X10D.Hosting 3.2.0

Prefix Reserved
There is a newer version of this package available.
See the version list below for details.
dotnet add package X10D.Hosting --version 3.2.0                
NuGet\Install-Package X10D.Hosting -Version 3.2.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="X10D.Hosting" Version="3.2.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add X10D.Hosting --version 3.2.0                
#r "nuget: X10D.Hosting, 3.2.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install X10D.Hosting as a Cake Addin
#addin nuget:?package=X10D.Hosting&version=3.2.0

// Install X10D.Hosting as a Cake Tool
#tool nuget:?package=X10D.Hosting&version=3.2.0                

Extension methods on crack.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 is compatible.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 is compatible.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.1 is compatible. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

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Version Downloads Last updated
4.0.0 219 6/12/2024
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4.0.0-nightly.246 101 8/28/2023
4.0.0-nightly.236 131 5/14/2023
4.0.0-nightly.234 82 4/14/2023
4.0.0-nightly.233 88 4/14/2023
4.0.0-nightly.232 81 4/13/2023
4.0.0-nightly.231 86 4/13/2023
4.0.0-nightly.230 77 4/13/2023
4.0.0-nightly.229 81 4/12/2023
4.0.0-nightly.228 86 4/10/2023
4.0.0-nightly.227 100 4/6/2023
4.0.0-nightly.226 85 4/6/2023
4.0.0-nightly.225 93 4/5/2023
3.3.1 552 8/21/2023
3.3.1-nightly.249 61 2/17/2024
3.3.1-nightly.248 51 2/17/2024
3.3.1-nightly.247 56 2/12/2024
3.3.1-nightly.242 83 8/21/2023
3.3.0 148 8/21/2023
3.3.0-nightly.241 74 8/21/2023
3.2.2 658 6/5/2023
3.2.2-nightly.240 86 8/9/2023
3.2.2-nightly.239 79 6/5/2023
3.2.0 310 4/3/2023
3.2.0-nightly.224 84 4/3/2023
3.2.0-nightly.223 80 4/3/2023
3.2.0-nightly.222 92 4/3/2023
3.2.0-nightly.221 80 4/3/2023
3.2.0-nightly.220 87 4/3/2023
3.2.0-nightly.219 80 4/3/2023
3.2.0-nightly.218 88 4/3/2023
3.2.0-nightly.217 83 4/3/2023
3.2.0-nightly.216 85 4/3/2023
3.2.0-nightly.215 88 4/3/2023
3.2.0-nightly.214 84 4/3/2023
3.2.0-nightly.213 89 4/3/2023
3.2.0-nightly.212 82 4/3/2023
3.2.0-nightly.211 91 4/2/2023
3.2.0-nightly.210 82 4/2/2023
3.2.0-nightly.208 85 4/2/2023
3.2.0-nightly.207 85 4/2/2023
3.2.0-nightly.206 91 4/2/2023
3.2.0-nightly.205 95 4/2/2023
3.2.0-nightly.204 95 4/2/2023
3.2.0-nightly.203 86 4/2/2023
3.2.0-nightly.202 99 4/2/2023
3.2.0-nightly.201 92 4/2/2023
3.2.0-nightly.200 93 4/2/2023
3.2.0-nightly.199 89 4/2/2023
3.2.0-nightly.198 94 4/2/2023
3.2.0-nightly.197 87 4/2/2023
3.2.0-nightly.196 93 4/2/2023
3.2.0-nightly.195 85 4/2/2023
3.2.0-nightly.193 82 4/2/2023
3.2.0-nightly.192 81 4/1/2023
3.2.0-nightly.191 88 4/1/2023
3.2.0-nightly.190 82 4/1/2023
3.2.0-nightly.189 91 4/1/2023
3.2.0-nightly.188 90 4/1/2023
3.2.0-nightly.186 94 3/31/2023
3.2.0-nightly.185 93 3/31/2023
3.2.0-nightly.184 85 3/31/2023
3.2.0-nightly.183 79 3/31/2023
3.2.0-nightly.182 83 3/31/2023
3.2.0-nightly.181 91 3/31/2023
3.2.0-nightly.180 82 3/31/2023
3.2.0-nightly.179 81 3/31/2023
3.2.0-nightly.178 70 3/30/2023
3.2.0-nightly.177 79 3/30/2023
3.2.0-nightly.176 79 3/30/2023
3.2.0-nightly.175 79 3/30/2023
3.2.0-nightly.174 89 3/29/2023
3.2.0-nightly.173 97 3/29/2023
3.2.0-nightly.172 91 3/29/2023
3.2.0-nightly.171 95 3/28/2023
3.2.0-nightly.170 89 3/28/2023
3.2.0-nightly.169 86 3/28/2023
3.2.0-nightly.168 86 3/28/2023
3.2.0-nightly.165 114 3/26/2023
3.2.0-nightly.164 90 3/23/2023
3.2.0-nightly.163 190 2/28/2023
3.2.0-nightly.162 90 2/27/2023
3.2.0-nightly.161 96 2/27/2023
3.2.0-nightly.160 93 2/27/2023
3.2.0-nightly.159 89 2/27/2023
3.2.0-nightly.158 94 2/26/2023
3.2.0-nightly.157 92 2/26/2023
3.2.0-nightly.156 92 2/26/2023
3.2.0-nightly.155 86 2/26/2023
3.2.0-nightly.154 82 2/26/2023
3.2.0-nightly.153 91 2/26/2023
3.2.0-nightly.152 221 2/19/2023
3.2.0-nightly.151 108 2/5/2023
3.2.0-nightly.150 107 12/31/2022
3.2.0-nightly.149 134 12/22/2022
3.2.0-nightly.148 99 12/22/2022
3.2.0-nightly.147 188 12/21/2022
3.2.0-nightly.145 110 12/6/2022
3.2.0-nightly.144 117 12/1/2022
3.2.0-nightly.143 96 12/1/2022
3.2.0-nightly.142 100 11/29/2022
3.2.0-nightly.141 110 11/29/2022
3.2.0-nightly.140 105 11/29/2022
3.2.0-nightly.139 111 11/29/2022
3.2.0-nightly.136 93 11/29/2022
3.2.0-nightly.135 97 11/28/2022
3.2.0-nightly.134 116 11/26/2022
3.2.0-nightly.133 382 7/30/2022
3.2.0-nightly.132 210 7/23/2022
3.2.0-nightly.131 99 7/23/2022
3.2.0-nightly.130 108 7/21/2022
3.2.0-nightly.129 117 7/21/2022
3.2.0-nightly.128 130 7/21/2022
3.2.0-nightly.127 114 7/20/2022

# Changelog

All notable changes to this project will be documented in this file.

The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).

## 3.2.0 - [Unreleased]

### Added

- Added new library X10D.DSharpPlus.
- Added new library X10D.Hosting.
- Added .NET 7 target.
- X10D: Added `IntrinsicExtensions` and `IntrinsicUtility` which offer methods for vectors in `System.Runtime.Instrinsics`. (#70)
- X10D: Added `MathUtility.Bias(float, float)` and `MathUtility.Bias(double, double)`.
- X10D: Added `MathUtility.ExponentialDecay(float, float, float)` and `MathUtility.ExponentialDecay(double, double, double)`.
- X10D: Added `MathUtility.InverseLerp(float, float, float)` and `MathUtility.InverseLerp(double, double, double)`.
- X10D: Added `MathUtility.Pulse(float, float, float)` and `MathUtility.Pulse(double, double, double)`.
- X10D: Added `MathUtility.Sawtooth(float)` and `MathUtility.Sawtooth(double)`.
- X10D: Added `MathUtility.ScaleRange(float, float, float, float, float)`
 and `MathUtility.ScaleRange(double, double, double, double, double)`
- X10D: Added `MathUtility.Sigmoid(float)` and `MathUtility.Sigmoid(double)`.
- X10D: Added `MathUtility.SmoothStep(float, float, float)` and `MathUtility.SmoothStep(double, double, double)`.
- X10D: Added `Circle`, `CircleF`, `Cuboid`, `Ellipse`, `EllipseF`, `Line3D`, `Line`, `LineF`, `Polygon`, `PolygonF`, `Polyhedron`,
 and `Sphere`, to complement System.Drawing structs such as `Point` and `Rectangle`.
- X10D: Added `Color.Deconstruct()` - with optional alpha parameter.
- X10D: Added `Color.GetClosestConsoleColor()`.
- X10D: Added `DateTime.GetIso8601WeekOfYear()` and `DateTimeOffset.GetIso8601WeekOfYear()`.
- X10D: Added `DirectoryInfo.Clear()`.
- X10D: Added `double.LinearToGamma([gamma])` and `float.LinearToGamma([gamma])`. (#60)
- X10D: Added `double.GammaToLinear([gamma])` and `float.GammaToLinear([gamma])`. (#60)
- X10D: Added `GreatestCommonFactor` for built-in integer types.
- X10D: Added `IEnumerable<T>.ConcatOne(T)`.
- X10D: Added `IEnumerable<T>.CountWhereNot(Func<T, bool>)`.
- X10D: Added `IEnumerable<T>.FirstWhereNot(Func<T, bool>)`.
- X10D: Added `IEnumerable<T>.FirstWhereNotOrDefault(Func<T, bool>)`.
- X10D: Added `IEnumerable<T>.LastWhereNot(Func<T, bool>)`.
- X10D: Added `IEnumerable<T>.LastWhereNotOrDefault(Func<T, bool>)`.
- X10D: Added `IEnumerable<T>.MinMax()` and `IEnumerable<T>.MinMaxBy()`. (#72)
- X10D: Added `IEnumerable<T>.WhereNot(Func<T, bool>)`.
- X10D: Added `IEnumerable<T>.WhereNotNull()`.
- X10D: Added `IEnumerable<string>.Grep(string[, bool])`.
- X10D: Added `IList<T>.RemoveRange(Range)`.
- X10D: Added `IList<T>.Swap(IList<T>)`. (#62)
- X10D: Added `IReadOnlyList<T>.IndexOf(T[, int[, int]])`.
- X10D: Added `IReadOnlyList<T>.Slice(int[, int]])`.
- X10D: Added `LowestCommonMultiple` for built-in integer types.
- X10D: Added `Wrap(T[, T])` for built-in numeric types. (#60)
- X10D: Added `Nullable<T>.TryGetValue(out T)`. (#61)
- X10D: Added `Point.IsOnLine(LineF)`, `Point.IsOnLine(PointF, PointF)`, and `Point.IsOnLine(Vector2, Vector2)`.
- X10D: Added `PointF.IsOnLine(LineF)`, `PointF.IsOnLine(PointF, PointF)`, and `PointF.IsOnLine(Vector2, Vector2)`.
- X10D: Added `Point.ToSize()`.
- X10D: Added `Point.ToSizeF()`.
- X10D: Added `Point.ToVector2()`.
- X10D: Added `PointF.Round([float])`.
- X10D: Added `PointF.ToSizeF()`.
- X10D: Added `PointF.ToVector2()` for .NET < 6.
- X10D: Added `PopCount()` for built-in integer types.
- X10D: Added `Quaternion.ToAxisAngle(out float, out float)`.
- X10D: Added `Quaternion.ToVector3()`.
- X10D: Added `Random.NextFrom(Span<T>)` and `Random.NextFrom(ReadOnlySpan<T>)`.
- X10D: Added `ReadOnlySpan<char>.CountSubstring(char)`.
- X10D: Added `ReadOnlySpan<char>.CountSubstring(ReadOnlySpan<char>[, StringComparison])`.
- X10D: Added `ReadOnlySpan<char>.ToTimeSpan()`.
- X10D: Added `ReadOnlySpan<T>.Split(T)`.
- X10D: Added `ReadOnlySpan<T>.Split(ReadOnlySpan<T>)`.
- X10D: Added `RoundUpToPowerOf2()` for built-in integer types.
- X10D: Added `Saturate()` for built-in floating-point types.
- X10D: Added `Size.ToPoint()`.
- X10D: Added `Size.ToPointF()`.
- X10D: Added `Size.ToVector2()`.
- X10D: Added `Span<char>.CountSubstring(char)`.
- X10D: Added `Span<char>.CountSubstring(Span<char>[, StringComparison])`.
- X10D: Added `Span<T>.Split(T)`.
- X10D: Added `Span<T>.Split(Span<T>)`.
- X10D: Added `string.CountSubstring(char)`.
- X10D: Added `string.CountSubstring(string[, StringComparison])`.
- X10D: Added `string.EnsureStartsWith()` and `string.EnsureEndsWith()`.
- X10D: Added `string.IsEmpty()`.
- X10D: Added `string.IsWhiteSpace()`.
- X10D: Added `string.IsNullOrEmpty()`.
- X10D: Added `string.IsNullOrWhiteSpace()`.
- X10D: Added `TextReader.EnumerateLines()` and `TextReader.EnumerateLinesAsync()`.
- X10D: Added `TimeSpan.TryParse(ReadOnlySpan<char>, out TimeSpan)`.
- X10D: Added `Quaternion.Multiply(Vector3)` - this functions as an equivalent to Unity's `Quaternion * Vector3` operator.
- X10D: Added `Vector2.Deconstruct()`.
- X10D: Added `Vector2.IsOnLine(LineF)`, `Vector2.IsOnLine(PointF, PointF)`, and `Vector2.IsOnLine(Vector2, Vector2)`.
- X10D: Added `Vector2.Round([float])`.
- X10D: Added `Vector2.ToPointF()`.
- X10D: Added `Vector2.ToSizeF()`.
- X10D: Added `Vector3.Deconstruct()`.
- X10D: Added `Vector3.Round([float])`.
- X10D: Added `Vector4.Deconstruct()`.
- X10D: Added `Vector4.Round([float])`.
- X10D: `ComplexSqrt` is now exposed for all frameworks.
- X10D.Unity: Added `DebugUtility`, which mimics `UnityEngine.Debug` while offering more useful primitive drawing methods.
- X10D.Unity: Added `System.Drawing.Color.ToUnityColor()`.
- X10D.Unity: Added `System.Drawing.Color.ToUnityColor32()`.
- X10D.Unity: Added `Color.Deconstruct()` - with optional alpha parameter.
- X10D.Unity: Added `Color.GetClosestConsoleColor()`.
- X10D.Unity: Added `Color.ToSystemDrawingColor()`.
- X10D.Unity: Added `Color32.Deconstruct()` - with optional alpha parameter.
- X10D.Unity: Added `Color32.GetClosestConsoleColor()`.
- X10D.Unity: Added `Color32.ToSystemDrawingColor()`.
- X10D.Unity: Added `Point.ToUnityVector2()`.
- X10D.Unity: Added `Point.ToUnityVector2Int()`.
- X10D.Unity: Added `PointF.ToUnityVector2()`.
- X10D.Unity: Added `Rect.ToSystemRectangleF()`.
- X10D.Unity: Added `RectInt.ToSystemRectangle()`.
- X10D.Unity: Added `RectInt.ToSystemRectangleF()`.
- X10D.Unity: Added `Rectangle.ToUnityRect()`.
- X10D.Unity: Added `Rectangle.ToUnityRectInt()`.
- X10D.Unity: Added `RectangleF.ToUnityRect()`.
- X10D.Unity: Added `Size.ToUnityVector2()`.
- X10D.Unity: Added `Size.ToUnityVector2Int()`.
- X10D.Unity: Added `SizeF.ToUnityVector2()`.
- X10D.Unity: Added `Vector2.Deconstruct()`.
- X10D.Unity: Added `Vector2.IsOnLine(LineF)`, `Vector2.IsOnLine(PointF, PointF)`, and `Vector2.IsOnLine(Vector2, Vector2)`.
- X10D.Unity: Added `Vector2Int.IsOnLine(LineF)`, `Vector2Int.IsOnLine(PointF, PointF)`, `Vector2Int.IsOnLine(Vector2, Vector2)`,
 and `Vector2Int.IsOnLine(Vector2Int, Vector2Int)`.
- X10D.Unity: Added `Vector2.Round([float])`.
- X10D.Unity: Added `Vector2.ToSystemPointF()`.
- X10D.Unity: Added `Vector2.ToSystemSizeF()`.
- X10D.Unity: Added `Vector2Int.Deconstruct()`.
- X10D.Unity: Added `Vector2Int.ToSystemPoint()`.
- X10D.Unity: Added `Vector2Int.ToSystemSize()`.
- X10D.Unity: Added `Vector2Int.ToSystemVector()`.
- X10D.Unity: Added `Vector2Int.WithX()`.
- X10D.Unity: Added `Vector2Int.WithY()`.
- X10D.Unity: Added `Vector3.Deconstruct()`.
- X10D.Unity: Added `Vector3.Round([float])`.
- X10D.Unity: Added `Vector3Int.Deconstruct()`.
- X10D.Unity: Added `Vector3Int.ToSystemVector()`.
- X10D.Unity: Added `Vector3Int.WithX()`.
- X10D.Unity: Added `Vector3Int.WithY()`.
- X10D.Unity: Added `Vector3Int.WithZ()`.
- X10D.Unity: Added `Vector4.Deconstruct()`.
- X10D.Unity: Added `Vector4.Round([float])`
- X10D.Unity: Added `WaitForFrames` yield instruction.
- X10D.Unity: Added `WaitForKeyDown` yield instruction.
- X10D.Unity: Added `WaitForKeyUp` yield instruction.
- X10D.Unity: Added `WaitForSecondsNoAlloc` yield instruction.
- X10D.Unity: Added `WaitForSecondsRealtimeNoAlloc` yield instruction.
- X10D.Unity: Added `WaitForTimeSpanNoAlloc` yield instruction.
- X10D.Unity: Added `WaitForTimeSpanRealtimeNoAlloc` yield instruction.

### Fixed

- X10D: `T[].Clear` will now correctly clear the specified range of elements by
 using the [GetOffsetAndLength](https://learn.microsoft.com/en-us/dotnet/api/system.range.getoffsetandlength?view=net-7.0)
 method.
- X10D: `Stream.ReadSingle(Endianness)` now returns a float instead of a double.
- X10D: Fixed `Stream.ReadDouble(Endianness)`, `Stream.ReadSingle(Endianness)`, `Stream.WriteDouble(double, Endianness)`,
 `Stream.WriteSingle(float, Endianness)` writing and reading the wrong endianness.

### Changed

- X10D: Performance for integer `Unpack` has been dramatically improved using vector parallelization. (#70)
- X10D: Performance for `MemberInfo.HasCustomAttribute` has been improved. (#70)
- X10D: Performance for `Rune.Repeat` has been improved. (#70)
- X10D: `TimeSpanParser.TryParse` now accepts a nullable string, and returns false if this input is null or empty.
- X10D.Unity: `Singleton<T>` now caches instance where possible.
- X10D.Unity: Conversions between equivalent structures in `System.Numerics` and `UnityEngine` now make use of "unsafe"
 reinterpretation, rather than constructing new instances. (#70)

## [3.1.0] - 2022-05-13

### Added

- Reintroduced Unity support
- X10D: Added `Color.Inverted()`. (#54)
- X10D: Added `Color.WithA()`. (#55)
- X10D: Added `Color.WithB()`. (#55)
- X10D: Added `Color.WithG()`. (#55)
- X10D: Added `Color.WithR()`. (#55)
- X10D: Added `ICollection<T>.ClearAndDisposeAll()`.
- X10D: Added `ICollection<T>.ClearAndDisposeAllAsync()`.
- X10D: Added `IEnumerable<T>.For()`. (#50)
- X10D: Added `IEnumerable<T>.ForEach()`. (#50)
- X10D: Added `IEnumerable<T>.DisposeAll()`.
- X10D: Added `IEnumerable<T>.DisposeAllAsync()`.
- X10D: Added `char.IsEmoji`.
- X10D: Added `ReadOnlySpan<T>.Count(Predicate<T>)`.
- X10D: Added `Rune.IsEmoji`.
- X10D: Added `Span<T>.Count(Predicate<T>)`.
- X10D: Added `string.IsEmoji`.
- X10D: Added `Vector2.WithX()`. (#56)
- X10D: Added `Vector2.WithY()`. (#56)
- X10D: Added `Vector3.WithX()`. (#56)
- X10D: Added `Vector3.WithY()`. (#56)
- X10D: Added `Vector3.WithZ()`. (#56)
- X10D: Added `Vector4.WithX()`. (#56)
- X10D: Added `Vector4.WithY()`. (#56)
- X10D: Added `Vector4.WithZ()`. (#56)
- X10D: Added `Vector4.WithW()`. (#56)
- X10D.Unity: Added `Singleton<T>` class.
- X10D.Unity: Added `Color.Inverted()`. (#54)
- X10D.Unity: Added `Color.WithA()`. (#55)
- X10D.Unity: Added `Color.WithB()`. (#55)
- X10D.Unity: Added `Color.WithG()`. (#55)
- X10D.Unity: Added `Color.WithR()`. (#55)
- X10D.Unity: Added `Color32.Inverted()`. (#54)
- X10D.Unity: Added `Color32.WithA()`. (#55)
- X10D.Unity: Added `Color32.WithB()`. (#55)
- X10D.Unity: Added `Color32.WithG()`. (#55)
- X10D.Unity: Added `Color32.WithR()`. (#55)
- X10D.Unity: Added `Component.GetComponentsInChildrenOnly<T>()`.
- X10D.Unity: Added `GameObject.GetComponentsInChildrenOnly<T>()`.
- X10D.Unity: Added `GameObject.LookAt(GameObject[, Vector3])`.
- X10D.Unity: Added `GameObject.LookAt(Transform[, Vector3])`.
- X10D.Unity: Added `GameObject.LookAt(Vector3[, Vector3])`.
- X10D.Unity: Added `GameObject.SetLayerRecursively(int)`. (#57)
- X10D.Unity: Added `GameObject.SetParent(GameObject[, bool])`.
- X10D.Unity: Added `GameObject.SetParent(Transform[, bool])`.
- X10D.Unity: Added `System.Numerics.Quaternion.ToUnityQuaternion()`.
- X10D.Unity: Added `Quaternion.ToSystemQuaternion()`.
- X10D.Unity: Added `Random.NextColorArgb()`.
- X10D.Unity: Added `Random.NextColor32Argb()`.
- X10D.Unity: Added `Random.NextColorRgb()`.
- X10D.Unity: Added `Random.NextColor32Rgb()`.
- X10D.Unity: Added `Random.NextRotation()`.
- X10D.Unity: Added `Random.NextRotationUniform()`.
- X10D.Unity: Added `Random.NextUnitVector2()`.
- X10D.Unity: Added `Random.NextUnitVector3()`.
- X10D.Unity: Added `Transform.LookAt(GameObject[, Vector3])`.
- X10D.Unity: Added `Transform.SetParent(GameObject[, bool])`.
- X10D.Unity: Added `System.Numerics.Vector2.ToUnityVector()`.
- X10D.Unity: Added `System.Numerics.Vector3.ToUnityVector()`.
- X10D.Unity: Added `System.Numerics.Vector4.ToUnityVector()`.
- X10D.Unity: Added `Vector2.ToSystemVector()`.
- X10D.Unity: Added `Vector3.ToSystemVector()`.
- X10D.Unity: Added `Vector4.ToSystemVector()`.
- X10D.Unity: Added `Vector2.WithX()`. (#56)
- X10D.Unity: Added `Vector2.WithY()`. (#56)
- X10D.Unity: Added `Vector3.WithX()`. (#56)
- X10D.Unity: Added `Vector3.WithY()`. (#56)
- X10D.Unity: Added `Vector3.WithZ()`. (#56)
- X10D.Unity: Added `Vector4.WithX()`. (#56)
- X10D.Unity: Added `Vector4.WithY()`. (#56)
- X10D.Unity: Added `Vector4.WithZ()`. (#56)
- X10D.Unity: Added `Vector4.WithW()`. (#56)

## [3.0.0] - 2022-04-30

In the midst of writing these release notes, I may have missed some important changes. If you notice an API change that is not
documented here,
please [open an issue](https://github.com/oliverbooth/X10D/issues)!

### Added

- Added `T.AsArrayValue()`.
- Added `T.AsEnumerableValue()`.
- Added `T.RepeatValue(int)`.
- Added `T.ToJson([JsonSerializerOptions])`.
- Added `string.FromJson([JsonSerializerOptions])`.
- Added `T[].AsReadOnly()`.
- Added `T[].Clear([Range])` and `T[].Clear(int, int)`.
- Added `DateTime.IsLeapYear()`.
- Added `DateTimeOffset.IsLeapYear()`.
- Added `Endianness` enum.
- Added `FileInfo.GetHash<T>()`.
- Added `FileInfo.TryWriteHash<T>(Span<byte>, out int)`.
- Added `IComparable<T>.Clamp(T, T)` - this supersedes `Clamp` defined for hard-coded numeric types. (#24)
- Added `IComparable<T1>.GreaterThan(T2)`. (#22)
- Added `IComparable<T1>.GreaterThanOrEqualTo(T2)`. (#22)
- Added `IComparable<T1>.LessThan(T2)`. (#22)
- Added `IComparable<T1>.LessThanOrEqualTo(T2)`. (#22)
- Added `IComparable<T1>.Max(T)`. (#23)
- Added `IComparable<T1>.Min(T)`. (#23)
- Added `IDictionary<TKey, TValue>.AddOrUpdate()`
- Added `IEnumerable<TSource>.Product()` and `IEnumerable<TSource>.Product<TResult>(Func<TSource>, TResult)` for all built-in
 numeric types, computing the product of all (optionally transformed) elements.
- Added `IList<T>.Fill(T)` and `IList<T>.Fill(T, int, int)`.
- Added `IPAddress.IsIPv4()` and `IPAddress.IsIPv6()`.
- Added `IReadOnlyList<byte>.Pack8Bit()`.
- Added `IReadOnlyList<byte>.Pack16Bit()`.
- Added `IReadOnlyList<byte>.Pack32Bit()`.
- Added `IReadOnlyList<byte>.Pack64Bit()`.
- Added `MemberInfo.HasCustomAttribute<T>()` and `MemberInfo.HasCustomAttribute(Type)`.
- Added `defaultValue` overload for `MemberInfo.SelectFromCustomAttribute<TAttr, TReturn>()`.
- Added `Random.Next<T>()` (returns a random field from a specified enum type).
- Added `Random.NextByte([byte[, byte]])`.
- Added `Random.NextColorArgb()`, returning a random color in RGB space, including random alpha.
- Added `Random.NextColorRgb()`, returning a random color in RGB space with alpha 255.
- Added `Random.NextDouble(double[, double])`.
- Added `Random.NextInt16([short[, short]])`.
- Added `Random.NextSingle(float[, float])`. (#34)
- Added `Random.NextUnitVector2()`.
- Added `Random.NextUnitVector3()`.
- Added `Random.NextRotation()`.
- Added `Rune.Repeat(int)`.
- Added `byte.IsEven()`.
- Added `byte.IsOdd()`.
- Added `byte.IsPrime()`.
- Added `byte.UnpackBits()`.
- Added `byte.RangeTo(byte)`, `byte.RangeTo(short)`, `byte.RangeTo(int)`, and `byte.RangeTo(long)`.
- Added `int.Mod(int)`.
- Added `int.RangeTo(int)`, and `int.RangeTo(long)`.
- Added `int.UnpackBits()`.
- Added `long.Mod(long)`.
- Added `long.RangeTo(long)`.
- Added `long.UnpackBits()`.
- Added `sbyte.IsEven()`.
- Added `sbyte.IsOdd()`.
- Added `sbyte.IsPrime()`.
- Added `sbyte.Mod(sbyte)`.
- Added `short.IsEven()`.
- Added `short.IsOdd()`.
- Added `short.Mod(short)`.
- Added `short.RangeTo(short)`, `short.RangeTo(int)`, and `short.RangeTo(long)`.
- Added `short.UnpackBits()`.
- Added `string.IsPalindrome()`.
- Added `Stream.GetHash<T>()`.
- Added `Stream.TryWriteHash<T>(Span<byte>, out int)`.
- Added `Stream.ReadInt16([Endian])`.
- Added `Stream.ReadInt32([Endian])`.
- Added `Stream.ReadInt64([Endian])`.
- Added `Stream.ReadUInt16([Endian])`.
- Added `Stream.ReadUInt32([Endian])`.
- Added `Stream.ReadUInt64([Endian])`.
- Added `Stream.Write(short, [Endian])`.
- Added `Stream.Write(int, [Endian])`.
- Added `Stream.Write(long, [Endian])`.
- Added `Stream.Write(ushort, [Endian])`.
- Added `Stream.Write(uint, [Endian])`.
- Added `Stream.Write(ulong, [Endian])`.
- Added `TimeSpan.Ago()`.
- Added `TimeSpan.FromNow()`.
- Added `TimeSpanParser.TryParse` which supersedes `TimeSpanParser.Parse`.
- Added `Sqrt()` and `ComplexSqrt()` for all built-in decimal types.
- Added `All()` and `Any()` for `Span<T>` and `ReadOnlySpan<T>`, mimicking the corresponding methods in `System.Linq`.
- Added `Sign()` for built-in numeric types. For unsigned types, this never returns -1.
- Added `Type.Implements<T>()` and `Type.Implements(Type)`. (#25)
- Added `Type.Inherits<T>()` and `Type.Inherits(Type)`. (#25)
- Added `DigitalRoot` function for built-in integer types.
- Added `Factorial` function for built-in integer types.
- Added `HostToNetworkOrder` and `NetworkToHostOrder` for `short`, `int`, and `long`.
- Added `IsLeapYear` function for `DateTime` and `DateTimeOffset`, as well as built-in numeric types.
- Added `MultiplicativePersistence` function for built-in integer types.
- Added `RotateLeft` and `RotateRight` for built-in integer types.
- Added trigonometric functions for built-in numeric types,
 including `Acos()`, `Asin()`, `Atan()`, `Atan2()`, `Cos()`, `Sin()`, `Tan()` (#49)
- Added time-related extension methods for built-in numeric types,
 including `Milliseconds()`, `Seconds()`, `Minutes()`, `Hours()`, `Days()`, and `Weeks()`. `Ticks()` is also available, but only
 for integers; not floating point.
- Added `StringBuilderReader` (inheriting `TextReader`) which allows reading from a `StringBuilder` without consuming the
 underlying string.
- Added extension methods for `System.Decimal`.

### Changed

- Updated to .NET 6. (#45)
- Methods defined to accept `byte[]` have been changed accept `IReadOnlyList<byte>`.
- Extension methods are now defined in appropriate child namespaces to reduce the risk of name collisions. (#7)
- `char[].Random(int)`, `char[].Random(int, int)`, `IEnumerable<char>.Random(int)`, and `IEnumerable<char>.Random(int, int)` have
 been redefined as `Random.NextString(IReadOnlyList<char>, int)`.
- `IComparable<T>.Between(T, T)` has been redefined as `IComparable<T1>.Between(T2, T3, [InclusiveOptions])` to allow comparison
 of disparate yet comparable types, and also offers inclusivity options.
- `DateTime` extensions now wrap `DateTimeOffset` extensions.
- `DateTime.ToUnixTimestamp([bool])` has been redefined as `DateTime.ToUnixTimeMilliseconds()` and `DateTime.ToUnixTimeSeconds()`.
- `Dictionary<T1, T2>.ToGetParameters()`, `IDictionary<T1, T2>.ToGetParameters()`,
 and `IReadOnlyDictionary<T1, T2>.ToGetParameters()`, has been redefined as `IEnumerable<KeyValuePair<T1, T2>>.ToGetParameters()`.
- `Dictionary<T1, T2>.ToConnectionString()`, `IDictionary<T1, T2>.ToConnectionString()`,
 and `IReadOnlyDictionary<T1, T2>.ToConnectionString()`, has been redefined
 as `IEnumerable<KeyValuePair<T1, T2>>.ToConnectionString()`.
- `IList<T>.OneOf([Random])` and `IEnumerable<T>.OneOf([Random])` have been redefined as `Random.NextFrom<T>(IEnumerable<T>)` to
 fall in line with the naming convention of `System.Random`. (#21)
- `IList<T>.Shuffle([Random])` now uses a Fisher-Yates shuffle implementation.
- `IList<T>.Shuffle([Random])` has been repurposed to shuffle the list in place, rather than returning a new enumerable.
   - `IEnumerable<T>.Shuffle([Random])` has been renamed to `IEnumerable<T>.Shuffled([Random])` to avoid confusion
     with `IList<T>.Shuffle([Random])`.
- `Random.CoinToss()` has been redefined as `Random.NextBoolean()` to fall in line with the naming convention of `System.Random`.
- `Random.OneOf<T>(T[])` and `Random.OneOf<T>(IList<T>)` have been redefined as `Random.NextFrom<T>(IEnumerable<T>)` to fall in
 line with the naming convention of `System.Random`.
- `Enum.Next([bool])` and `Enum.Previous([bool])` have been redefined.
 as `Enum.Next()`, `Enum.Previous()`, `Enum.NextUnchecked()`, `Enum.PreviousUnchecked()`. The `Unchecked` variants of these
 methods do not perform index validation, and will throw `IndexOutOfRangeException` when attempting to access an invalid index.
 The checked variants will perform a modulo to wrap the index.
- Seperated `string.WithAlternative(string, [bool])` to `string.WithEmptyAlternative(string)`
 and `string.WithWhiteSpaceAlternative(string)`.
- `string.AsNullIfEmpty()` and `string.AsNullIfWhiteSpace()` now accept a nullable `string`.
- `IEnumerable<byte>.GetString([Encoding])` has been renamed to `IReadOnlyList<byte>.ToString` and its `Encoding` parameter has
 been made non-optional.
- Fixed a bug where `IEnumerable<KeyValuePair<K,V>>.ToConnectionString()` would not sanitize types with custom `ToString()`
 implementation. (#20)
 Renamed `string.Random(int[, Random])` to `string.Randomize(int[, Random])`.
- Redefined `char[].Random(int)`, `char[].Random(int, Random)`, `IEnumerable<char>.Random(int)`,
 and `IEnumerable<char>.Random(int, Random)`, as `Random.NextString(IReadOnlyList<char>, int)`.
- Improved performance for:
   - `string.IsLower()`
   - `string.IsUpper()`
   - `string.Reverse()`
   - `TimeSpanParser`

### Removed

- Indefinitely suspended Unity support, until such a time that Unity can be updated to a newer version of .NET.
 See: https://forum.unity.com/threads/unity-future-net-development-status.1092205/
- Removed `bool.And(bool)`.
- Removed `bool.NAnd(bool)`.
- Removed `bool.NOr(bool)`.
- Removed `bool.Not(bool)`.
- Removed `bool.Or(bool)`.
- Removed `bool.ToByte()`.
- Removed `bool.ToInt16()`.
- Removed `bool.ToInt64()`.
- Removed `bool.XNOr()`.
- Removed `bool.XOr()`.
- Removed `IConvertible.To<T>([IFormatProvider])`. (#13)
- Removed `IConvertible.ToOrDefault<T>([IFormatProvider])`. (#13)
- Removed `IConvertible.ToOrDefault<T>(out T, [IFormatProvider])`. (#13)
- Removed `IConvertible.ToOrNull<T>([IFormatProvider])`. (#13)
- Removed `IConvertible.ToOrNull<T>(out T, [IFormatProvider])`. (#13)
- Removed `IConvertible.ToOrOther<T>(T, [IFormatProvider])`. (#13)
- Removed `IConvertible.ToOrOther<T>(out T, T, [IFormatProvider])`. (#13)
- Removed `IEnumerable<T>.Split(int)` - this functionality is now provided by .NET in the form of the `Chunk` method.
 See: https://docs.microsoft.com/en-us/dotnet/api/system.linq.enumerable.chunk?view=net-6.0.
- Removed `MemberInfo.GetDefaultValue()` (use `SelectFromCustomAttribute()` instead).
- Removed `MemberInfo.GetDescription()` (use `SelectFromCustomAttribute()` instead).
- Removed `int.ToBoolean()`.
- Removed `long.ToBoolean()`.
- Removed `short.ToBoolean()`.
- Removed `uint.ToBoolean()`.
- Removed `ushort.ToBoolean()`.
- Removed `ulong.ToBoolean()`.
- Removed `WaitHandle.WaitOneAsync()`. For suspensions of execution during asynchronous operations, favour `TaskCompletionSource`
 or `TaskCompletionSource<T>`.
 See: https://docs.microsoft.com/en-us/dotnet/api/system.threading.tasks.taskcompletionsource?view=net-6.0
 and https://docs.microsoft.com/en-us/dotnet/api/system.threading.tasks.taskcompletionsource-1?view=net-6.0

## [2.6.0] - 2020-10-20

### Added

- Add `string.AsNullIfEmpty()`.
   - Returns the current string, or `null` if the current string is null or empty.
- Add `string.AsNullIfWhiteSpace()`.
   - Returns the current string, or `null` if the current string is null, empty, or consists of only whitespace.
- Add `string.Reverse()`.
   - Reverses the current string.
- Add `string.WithAlternative()`.
   - Returns the current string, or an alternative value if the current string is null or empty, or optionally if the current
     string consists of only whitespace.

### Changed

- n/a

### Removed

- n/a

## [2.5.0] - 2020-07-15

### Added

- `WaitHandle.WaitOneAsync()`.
   - Wraps `WaitHandle.WaitOne` as a `Task`.
- Add support for Unity 2019.4.3f1.
   - Add `GameObject.LookAt(GameObject)`.
       - Rotates the Transform on the current GameObject so that it faces the Transform on another GameObject.
   - Add `GameObject.LookAt(Transform)`.
       - Rotates the Transform on the current GameObject so that it faces another transform.
   - Add `Transform.LookAt(GameObject)`
       - Rotates the current Transform so that it faces the Transform on another GameObject.
   - Add `Vector3.Round([float])`.
       - Returns a rounded Vector3 by calling `float.Round()` on each component.
   - Add `Vector3.WithX(float)`.
       - Returns a Vector3 with a new X component value.
   - Add `Vector3.WithY(float)`.
       - Returns a Vector3 with a new Y component value.
   - Add `Vector3.WithZ(float)`.
       - Returns a Vector3 with a new Z component value.
   - Add `Vector3.WithXY(float, float)`.
       - Returns a Vector3 with new X and Y component values.
   - Add `Vector3.WithXZ(float, float)`.
       - Returns a Vector3 with new X and Z component values.
   - Add `Vector3.WithYZ(float, float)`.
       - Returns a Vector3 with new Y and Z component values.
   - Add `BetterBehavior` (experimental wrapper over `MonoBehaviour`).

### Changed

- n/a

### Removed

- n/a

## [2.2.0] - 2020-04-21

### Added

- Add `string.ChangeEncoding(Encoding, Encoding)`.
   - Converts this string from one encoding to another.
- Add `string.IsLower()`.
   - Determines if all alpha characters in this string are considered lowercase.
- Add `string.IsUpper()`.
   - Determines if all alpha characters in this string are considered uppercase.

- Various extension methods with regards to reflection:
   - `GetDefaultValue` and `GetDefaultValue<T>` - gets the value stored in the member's `DefaultValue` attribute.
   - `GetDescription`- gets the value stored in the member's `Description` attribute.
   - `SelectFromCustomAttribute<T1, T2>` - Internally calls `GetCustomAttribute<T1>` and passes it to a `Func<T1, T2>` so that
     specific members may be selected.

### Changed

- n/a

### Removed

- n/a

## [2.1.0] - 2020-04-18

### Added

- Add `bool bool.And(bool)`.
   - Performs logical AND.
- Add `bool bool.Or(bool)`.
   - Performs logical OR.
- Add `bool bool.Not(bool)`.
   - Performs logical NOT.
- Add `bool bool.XOr(bool)`.
   - Performs Logical XOR.
- Add `bool bool.NAnd(bool)`.
   - Performs logical NAND.
- Add `bool bool.NOr(bool)`.
   - Performs logical NOR.
- Add `bool bool.XNOr(bool)`.
   - Performs logical XNOR.
- Add `byte bool.ToByte()`.
   - 1 if `true`, 0 otherwise.
- Add `short bool.ToInt16()`.
   - 1 if `true`, 0 otherwise.
- Add `long bool.ToInt64()`.
   - 1 if `true`, 0 otherwise.

### Changed

- n/a

### Removed

- n/a

## [2.0.0] - 2020-04-18

### Added

- Add `IEnumerable<T>.Split(int)`.
   - Performs the same operation as the previously defined `IEnumerable<byte>.Chunkify(int)`, except now accepts any type `T`.

### Changed

- Fix `DateTime.Last(DayOfWeek)` implementation.
   - Now returns the correct date/time for a given day of the week.

### Removed

- Remove `IEnumerable<byte>.Chunkify(int)`.
   - Replaced by a method of the same behaviour `IEnumerable<T>.Split(int)`.

## Earlier versions

Earlier versions of this package are undocumented and unlisted from package results.

[unreleased]: https://github.com/oliverbooth/X10D/compare/v3.1.0...develop
[3.1.0]: https://github.com/oliverbooth/X10D/releases/tag/v3.1.0
[3.0.0]: https://github.com/oliverbooth/X10D/releases/tag/v3.0.0
[2.6.0]: https://github.com/oliverbooth/X10D/releases/tag/2.6.0
[2.5.0]: https://github.com/oliverbooth/X10D/releases/tag/2.5.0
[2.2.0]: https://github.com/oliverbooth/X10D/releases/tag/2.2.0
[2.1.0]: https://github.com/oliverbooth/X10D/releases/tag/2.1.0
[2.0.0]: https://github.com/oliverbooth/X10D/releases/tag/2.0.0