221203-2249.Release | 106 | 12/3/2022 |
2.0.0-221203-2123.Release | 87 | 12/3/2022 |
2.0.0-221203-1959.Release | 94 | 12/3/2022 |
2.0.0-221112-2249.Release | 99 | 11/12/2022 |
2.0.0-221026-2257.Release | 100 | 10/26/2022 |
1.3.3 | 540 | 10/10/2022 |
1.3.3-221006-0024.Release | 83 | 10/5/2022 |
1.3.2 | 408 | 9/29/2022 |
1.3.2-220912-1711.Release | 100 | 9/12/2022 |
1.3.1 | 472 | 9/8/2022 |
1.3.1-220903-2224.Release | 90 | 9/3/2022 |
1.3.1-220826-1958.Release | 99 | 8/26/2022 |
1.3.0 | 458 | 8/21/2022 |
1.2.1-220815-1436.Release | 101 | 8/15/2022 |
1.2.1-220620-2346.Release | 120 | 6/20/2022 |
1.2.0 | 505 | 6/6/2022 |
1.1.4 | 482 | 4/14/2021 |
1.1.3 | 368 | 4/11/2021 |
1.1.2 | 369 | 3/31/2021 |
1.1.1 | 385 | 2/1/2021 |
1.1.0 | 405 | 1/30/2021 |
1.0.0 | 405 | 1/27/2021 |
v.2.1.0 (pre-release)
- ADDED: CodeComments attribute
v.2.0.0
- ADDED: Support for Godot 4.0
-- KnownIssue: GodotOverride requires an additional partial method override declaration
- CHANGED: Notify must be used on property instead of field to access privately generated content
- ADDED: InputMap attribute
v.1.3.3
- ADDED: Support for placeholder scenes
- ADDED: Support for editable instanced scenes
- FIXED: GodotOverride in derived class now calls rather than hides base method
- FIXED: Previously, types could not share the same name. This has now been fixed.
- ADDED: Notify attribute (with support for [Export])
- ADDED: Added support for uniquely named nodes (ie, Godot 3.5 - GetNode("%MyUniqueNode"))
v.1.2.0
- Replaces ISourceGenerator with IIncrementalGenerator for faster builds
- Hierarchy of inherited scenes are now fully accessible from base classes
- Hierarchy of instanced scenes can be made accessible using [SceneTree(traverseInstancedScenes=true)]
- FIXED: Modifications (overrides) of inheritance hierarchy now supported
- FIXED: Inheriting/Instancing scenes without scripts now supported
- FIXED: Consumers with implicit usings enabled now supported
v.1.1.4
- Exposed base classes/helpers to help create project specific source generators
v.1.0.0
- Initial release (SceneTree/GodotOverride)