X10D.Hosting 3.2.0-nightly.199

Prefix Reserved
This is a prerelease version of X10D.Hosting.
There is a newer version of this package available.
See the version list below for details.
dotnet add package X10D.Hosting --version 3.2.0-nightly.199                
NuGet\Install-Package X10D.Hosting -Version 3.2.0-nightly.199                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="X10D.Hosting" Version="3.2.0-nightly.199" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add X10D.Hosting --version 3.2.0-nightly.199                
#r "nuget: X10D.Hosting, 3.2.0-nightly.199"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install X10D.Hosting as a Cake Addin
#addin nuget:?package=X10D.Hosting&version=3.2.0-nightly.199&prerelease

// Install X10D.Hosting as a Cake Tool
#tool nuget:?package=X10D.Hosting&version=3.2.0-nightly.199&prerelease                

Extension methods on crack.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 is compatible.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 is compatible.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed. 
.NET Core netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.1 is compatible. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

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Version Downloads Last updated
4.0.0 452 6/12/2024
4.0.0-nightly.250 61 6/12/2024
4.0.0-nightly.246 110 8/28/2023
4.0.0-nightly.236 142 5/14/2023
4.0.0-nightly.234 93 4/14/2023
4.0.0-nightly.233 99 4/14/2023
4.0.0-nightly.232 92 4/13/2023
4.0.0-nightly.231 98 4/13/2023
4.0.0-nightly.230 88 4/13/2023
4.0.0-nightly.229 92 4/12/2023
4.0.0-nightly.228 97 4/10/2023
4.0.0-nightly.227 111 4/6/2023
4.0.0-nightly.226 96 4/6/2023
4.0.0-nightly.225 104 4/5/2023
3.3.1 575 8/21/2023
3.3.1-nightly.249 74 2/17/2024
3.3.1-nightly.248 64 2/17/2024
3.3.1-nightly.247 72 2/12/2024
3.3.1-nightly.242 92 8/21/2023
3.3.0 161 8/21/2023
3.3.0-nightly.241 83 8/21/2023
3.2.2 690 6/5/2023
3.2.2-nightly.240 95 8/9/2023
3.2.2-nightly.239 91 6/5/2023
3.2.0 325 4/3/2023
3.2.0-nightly.224 95 4/3/2023
3.2.0-nightly.223 91 4/3/2023
3.2.0-nightly.222 106 4/3/2023
3.2.0-nightly.221 93 4/3/2023
3.2.0-nightly.220 98 4/3/2023
3.2.0-nightly.219 91 4/3/2023
3.2.0-nightly.218 99 4/3/2023
3.2.0-nightly.217 94 4/3/2023
3.2.0-nightly.216 96 4/3/2023
3.2.0-nightly.215 99 4/3/2023
3.2.0-nightly.214 95 4/3/2023
3.2.0-nightly.213 100 4/3/2023
3.2.0-nightly.212 93 4/3/2023
3.2.0-nightly.211 102 4/2/2023
3.2.0-nightly.210 93 4/2/2023
3.2.0-nightly.208 96 4/2/2023
3.2.0-nightly.207 104 4/2/2023
3.2.0-nightly.206 102 4/2/2023
3.2.0-nightly.205 108 4/2/2023
3.2.0-nightly.204 106 4/2/2023
3.2.0-nightly.203 97 4/2/2023
3.2.0-nightly.202 110 4/2/2023
3.2.0-nightly.201 106 4/2/2023
3.2.0-nightly.200 105 4/2/2023
3.2.0-nightly.199 100 4/2/2023
3.2.0-nightly.198 107 4/2/2023
3.2.0-nightly.197 100 4/2/2023
3.2.0-nightly.196 104 4/2/2023
3.2.0-nightly.195 96 4/2/2023
3.2.0-nightly.193 96 4/2/2023
3.2.0-nightly.192 93 4/1/2023
3.2.0-nightly.191 101 4/1/2023
3.2.0-nightly.190 95 4/1/2023
3.2.0-nightly.189 104 4/1/2023
3.2.0-nightly.188 103 4/1/2023
3.2.0-nightly.186 107 3/31/2023
3.2.0-nightly.185 104 3/31/2023
3.2.0-nightly.184 96 3/31/2023
3.2.0-nightly.183 92 3/31/2023
3.2.0-nightly.182 96 3/31/2023
3.2.0-nightly.181 102 3/31/2023
3.2.0-nightly.180 95 3/31/2023
3.2.0-nightly.179 94 3/31/2023
3.2.0-nightly.178 83 3/30/2023
3.2.0-nightly.177 90 3/30/2023
3.2.0-nightly.176 90 3/30/2023
3.2.0-nightly.175 91 3/30/2023
3.2.0-nightly.174 101 3/29/2023
3.2.0-nightly.173 111 3/29/2023
3.2.0-nightly.172 103 3/29/2023
3.2.0-nightly.171 108 3/28/2023
3.2.0-nightly.170 101 3/28/2023
3.2.0-nightly.169 98 3/28/2023
3.2.0-nightly.168 97 3/28/2023
3.2.0-nightly.165 127 3/26/2023
3.2.0-nightly.164 102 3/23/2023
3.2.0-nightly.163 201 2/28/2023
3.2.0-nightly.162 100 2/27/2023
3.2.0-nightly.161 106 2/27/2023
3.2.0-nightly.160 104 2/27/2023
3.2.0-nightly.159 100 2/27/2023
3.2.0-nightly.158 105 2/26/2023
3.2.0-nightly.157 103 2/26/2023
3.2.0-nightly.156 103 2/26/2023
3.2.0-nightly.155 99 2/26/2023
3.2.0-nightly.154 97 2/26/2023
3.2.0-nightly.153 102 2/26/2023
3.2.0-nightly.152 233 2/19/2023
3.2.0-nightly.151 120 2/5/2023
3.2.0-nightly.150 120 12/31/2022
3.2.0-nightly.149 147 12/22/2022
3.2.0-nightly.148 114 12/22/2022
3.2.0-nightly.147 201 12/21/2022
3.2.0-nightly.145 123 12/6/2022
3.2.0-nightly.144 130 12/1/2022
3.2.0-nightly.143 109 12/1/2022
3.2.0-nightly.142 113 11/29/2022
3.2.0-nightly.141 123 11/29/2022
3.2.0-nightly.140 118 11/29/2022
3.2.0-nightly.139 124 11/29/2022
3.2.0-nightly.136 106 11/29/2022
3.2.0-nightly.135 110 11/28/2022
3.2.0-nightly.134 129 11/26/2022
3.2.0-nightly.133 396 7/30/2022
3.2.0-nightly.132 227 7/23/2022
3.2.0-nightly.131 113 7/23/2022
3.2.0-nightly.130 122 7/21/2022
3.2.0-nightly.129 131 7/21/2022
3.2.0-nightly.128 144 7/21/2022
3.2.0-nightly.127 128 7/20/2022

# Changelog

All notable changes to this project will be documented in this file.

The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).

## 3.2.0 - [Unreleased]

### Added

- Added new library X10D.DSharpPlus.
- Added new library X10D.Hosting.
- Added .NET 7 target.
- X10D: Added `IntrinsicExtensions` and `IntrinsicUtility` which offer methods for vectors in `System.Runtime.Instrinsics`. (#70)
- X10D: Added `MathUtility.InverseLerp(float, float, float)` and `MathUtility.InverseLerp(double, double, double)`
- X10D: Added `MathUtility.ScaleRange(float, float, float, float, float)`
 and `MathUtility.ScaleRange(double, double, double, double, double)`
- X10D:
 Added `Circle`, `CircleF`, `Cuboid`, `Ellipse`, `EllipseF`, `Line3D`, `Line`, `LineF`, `Polygon`, `PolygonF`, `Polyhedron`,
 and `Sphere`, to complement System.Drawing structs such as `Point` and `Rectangle`
- X10D: Added `Color.Deconstruct()` - with optional alpha parameter.
- X10D: Added `Color.GetClosestConsoleColor()`.
- X10D: Added `DateTime.GetIso8601WeekOfYear()` and `DateTimeOffset.GetIso8601WeekOfYear()`.
- X10D: Added `DirectoryInfo.Clear()`.
- X10D: Added `double.LinearToGamma([gamma])` and `float.LinearToGamma([gamma])`. (#60)
- X10D: Added `double.GammaToLinear([gamma])` and `float.GammaToLinear([gamma])`. (#60)
- X10D: Added `GreatestCommonFactor` for built-in integer types.
- X10D: Added `IEnumerable<T>.ConcatOne(T)`.
- X10D: Added `IEnumerable<T>.CountWhereNot(Func<T, bool>)`.
- X10D: Added `IEnumerable<T>.FirstWhereNot(Func<T, bool>)`.
- X10D: Added `IEnumerable<T>.FirstWhereNotOrDefault(Func<T, bool>)`.
- X10D: Added `IEnumerable<T>.LastWhereNot(Func<T, bool>)`.
- X10D: Added `IEnumerable<T>.LastWhereNotOrDefault(Func<T, bool>)`.
- X10D: Added `IEnumerable<T>.MinMax()` and `IEnumerable<T>.MinMaxBy()`. (#72)
- X10D: Added `IEnumerable<T>.WhereNot(Func<T, bool>)`.
- X10D: Added `IEnumerable<T>.WhereNotNull()`.
- X10D: Added `IEnumerable<string>.Grep(string[, bool])`.
- X10D: Added `IList<T>.RemoveRange(Range)`.
- X10D: Added `IList<T>.Swap(IList<T>)`. (#62)
- X10D: Added `IReadOnlyList<T>.IndexOf(T[, int[, int]])`.
- X10D: Added `IReadOnlyList<T>.Slice(int[, int]])`.
- X10D: Added `LowestCommonMultiple` for built-in integer types.
- X10D: Added `Wrap(T[, T])` for built-in numeric types. (#60)
- X10D: Added `Nullable<T>.TryGetValue(out T)`. (#61)
- X10D: Added `Point.IsOnLine(LineF)`, `Point.IsOnLine(PointF, PointF)`, and `Point.IsOnLine(Vector2, Vector2)`.
- X10D: Added `PointF.IsOnLine(LineF)`, `PointF.IsOnLine(PointF, PointF)`, and `PointF.IsOnLine(Vector2, Vector2)`.
- X10D: Added `Point.ToSize()`.
- X10D: Added `Point.ToSizeF()`.
- X10D: Added `Point.ToVector2()`.
- X10D: Added `PointF.Round([float])`.
- X10D: Added `PointF.ToSizeF()`.
- X10D: Added `PointF.ToVector2()` for .NET < 6.
- X10D: Added `PopCount()` for built-in integer types.
- X10D: Added `Quaternion.ToAxisAngle(out float, out float)`.
- X10D: Added `Quaternion.ToVector3()`.
- X10D: Added `Random.NextFrom(Span<T>)` and `Random.NextFrom(ReadOnlySpan<T>)`.
- X10D: Added `ReadOnlySpan<char>.CountSubstring(char)`.
- X10D: Added `ReadOnlySpan<char>.CountSubstring(ReadOnlySpan<char>[, StringComparison])`.
- X10D: Added `ReadOnlySpan<char>.ToTimeSpan()`.
- X10D: Added `ReadOnlySpan<T>.Split(T)`.
- X10D: Added `ReadOnlySpan<T>.Split(ReadOnlySpan<T>)`.
- X10D: Added `RoundUpToPowerOf2()` for built-in integer types.
- X10D: Added `Saturate()` for built-in floating-point types.
- X10D: Added `Size.ToPoint()`.
- X10D: Added `Size.ToPointF()`.
- X10D: Added `Size.ToVector2()`.
- X10D: Added `Span<char>.CountSubstring(char)`.
- X10D: Added `Span<char>.CountSubstring(Span<char>[, StringComparison])`.
- X10D: Added `Span<T>.Split(T)`.
- X10D: Added `Span<T>.Split(Span<T>)`.
- X10D: Added `string.CountSubstring(char)`.
- X10D: Added `string.CountSubstring(string[, StringComparison])`.
- X10D: Added `string.EnsureStartsWith()` and `string.EnsureEndsWith()`.
- X10D: Added `string.IsEmpty()`.
- X10D: Added `string.IsWhiteSpace()`.
- X10D: Added `string.IsNullOrEmpty()`.
- X10D: Added `string.IsNullOrWhiteSpace()`.
- X10D: Added `TextReader.EnumerateLines()` and `TextReader.EnumerateLinesAsync()`.
- X10D: Added `TimeSpan.TryParse(ReadOnlySpan<char>, out TimeSpan)`.
- X10D: Added `Quaternion.Multiply(Vector3)` - this functions as an equivalent to Unity's `Quaternion * Vector3` operator.
- X10D: Added `Vector2.Deconstruct()`.
- X10D: Added `Vector2.IsOnLine(LineF)`, `Vector2.IsOnLine(PointF, PointF)`, and `Vector2.IsOnLine(Vector2, Vector2)`.
- X10D: Added `Vector2.Round([float])`.
- X10D: Added `Vector2.ToPointF()`.
- X10D: Added `Vector2.ToSizeF()`.
- X10D: Added `Vector3.Deconstruct()`.
- X10D: Added `Vector3.Round([float])`.
- X10D: Added `Vector4.Deconstruct()`.
- X10D: Added `Vector4.Round([float])`.
- X10D: `ComplexSqrt` is now exposed for all frameworks.
- X10D.Unity: Added `DebugUtility`, which mimics `UnityEngine.Debug` while offering more useful primitive drawing methods.
- X10D.Unity: Added `System.Drawing.Color.ToUnityColor()`.
- X10D.Unity: Added `System.Drawing.Color.ToUnityColor32()`.
- X10D.Unity: Added `Color.Deconstruct()` - with optional alpha parameter.
- X10D.Unity: Added `Color.GetClosestConsoleColor()`.
- X10D.Unity: Added `Color.ToSystemDrawingColor()`.
- X10D.Unity: Added `Color32.Deconstruct()` - with optional alpha parameter.
- X10D.Unity: Added `Color32.GetClosestConsoleColor()`.
- X10D.Unity: Added `Color32.ToSystemDrawingColor()`.
- X10D.Unity: Added `Point.ToUnityVector2()`.
- X10D.Unity: Added `Point.ToUnityVector2Int()`.
- X10D.Unity: Added `PointF.ToUnityVector2()`.
- X10D.Unity: Added `Rect.ToSystemRectangleF()`.
- X10D.Unity: Added `RectInt.ToSystemRectangle()`.
- X10D.Unity: Added `RectInt.ToSystemRectangleF()`.
- X10D.Unity: Added `Rectangle.ToUnityRect()`.
- X10D.Unity: Added `Rectangle.ToUnityRectInt()`.
- X10D.Unity: Added `RectangleF.ToUnityRect()`.
- X10D.Unity: Added `Size.ToUnityVector2()`.
- X10D.Unity: Added `Size.ToUnityVector2Int()`.
- X10D.Unity: Added `SizeF.ToUnityVector2()`.
- X10D.Unity: Added `Vector2.Deconstruct()`.
- X10D.Unity: Added `Vector2.IsOnLine(LineF)`, `Vector2.IsOnLine(PointF, PointF)`, and `Vector2.IsOnLine(Vector2, Vector2)`.
- X10D.Unity: Added `Vector2Int.IsOnLine(LineF)`, `Vector2Int.IsOnLine(PointF, PointF)`, `Vector2Int.IsOnLine(Vector2, Vector2)`,
 and `Vector2Int.IsOnLine(Vector2Int, Vector2Int)`.
- X10D.Unity: Added `Vector2.Round([float])`.
- X10D.Unity: Added `Vector2.ToSystemPointF()`.
- X10D.Unity: Added `Vector2.ToSystemSizeF()`.
- X10D.Unity: Added `Vector2Int.Deconstruct()`.
- X10D.Unity: Added `Vector2Int.ToSystemPoint()`.
- X10D.Unity: Added `Vector2Int.ToSystemSize()`.
- X10D.Unity: Added `Vector2Int.ToSystemVector()`.
- X10D.Unity: Added `Vector2Int.WithX()`.
- X10D.Unity: Added `Vector2Int.WithY()`.
- X10D.Unity: Added `Vector3.Deconstruct()`.
- X10D.Unity: Added `Vector3.Round([float])`.
- X10D.Unity: Added `Vector3Int.Deconstruct()`.
- X10D.Unity: Added `Vector3Int.ToSystemVector()`.
- X10D.Unity: Added `Vector3Int.WithX()`.
- X10D.Unity: Added `Vector3Int.WithY()`.
- X10D.Unity: Added `Vector3Int.WithZ()`.
- X10D.Unity: Added `Vector4.Deconstruct()`.
- X10D.Unity: Added `Vector4.Round([float])`
- X10D.Unity: Added `WaitForFrames` yield instruction.
- X10D.Unity: Added `WaitForKeyDown` yield instruction.
- X10D.Unity: Added `WaitForKeyUp` yield instruction.
- X10D.Unity: Added `WaitForSecondsNoAlloc` yield instruction.
- X10D.Unity: Added `WaitForSecondsRealtimeNoAlloc` yield instruction.
- X10D.Unity: Added `WaitForTimeSpanNoAlloc` yield instruction.
- X10D.Unity: Added `WaitForTimeSpanRealtimeNoAlloc` yield instruction.

### Fixed

- X10D: `T[].Clear` will now correctly clear the specified range of elements by
 using the [GetOffsetAndLength](https://learn.microsoft.com/en-us/dotnet/api/system.range.getoffsetandlength?view=net-7.0)
 method.
- X10D: `Stream.ReadSingle(Endianness)` now returns a float instead of a double.
- X10D: Fixed `Stream.ReadDouble(Endianness)`, `Stream.ReadSingle(Endianness)`, `Stream.WriteDouble(double, Endianness)`,
 `Stream.WriteSingle(float, Endianness)` writing and reading the wrong endianness.

### Changed

- X10D: Performance for integer `Unpack` has been dramatically improved using vector parallelization. (#70)
- X10D: Performance for `MemberInfo.HasCustomAttribute` has been improved. (#70)
- X10D: Performance for `Rune.Repeat` has been improved. (#70)
- X10D: `TimeSpanParser.TryParse` now accepts a nullable string, and returns false if this input is null or empty.
- X10D.Unity: `Singleton<T>` now caches instance where possible.
- X10D.Unity: Conversions between equivalent structures in `System.Numerics` and `UnityEngine` now make use of "unsafe"
 reinterpretation, rather than constructing new instances. (#70)

## [3.1.0] - 2022-05-13

### Added

- Reintroduced Unity support
- X10D: Added `Color.Inverted()`. (#54)
- X10D: Added `Color.WithA()`. (#55)
- X10D: Added `Color.WithB()`. (#55)
- X10D: Added `Color.WithG()`. (#55)
- X10D: Added `Color.WithR()`. (#55)
- X10D: Added `ICollection<T>.ClearAndDisposeAll()`.
- X10D: Added `ICollection<T>.ClearAndDisposeAllAsync()`.
- X10D: Added `IEnumerable<T>.For()`. (#50)
- X10D: Added `IEnumerable<T>.ForEach()`. (#50)
- X10D: Added `IEnumerable<T>.DisposeAll()`.
- X10D: Added `IEnumerable<T>.DisposeAllAsync()`.
- X10D: Added `char.IsEmoji`.
- X10D: Added `ReadOnlySpan<T>.Count(Predicate<T>)`.
- X10D: Added `Rune.IsEmoji`.
- X10D: Added `Span<T>.Count(Predicate<T>)`.
- X10D: Added `string.IsEmoji`.
- X10D: Added `Vector2.WithX()`. (#56)
- X10D: Added `Vector2.WithY()`. (#56)
- X10D: Added `Vector3.WithX()`. (#56)
- X10D: Added `Vector3.WithY()`. (#56)
- X10D: Added `Vector3.WithZ()`. (#56)
- X10D: Added `Vector4.WithX()`. (#56)
- X10D: Added `Vector4.WithY()`. (#56)
- X10D: Added `Vector4.WithZ()`. (#56)
- X10D: Added `Vector4.WithW()`. (#56)
- X10D.Unity: Added `Singleton<T>` class.
- X10D.Unity: Added `Color.Inverted()`. (#54)
- X10D.Unity: Added `Color.WithA()`. (#55)
- X10D.Unity: Added `Color.WithB()`. (#55)
- X10D.Unity: Added `Color.WithG()`. (#55)
- X10D.Unity: Added `Color.WithR()`. (#55)
- X10D.Unity: Added `Color32.Inverted()`. (#54)
- X10D.Unity: Added `Color32.WithA()`. (#55)
- X10D.Unity: Added `Color32.WithB()`. (#55)
- X10D.Unity: Added `Color32.WithG()`. (#55)
- X10D.Unity: Added `Color32.WithR()`. (#55)
- X10D.Unity: Added `Component.GetComponentsInChildrenOnly<T>()`.
- X10D.Unity: Added `GameObject.GetComponentsInChildrenOnly<T>()`.
- X10D.Unity: Added `GameObject.LookAt(GameObject[, Vector3])`.
- X10D.Unity: Added `GameObject.LookAt(Transform[, Vector3])`.
- X10D.Unity: Added `GameObject.LookAt(Vector3[, Vector3])`.
- X10D.Unity: Added `GameObject.SetLayerRecursively(int)`. (#57)
- X10D.Unity: Added `GameObject.SetParent(GameObject[, bool])`.
- X10D.Unity: Added `GameObject.SetParent(Transform[, bool])`.
- X10D.Unity: Added `System.Numerics.Quaternion.ToUnityQuaternion()`.
- X10D.Unity: Added `Quaternion.ToSystemQuaternion()`.
- X10D.Unity: Added `Random.NextColorArgb()`.
- X10D.Unity: Added `Random.NextColor32Argb()`.
- X10D.Unity: Added `Random.NextColorRgb()`.
- X10D.Unity: Added `Random.NextColor32Rgb()`.
- X10D.Unity: Added `Random.NextRotation()`.
- X10D.Unity: Added `Random.NextRotationUniform()`.
- X10D.Unity: Added `Random.NextUnitVector2()`.
- X10D.Unity: Added `Random.NextUnitVector3()`.
- X10D.Unity: Added `Transform.LookAt(GameObject[, Vector3])`.
- X10D.Unity: Added `Transform.SetParent(GameObject[, bool])`.
- X10D.Unity: Added `System.Numerics.Vector2.ToUnityVector()`.
- X10D.Unity: Added `System.Numerics.Vector3.ToUnityVector()`.
- X10D.Unity: Added `System.Numerics.Vector4.ToUnityVector()`.
- X10D.Unity: Added `Vector2.ToSystemVector()`.
- X10D.Unity: Added `Vector3.ToSystemVector()`.
- X10D.Unity: Added `Vector4.ToSystemVector()`.
- X10D.Unity: Added `Vector2.WithX()`. (#56)
- X10D.Unity: Added `Vector2.WithY()`. (#56)
- X10D.Unity: Added `Vector3.WithX()`. (#56)
- X10D.Unity: Added `Vector3.WithY()`. (#56)
- X10D.Unity: Added `Vector3.WithZ()`. (#56)
- X10D.Unity: Added `Vector4.WithX()`. (#56)
- X10D.Unity: Added `Vector4.WithY()`. (#56)
- X10D.Unity: Added `Vector4.WithZ()`. (#56)
- X10D.Unity: Added `Vector4.WithW()`. (#56)

## [3.0.0] - 2022-04-30

In the midst of writing these release notes, I may have missed some important changes. If you notice an API change that is not
documented here,
please [open an issue](https://github.com/oliverbooth/X10D/issues)!

### Added

- Added `T.AsArrayValue()`.
- Added `T.AsEnumerableValue()`.
- Added `T.RepeatValue(int)`.
- Added `T.ToJson([JsonSerializerOptions])`.
- Added `string.FromJson([JsonSerializerOptions])`.
- Added `T[].AsReadOnly()`.
- Added `T[].Clear([Range])` and `T[].Clear(int, int)`.
- Added `DateTime.IsLeapYear()`.
- Added `DateTimeOffset.IsLeapYear()`.
- Added `Endianness` enum.
- Added `FileInfo.GetHash<T>()`.
- Added `FileInfo.TryWriteHash<T>(Span<byte>, out int)`.
- Added `IComparable<T>.Clamp(T, T)` - this supersedes `Clamp` defined for hard-coded numeric types. (#24)
- Added `IComparable<T1>.GreaterThan(T2)`. (#22)
- Added `IComparable<T1>.GreaterThanOrEqualTo(T2)`. (#22)
- Added `IComparable<T1>.LessThan(T2)`. (#22)
- Added `IComparable<T1>.LessThanOrEqualTo(T2)`. (#22)
- Added `IComparable<T1>.Max(T)`. (#23)
- Added `IComparable<T1>.Min(T)`. (#23)
- Added `IDictionary<TKey, TValue>.AddOrUpdate()`
- Added `IEnumerable<TSource>.Product()` and `IEnumerable<TSource>.Product<TResult>(Func<TSource>, TResult)` for all built-in
 numeric types, computing the product of all (optionally transformed) elements.
- Added `IList<T>.Fill(T)` and `IList<T>.Fill(T, int, int)`.
- Added `IPAddress.IsIPv4()` and `IPAddress.IsIPv6()`.
- Added `IReadOnlyList<byte>.Pack8Bit()`.
- Added `IReadOnlyList<byte>.Pack16Bit()`.
- Added `IReadOnlyList<byte>.Pack32Bit()`.
- Added `IReadOnlyList<byte>.Pack64Bit()`.
- Added `MemberInfo.HasCustomAttribute<T>()` and `MemberInfo.HasCustomAttribute(Type)`.
- Added `defaultValue` overload for `MemberInfo.SelectFromCustomAttribute<TAttr, TReturn>()`.
- Added `Random.Next<T>()` (returns a random field from a specified enum type).
- Added `Random.NextByte([byte[, byte]])`.
- Added `Random.NextColorArgb()`, returning a random color in RGB space, including random alpha.
- Added `Random.NextColorRgb()`, returning a random color in RGB space with alpha 255.
- Added `Random.NextDouble(double[, double])`.
- Added `Random.NextInt16([short[, short]])`.
- Added `Random.NextSingle(float[, float])`. (#34)
- Added `Random.NextUnitVector2()`.
- Added `Random.NextUnitVector3()`.
- Added `Random.NextRotation()`.
- Added `Rune.Repeat(int)`.
- Added `byte.IsEven()`.
- Added `byte.IsOdd()`.
- Added `byte.IsPrime()`.
- Added `byte.UnpackBits()`.
- Added `byte.RangeTo(byte)`, `byte.RangeTo(short)`, `byte.RangeTo(int)`, and `byte.RangeTo(long)`.
- Added `int.Mod(int)`.
- Added `int.RangeTo(int)`, and `int.RangeTo(long)`.
- Added `int.UnpackBits()`.
- Added `long.Mod(long)`.
- Added `long.RangeTo(long)`.
- Added `long.UnpackBits()`.
- Added `sbyte.IsEven()`.
- Added `sbyte.IsOdd()`.
- Added `sbyte.IsPrime()`.
- Added `sbyte.Mod(sbyte)`.
- Added `short.IsEven()`.
- Added `short.IsOdd()`.
- Added `short.Mod(short)`.
- Added `short.RangeTo(short)`, `short.RangeTo(int)`, and `short.RangeTo(long)`.
- Added `short.UnpackBits()`.
- Added `string.IsPalindrome()`.
- Added `Stream.GetHash<T>()`.
- Added `Stream.TryWriteHash<T>(Span<byte>, out int)`.
- Added `Stream.ReadInt16([Endian])`.
- Added `Stream.ReadInt32([Endian])`.
- Added `Stream.ReadInt64([Endian])`.
- Added `Stream.ReadUInt16([Endian])`.
- Added `Stream.ReadUInt32([Endian])`.
- Added `Stream.ReadUInt64([Endian])`.
- Added `Stream.Write(short, [Endian])`.
- Added `Stream.Write(int, [Endian])`.
- Added `Stream.Write(long, [Endian])`.
- Added `Stream.Write(ushort, [Endian])`.
- Added `Stream.Write(uint, [Endian])`.
- Added `Stream.Write(ulong, [Endian])`.
- Added `TimeSpan.Ago()`.
- Added `TimeSpan.FromNow()`.
- Added `TimeSpanParser.TryParse` which supersedes `TimeSpanParser.Parse`.
- Added `Sqrt()` and `ComplexSqrt()` for all built-in decimal types.
- Added `All()` and `Any()` for `Span<T>` and `ReadOnlySpan<T>`, mimicking the corresponding methods in `System.Linq`.
- Added `Sign()` for built-in numeric types. For unsigned types, this never returns -1.
- Added `Type.Implements<T>()` and `Type.Implements(Type)`. (#25)
- Added `Type.Inherits<T>()` and `Type.Inherits(Type)`. (#25)
- Added `DigitalRoot` function for built-in integer types.
- Added `Factorial` function for built-in integer types.
- Added `HostToNetworkOrder` and `NetworkToHostOrder` for `short`, `int`, and `long`.
- Added `IsLeapYear` function for `DateTime` and `DateTimeOffset`, as well as built-in numeric types.
- Added `MultiplicativePersistence` function for built-in integer types.
- Added `RotateLeft` and `RotateRight` for built-in integer types.
- Added trigonometric functions for built-in numeric types,
 including `Acos()`, `Asin()`, `Atan()`, `Atan2()`, `Cos()`, `Sin()`, `Tan()` (#49)
- Added time-related extension methods for built-in numeric types,
 including `Milliseconds()`, `Seconds()`, `Minutes()`, `Hours()`, `Days()`, and `Weeks()`. `Ticks()` is also available, but only
 for integers; not floating point.
- Added `StringBuilderReader` (inheriting `TextReader`) which allows reading from a `StringBuilder` without consuming the
 underlying string.
- Added extension methods for `System.Decimal`.

### Changed

- Updated to .NET 6. (#45)
- Methods defined to accept `byte[]` have been changed accept `IReadOnlyList<byte>`.
- Extension methods are now defined in appropriate child namespaces to reduce the risk of name collisions. (#7)
- `char[].Random(int)`, `char[].Random(int, int)`, `IEnumerable<char>.Random(int)`, and `IEnumerable<char>.Random(int, int)` have
 been redefined as `Random.NextString(IReadOnlyList<char>, int)`.
- `IComparable<T>.Between(T, T)` has been redefined as `IComparable<T1>.Between(T2, T3, [InclusiveOptions])` to allow comparison
 of disparate yet comparable types, and also offers inclusivity options.
- `DateTime` extensions now wrap `DateTimeOffset` extensions.
- `DateTime.ToUnixTimestamp([bool])` has been redefined as `DateTime.ToUnixTimeMilliseconds()` and `DateTime.ToUnixTimeSeconds()`.
- `Dictionary<T1, T2>.ToGetParameters()`, `IDictionary<T1, T2>.ToGetParameters()`,
 and `IReadOnlyDictionary<T1, T2>.ToGetParameters()`, has been redefined as `IEnumerable<KeyValuePair<T1, T2>>.ToGetParameters()`.
- `Dictionary<T1, T2>.ToConnectionString()`, `IDictionary<T1, T2>.ToConnectionString()`,
 and `IReadOnlyDictionary<T1, T2>.ToConnectionString()`, has been redefined
 as `IEnumerable<KeyValuePair<T1, T2>>.ToConnectionString()`.
- `IList<T>.OneOf([Random])` and `IEnumerable<T>.OneOf([Random])` have been redefined as `Random.NextFrom<T>(IEnumerable<T>)` to
 fall in line with the naming convention of `System.Random`. (#21)
- `IList<T>.Shuffle([Random])` now uses a Fisher-Yates shuffle implementation.
- `IList<T>.Shuffle([Random])` has been repurposed to shuffle the list in place, rather than returning a new enumerable.
   - `IEnumerable<T>.Shuffle([Random])` has been renamed to `IEnumerable<T>.Shuffled([Random])` to avoid confusion
     with `IList<T>.Shuffle([Random])`.
- `Random.CoinToss()` has been redefined as `Random.NextBoolean()` to fall in line with the naming convention of `System.Random`.
- `Random.OneOf<T>(T[])` and `Random.OneOf<T>(IList<T>)` have been redefined as `Random.NextFrom<T>(IEnumerable<T>)` to fall in
 line with the naming convention of `System.Random`.
- `Enum.Next([bool])` and `Enum.Previous([bool])` have been redefined.
 as `Enum.Next()`, `Enum.Previous()`, `Enum.NextUnchecked()`, `Enum.PreviousUnchecked()`. The `Unchecked` variants of these
 methods do not perform index validation, and will throw `IndexOutOfRangeException` when attempting to access an invalid index.
 The checked variants will perform a modulo to wrap the index.
- Seperated `string.WithAlternative(string, [bool])` to `string.WithEmptyAlternative(string)`
 and `string.WithWhiteSpaceAlternative(string)`.
- `string.AsNullIfEmpty()` and `string.AsNullIfWhiteSpace()` now accept a nullable `string`.
- `IEnumerable<byte>.GetString([Encoding])` has been renamed to `IReadOnlyList<byte>.ToString` and its `Encoding` parameter has
 been made non-optional.
- Fixed a bug where `IEnumerable<KeyValuePair<K,V>>.ToConnectionString()` would not sanitize types with custom `ToString()`
 implementation. (#20)
 Renamed `string.Random(int[, Random])` to `string.Randomize(int[, Random])`.
- Redefined `char[].Random(int)`, `char[].Random(int, Random)`, `IEnumerable<char>.Random(int)`,
 and `IEnumerable<char>.Random(int, Random)`, as `Random.NextString(IReadOnlyList<char>, int)`.
- Improved performance for:
   - `string.IsLower()`
   - `string.IsUpper()`
   - `string.Reverse()`
   - `TimeSpanParser`

### Removed

- Indefinitely suspended Unity support, until such a time that Unity can be updated to a newer version of .NET.
 See: https://forum.unity.com/threads/unity-future-net-development-status.1092205/
- Removed `bool.And(bool)`.
- Removed `bool.NAnd(bool)`.
- Removed `bool.NOr(bool)`.
- Removed `bool.Not(bool)`.
- Removed `bool.Or(bool)`.
- Removed `bool.ToByte()`.
- Removed `bool.ToInt16()`.
- Removed `bool.ToInt64()`.
- Removed `bool.XNOr()`.
- Removed `bool.XOr()`.
- Removed `IConvertible.To<T>([IFormatProvider])`. (#13)
- Removed `IConvertible.ToOrDefault<T>([IFormatProvider])`. (#13)
- Removed `IConvertible.ToOrDefault<T>(out T, [IFormatProvider])`. (#13)
- Removed `IConvertible.ToOrNull<T>([IFormatProvider])`. (#13)
- Removed `IConvertible.ToOrNull<T>(out T, [IFormatProvider])`. (#13)
- Removed `IConvertible.ToOrOther<T>(T, [IFormatProvider])`. (#13)
- Removed `IConvertible.ToOrOther<T>(out T, T, [IFormatProvider])`. (#13)
- Removed `IEnumerable<T>.Split(int)` - this functionality is now provided by .NET in the form of the `Chunk` method.
 See: https://docs.microsoft.com/en-us/dotnet/api/system.linq.enumerable.chunk?view=net-6.0.
- Removed `MemberInfo.GetDefaultValue()` (use `SelectFromCustomAttribute()` instead).
- Removed `MemberInfo.GetDescription()` (use `SelectFromCustomAttribute()` instead).
- Removed `int.ToBoolean()`.
- Removed `long.ToBoolean()`.
- Removed `short.ToBoolean()`.
- Removed `uint.ToBoolean()`.
- Removed `ushort.ToBoolean()`.
- Removed `ulong.ToBoolean()`.
- Removed `WaitHandle.WaitOneAsync()`. For suspensions of execution during asynchronous operations, favour `TaskCompletionSource`
 or `TaskCompletionSource<T>`.
 See: https://docs.microsoft.com/en-us/dotnet/api/system.threading.tasks.taskcompletionsource?view=net-6.0
 and https://docs.microsoft.com/en-us/dotnet/api/system.threading.tasks.taskcompletionsource-1?view=net-6.0

## [2.6.0] - 2020-10-20

### Added

- Add `string.AsNullIfEmpty()`.
   - Returns the current string, or `null` if the current string is null or empty.
- Add `string.AsNullIfWhiteSpace()`.
   - Returns the current string, or `null` if the current string is null, empty, or consists of only whitespace.
- Add `string.Reverse()`.
   - Reverses the current string.
- Add `string.WithAlternative()`.
   - Returns the current string, or an alternative value if the current string is null or empty, or optionally if the current
     string consists of only whitespace.

### Changed

- n/a

### Removed

- n/a

## [2.5.0] - 2020-07-15

### Added

- `WaitHandle.WaitOneAsync()`.
   - Wraps `WaitHandle.WaitOne` as a `Task`.
- Add support for Unity 2019.4.3f1.
   - Add `GameObject.LookAt(GameObject)`.
       - Rotates the Transform on the current GameObject so that it faces the Transform on another GameObject.
   - Add `GameObject.LookAt(Transform)`.
       - Rotates the Transform on the current GameObject so that it faces another transform.
   - Add `Transform.LookAt(GameObject)`
       - Rotates the current Transform so that it faces the Transform on another GameObject.
   - Add `Vector3.Round([float])`.
       - Returns a rounded Vector3 by calling `float.Round()` on each component.
   - Add `Vector3.WithX(float)`.
       - Returns a Vector3 with a new X component value.
   - Add `Vector3.WithY(float)`.
       - Returns a Vector3 with a new Y component value.
   - Add `Vector3.WithZ(float)`.
       - Returns a Vector3 with a new Z component value.
   - Add `Vector3.WithXY(float, float)`.
       - Returns a Vector3 with new X and Y component values.
   - Add `Vector3.WithXZ(float, float)`.
       - Returns a Vector3 with new X and Z component values.
   - Add `Vector3.WithYZ(float, float)`.
       - Returns a Vector3 with new Y and Z component values.
   - Add `BetterBehavior` (experimental wrapper over `MonoBehaviour`).

### Changed

- n/a

### Removed

- n/a

## [2.2.0] - 2020-04-21

### Added

- Add `string.ChangeEncoding(Encoding, Encoding)`.
   - Converts this string from one encoding to another.
- Add `string.IsLower()`.
   - Determines if all alpha characters in this string are considered lowercase.
- Add `string.IsUpper()`.
   - Determines if all alpha characters in this string are considered uppercase.

- Various extension methods with regards to reflection:
   - `GetDefaultValue` and `GetDefaultValue<T>` - gets the value stored in the member's `DefaultValue` attribute.
   - `GetDescription`- gets the value stored in the member's `Description` attribute.
   - `SelectFromCustomAttribute<T1, T2>` - Internally calls `GetCustomAttribute<T1>` and passes it to a `Func<T1, T2>` so that
     specific members may be selected.

### Changed

- n/a

### Removed

- n/a

## [2.1.0] - 2020-04-18

### Added

- Add `bool bool.And(bool)`.
   - Performs logical AND.
- Add `bool bool.Or(bool)`.
   - Performs logical OR.
- Add `bool bool.Not(bool)`.
   - Performs logical NOT.
- Add `bool bool.XOr(bool)`.
   - Performs Logical XOR.
- Add `bool bool.NAnd(bool)`.
   - Performs logical NAND.
- Add `bool bool.NOr(bool)`.
   - Performs logical NOR.
- Add `bool bool.XNOr(bool)`.
   - Performs logical XNOR.
- Add `byte bool.ToByte()`.
   - 1 if `true`, 0 otherwise.
- Add `short bool.ToInt16()`.
   - 1 if `true`, 0 otherwise.
- Add `long bool.ToInt64()`.
   - 1 if `true`, 0 otherwise.

### Changed

- n/a

### Removed

- n/a

## [2.0.0] - 2020-04-18

### Added

- Add `IEnumerable<T>.Split(int)`.
   - Performs the same operation as the previously defined `IEnumerable<byte>.Chunkify(int)`, except now accepts any type `T`.

### Changed

- Fix `DateTime.Last(DayOfWeek)` implementation.
   - Now returns the correct date/time for a given day of the week.

### Removed

- Remove `IEnumerable<byte>.Chunkify(int)`.
   - Replaced by a method of the same behaviour `IEnumerable<T>.Split(int)`.

## Earlier versions

Earlier versions of this package are undocumented and unlisted from package results.

[unreleased]: https://github.com/oliverbooth/X10D/compare/v3.1.0...develop
[3.1.0]: https://github.com/oliverbooth/X10D/releases/tag/v3.1.0
[3.0.0]: https://github.com/oliverbooth/X10D/releases/tag/v3.0.0
[2.6.0]: https://github.com/oliverbooth/X10D/releases/tag/2.6.0
[2.5.0]: https://github.com/oliverbooth/X10D/releases/tag/2.5.0
[2.2.0]: https://github.com/oliverbooth/X10D/releases/tag/2.2.0
[2.1.0]: https://github.com/oliverbooth/X10D/releases/tag/2.1.0
[2.0.0]: https://github.com/oliverbooth/X10D/releases/tag/2.0.0