quabug
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- 11,557 total downloads
- last updated 5/25/2026
- Latest version: 4.0.0-rc.1 (prerelease)
A lightweight dependency injection container with source generator support for AOT-friendly, zero-reflection DI -
Paradise.
by: quabugBLOB - 4,156 total downloads
- last updated 8/25/2026
- Latest version: 0.24.1
Standalone binary blob builder library for Paradise Engine. -
- 4,139 total downloads
- last updated 8/25/2026
- Latest version: 0.24.1
Backend-agnostic rendering data contract: handles, descriptors, and Slang-reflection-shaped records consumed by Paradise.Rendering.* backends. -
Paradise.
by: quabugECS - 4,124 total downloads
- last updated 8/25/2026
- Latest version: 0.24.1
Archetype-based ECS core for Paradise Engine: chunked component storage, source-generated queryables and systems, deterministic snapshots. NativeAOT-compatible. -
- 3,539 total downloads
- last updated 8/25/2026
- Latest version: 0.24.1
KTX2 texture transcoding for the Paradise pipeline: BasisLZ/UASTC to BC (desktop) or RGBA32 (fallback) via libktx, expressed on the Paradise.Rendering TextureFormat contract. KTX2-only by design — no PNG/JPEG... More information -
- 3,511 total downloads
- last updated 7/31/2022
- Latest version: 1.4.0
BLOB - an alternative way to build BLOB of Unity.Entities -
- 3,434 total downloads
- last updated 8/25/2026
- Latest version: 0.24.1
WebGPU (Dawn) backend for Paradise.Rendering. Owns native instance/adapter/device/surface state; consumers see only Paradise.Rendering handle/descriptor types. -
Paradise.
by: quabugBT - 3,423 total downloads
- last updated 8/25/2026
- Latest version: 0.24.1
Pure .NET behavior tree runtime inspired by EntitiesBT. -
- 3,396 total downloads
- last updated 8/25/2026
- Latest version: 0.24.1
Minimal AOT-clean GLB/glTF 2.0 reader scoped to the Paradise export contract: static meshes, metallic-roughness materials, KHR_texture_basisu, KHR_texture_transform. Pure CPU-side data — no renderer... More information -
- 3,267 total downloads
- last updated 8/25/2026
- Latest version: 0.24.1
PBR metallic-roughness scene renderer: Slang-compiled Cook-Torrance shader with reflection-validated uniforms, GLB mesh upload, KTX2 material cache, and a per-frame command-stream emitter. Backend-agnostic —... More information -
- 3,242 total downloads
- last updated 8/25/2026
- Latest version: 0.24.1
Engine-neutral export core for Paradise editor hosts: the exported scene/prefab/material data contract with source-generated JSON round-trip, DotRecast navmesh baking, and Blender/KTX external-tool... More information -
- 3,102 total downloads
- last updated 8/25/2026
- Latest version: 0.24.1
NoesisGUI (XAML) UI integration for Paradise Engine hosts. Requires a NoesisGUI license for use. -
- 3,003 total downloads
- last updated 8/25/2026
- Latest version: 0.24.1
Dear ImGui overlay integration for Paradise Engine: ImGui.NET-driven debug UI rendered through the WebGPU backend. -
- 2,939 total downloads
- last updated 8/25/2026
- Latest version: 0.24.1
Authoring DSL base classes for Paradise.BT behavior trees. -
- 2,903 total downloads
- last updated 8/25/2026
- Latest version: 0.24.1
Parallel job scheduling over Paradise.ECS chunks: dependency-tracked system jobs with deterministic execution. -
- 2,760 total downloads
- last updated 8/25/2026
- Latest version: 0.24.1
Stateless collision/physics query library for Paradise Engine: static colliders, raycasts and shape casts with no caches and no hidden state. -
- 2,658 total downloads
- last updated 8/25/2026
- Latest version: 0.24.1
Zero-size tag component support for Paradise.ECS. -
- 2,622 total downloads
- last updated 8/25/2026
- Latest version: 0.24.1
Built-in node library for Paradise.BT behavior trees (Sequence, Selector, Parallel, decorators, delegate-backed actions, delay timer). -
- 2,453 total downloads
- last updated 8/25/2026
- Latest version: 0.24.1
Concurrent command buffers and thread-safe structural-change queuing for Paradise.ECS. -
Paradise.
by: quabugUi - 2,349 total downloads
- last updated 8/25/2026
- Latest version: 0.24.1
Engine-neutral UI input contract for Paradise Engine hosts: the UiEvent stream, the sim-thread IUiInput half, and CompositeUiInput fan-out for stacking UI systems.
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