GodotSharp.SourceGenerators 1.3.2-220912-1711.Release

This is a prerelease version of GodotSharp.SourceGenerators.
There is a newer version of this package available.
See the version list below for details.
dotnet add package GodotSharp.SourceGenerators --version 1.3.2-220912-1711.Release                
NuGet\Install-Package GodotSharp.SourceGenerators -Version 1.3.2-220912-1711.Release                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="GodotSharp.SourceGenerators" Version="1.3.2-220912-1711.Release" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add GodotSharp.SourceGenerators --version 1.3.2-220912-1711.Release                
#r "nuget: GodotSharp.SourceGenerators, 1.3.2-220912-1711.Release"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install GodotSharp.SourceGenerators as a Cake Addin
#addin nuget:?package=GodotSharp.SourceGenerators&version=1.3.2-220912-1711.Release&prerelease

// Install GodotSharp.SourceGenerators as a Cake Tool
#tool nuget:?package=GodotSharp.SourceGenerators&version=1.3.2-220912-1711.Release&prerelease                

C# Source Generators for use with the Godot Game Engine (available via Nuget):
     - `SceneTree` class attribute: Provides strongly typed access to the scene hierarchy (via `_` operator)
       -- Also generates class property for any uniquely named nodes (ie, Godot 3.5 - GetNode("%MyUniqueNode"))
     - `GodotOverride` method attribute: Allows use of On*, instead of virtual _* overrides
     - `Notify` field attribute: Generates property and changed event, triggered only when values differ
     - Base classes/helpers to create project specific source generators

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories (3)

Showing the top 3 popular GitHub repositories that depend on GodotSharp.SourceGenerators:

Repository Stars
chickensoft-games/GameDemo
The Chickensoft Game Demo — a fully tested, third-person 3D game built with Godot and C#. Now with saving and loading!
Cat-Lips/GodotSharp.SourceGenerators
C# source generators for the Godot Game Engine
CSharpRedotTools/Template
A template used for quickly setting up new Redot 4 C# games.
Version Downloads Last updated
2.5.0 93 11/24/2024
2.4.1-241118-2013.Release 135 11/18/2024
2.4.1-241107-1157.Release 47 11/7/2024
2.4.1-241102-1224.Release 45 11/2/2024
2.4.1-241017-1218.Release 304 10/17/2024
2.4.1-241017-1201.Release 44 10/17/2024
2.4.1-241016-2342.Release 65 10/16/2024
2.4.0 732 7/18/2024
2.4.0-240626-1054.Release 53 6/26/2024
2.4.0-240429-1137.Release 229 4/29/2024
2.3.4 340 4/27/2024
2.3.4-240426-1941.Release 60 4/26/2024
2.3.3 167 4/1/2024
2.3.3-240115-0706.Release 105 1/14/2024
2.3.2 567 1/6/2024
2.3.1 315 12/11/2023
2.3.1-231211-0953.Release 87 12/10/2023
2.3.0 212 11/18/2023
2.2.1 171 10/21/2023
2.1.1 2,331 6/26/2023
2.1.0 166 6/23/2023
2.1.0-230621-1151.Release 84 6/21/2023
2.1.0-230426-1916.Release 98 4/26/2023
2.1.0-230420-1952.Release 89 4/20/2023
2.1.0-230411-1909.Release 91 4/11/2023
2.1.0-230315-1148.Release 88 3/15/2023
2.0.0 306 3/1/2023
2.0.0-230219-1656.Release 93 2/19/2023
2.0.0-221203-2249.Release 112 12/3/2022
2.0.0-221203-2123.Release 93 12/3/2022
2.0.0-221203-1959.Release 101 12/3/2022
2.0.0-221112-2249.Release 107 11/12/2022
2.0.0-221026-2257.Release 107 10/26/2022
1.3.3 549 10/10/2022
1.3.3-221006-0024.Release 89 10/5/2022
1.3.2 416 9/29/2022
1.3.2-220912-1711.Release 107 9/12/2022
1.3.1 480 9/8/2022
1.3.1-220903-2224.Release 96 9/3/2022
1.3.1-220826-1958.Release 105 8/26/2022
1.3.0 471 8/21/2022
1.2.1-220815-1436.Release 107 8/15/2022
1.2.1-220620-2346.Release 132 6/20/2022
1.2.0 513 6/6/2022
1.1.4 490 4/14/2021
1.1.3 376 4/11/2021
1.1.2 377 3/31/2021
1.1.1 393 2/1/2021
1.1.0 413 1/30/2021
1.0.0 416 1/27/2021

v.1.3.2
     - ADDED: Support for editable instanced scenes

     v.1.3.1
     - FIXED: GodotOverride in derived class now calls rather than hides base method
     - FIXED: Previously, types could not share the same name. This has now been fixed.

     v.1.3.0
     - ADDED: Notify attribute (with support for [Export])
     - ADDED: Added support for uniquely named nodes (ie, Godot 3.5 - GetNode("%MyUniqueNode"))

     v.1.2.0
     - Replaces ISourceGenerator with IIncrementalGenerator for faster builds
     - Hierarchy of inherited scenes are now fully accessible from base classes
     - Hierarchy of instanced scenes can be made accessible using [SceneTree(traverseInstancedScenes=true)]
     - FIXED: Modifications (overrides) of inheritance hierarchy now supported
     - FIXED: Inheriting/Instancing scenes without scripts now supported
     - FIXED: Consumers with implicit usings enabled now supported

     v.1.1.0 (latest: v.1.1.4)
     - Exposed base classes/helpers to help create project specific source generators

     v.1.0.0
     - Initial release (SceneTree/GodotOverride)