GodotSharp.SourceGenerators 1.2.1-220815-1436.Release

This is a prerelease version of GodotSharp.SourceGenerators.
There is a newer version of this package available.
See the version list below for details.
dotnet add package GodotSharp.SourceGenerators --version 1.2.1-220815-1436.Release
                    
NuGet\Install-Package GodotSharp.SourceGenerators -Version 1.2.1-220815-1436.Release
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="GodotSharp.SourceGenerators" Version="1.2.1-220815-1436.Release" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="GodotSharp.SourceGenerators" Version="1.2.1-220815-1436.Release" />
                    
Directory.Packages.props
<PackageReference Include="GodotSharp.SourceGenerators" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add GodotSharp.SourceGenerators --version 1.2.1-220815-1436.Release
                    
#r "nuget: GodotSharp.SourceGenerators, 1.2.1-220815-1436.Release"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package GodotSharp.SourceGenerators@1.2.1-220815-1436.Release
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=GodotSharp.SourceGenerators&version=1.2.1-220815-1436.Release&prerelease
                    
Install as a Cake Addin
#tool nuget:?package=GodotSharp.SourceGenerators&version=1.2.1-220815-1436.Release&prerelease
                    
Install as a Cake Tool

C# Source Generators for use with the Godot Game Engine (available via Nuget):
     - `SceneTree` class attribute: Provides strongly typed access to the scene hierarchy (via `_` operator)
     -- NEW: Also generates class property for any uniquely named nodes (ie, Godot 3.5 - GetNode("%MyUniqueNode"))
     - `GodotOverride` method attribute: Allows use of On*, instead of virtual _* overrides
     - NEW: `Notify` field attribute: Generates property and changed event, triggered only when values differ
     - Base classes/helpers to create project specific source generators

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories (2)

Showing the top 2 popular GitHub repositories that depend on GodotSharp.SourceGenerators:

Repository Stars
chickensoft-games/GameDemo
The Chickensoft Game Demo — a fully tested, third-person 3D game built with Godot and C#. Now with saving and loading!
CSharpGodotTools/Template
A template used for quickly setting up new Godot 4 C# games.
Version Downloads Last Updated
2.6.0-250721-1041.Release 20 7/21/2025
2.6.0-250131-2115.Release 531 1/31/2025
2.6.0-250119-1531.Release 52 1/19/2025
2.5.1-241228-1651.Release 106 12/28/2024
2.5.0 3,042 11/24/2024
2.4.1-241118-2013.Release 154 11/18/2024
2.4.1-241107-1157.Release 65 11/7/2024
2.4.1-241102-1224.Release 68 11/2/2024
2.4.1-241017-1218.Release 315 10/17/2024
2.4.1-241017-1201.Release 55 10/17/2024
2.4.1-241016-2342.Release 82 10/16/2024
2.4.0 941 7/18/2024
2.4.0-240626-1054.Release 70 6/26/2024
2.4.0-240429-1137.Release 239 4/29/2024
2.3.4 402 4/27/2024
2.3.4-240426-1941.Release 71 4/26/2024
2.3.3 185 4/1/2024
2.3.3-240115-0706.Release 115 1/14/2024
2.3.2 921 1/6/2024
2.3.1 336 12/11/2023
2.3.1-231211-0953.Release 99 12/10/2023
2.3.0 234 11/18/2023
2.2.1 193 10/21/2023
2.1.1 2,634 6/26/2023
2.1.0 202 6/23/2023
2.1.0-230621-1151.Release 111 6/21/2023
2.1.0-230426-1916.Release 129 4/26/2023
2.1.0-230420-1952.Release 119 4/20/2023
2.1.0-230411-1909.Release 121 4/11/2023
2.1.0-230315-1148.Release 118 3/15/2023
2.0.0 350 3/1/2023
2.0.0-230219-1656.Release 124 2/19/2023
2.0.0-221203-2249.Release 144 12/3/2022
2.0.0-221203-2123.Release 130 12/3/2022
2.0.0-221203-1959.Release 133 12/3/2022
2.0.0-221112-2249.Release 145 11/12/2022
2.0.0-221026-2257.Release 143 10/26/2022
1.3.3 595 10/10/2022
1.3.3-221006-0024.Release 124 10/5/2022
1.3.2 462 9/29/2022
1.3.2-220912-1711.Release 145 9/12/2022
1.3.1 524 9/8/2022
1.3.1-220903-2224.Release 136 9/3/2022
1.3.1-220826-1958.Release 148 8/26/2022
1.3.0 516 8/21/2022
1.2.1-220815-1436.Release 147 8/15/2022
1.2.1-220620-2346.Release 178 6/20/2022
1.2.0 564 6/6/2022
1.1.4 559 4/14/2021
1.1.3 449 4/11/2021
1.1.2 444 3/31/2021
1.1.1 463 2/1/2021
1.1.0 488 1/30/2021
1.0.0 516 1/27/2021

v.1.2.1 (pre-release)
     - ADDED: Notify attribute
     - ADDED: Added support for uniquely named nodes (ie, Godot 3.5 - GetNode("%MyUniqueNode"))

     v.1.2.0
     - Replaces ISourceGenerator with IIncrementalGenerator for faster builds
     - Hierarchy of inherited scenes are now fully accessible from base classes
     - Hierarchy of instanced scenes can be made accessible using [SceneTree(traverseInstancedScenes=true)]
     - FIXED: Modifications (overrides) of inheritance hierarchy now supported
     - FIXED: Inheriting/Instancing scenes without scripts now supported
     - FIXED: Consumers with implicit usings enabled now supported

     v.1.1.0 (latest: v.1.1.4)
     - Exposed base classes/helpers to help create project specific source generators

     v.1.0.0
     - Initial release (SceneTree/GodotOverride)