SadConsole.Host.MonoGame
10.4.1-debug
See the version list below for details.
dotnet add package SadConsole.Host.MonoGame --version 10.4.1-debug
NuGet\Install-Package SadConsole.Host.MonoGame -Version 10.4.1-debug
<PackageReference Include="SadConsole.Host.MonoGame" Version="10.4.1-debug" />
<PackageVersion Include="SadConsole.Host.MonoGame" Version="10.4.1-debug" />
<PackageReference Include="SadConsole.Host.MonoGame" />
paket add SadConsole.Host.MonoGame --version 10.4.1-debug
#r "nuget: SadConsole.Host.MonoGame, 10.4.1-debug"
#:package SadConsole.Host.MonoGame@10.4.1-debug
#addin nuget:?package=SadConsole.Host.MonoGame&version=10.4.1-debug&prerelease
#tool nuget:?package=SadConsole.Host.MonoGame&version=10.4.1-debug&prerelease

SadConsole is a C#-based .NET cross-platform terminal, ascii, console, game engine. It simulates these types of programs and with it you can make ascii-styled games for modern platforms. At its heart, SadConsole is really a giant tile-based game engine. However, its object model is conceptually similar to a traditional console app.
This is the host library for MonoGame. Note, you need to add reference in your project to a MonoGame package.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net6.0 is compatible. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 is compatible. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
-
net6.0
- SadConsole (>= 10.4.1-debug)
-
net7.0
- SadConsole (>= 10.4.1-debug)
-
net8.0
- SadConsole (>= 10.4.1-debug)
NuGet packages (1)
Showing the top 1 NuGet packages that depend on SadConsole.Host.MonoGame:
| Package | Downloads |
|---|---|
|
SadConsole.Debug.MonoGame
A library that adds ImGUI support to the SadConsole MonoGame host. Various debugging options are provided too. |
GitHub repositories (1)
Showing the top 1 popular GitHub repositories that depend on SadConsole.Host.MonoGame:
| Repository | Stars |
|---|---|
|
Thraka/SadConsole
A .NET ascii/ansi console engine written in C# for MonoGame and SFML. Create your own text roguelike (or other) games!
|
| Version | Downloads | Last Updated |
|---|---|---|
| 10.8.0 | 213 | 1/19/2026 |
| 10.8.0-debug | 90 | 1/19/2026 |
| 10.7.0 | 406 | 11/15/2025 |
| 10.7.0-debug | 148 | 11/15/2025 |
| 10.6.0 | 1,147 | 8/9/2025 |
| 10.6.0-debug | 166 | 8/9/2025 |
| 10.5.0 | 2,260 | 12/7/2024 |
| 10.5.0-debug | 155 | 12/7/2024 |
| 10.4.1 | 1,306 | 6/13/2024 |
| 10.4.1-debug | 165 | 6/13/2024 |
| 10.4.0 | 637 | 3/31/2024 |
| 10.4.0-debug | 166 | 3/31/2024 |
| 10.0.3 | 522 | 3/14/2024 |
| 10.0.3-debug | 201 | 3/14/2024 |
| 10.0.0 | 1,335 | 10/29/2023 |
| 10.0.0-debug | 204 | 10/29/2023 |
| 10.0.0-beta3-debug | 273 | 10/14/2023 |
| 10.0.0-beta3 | 242 | 10/14/2023 |
| 10.0.0-beta2-debug | 222 | 10/11/2023 |
| 10.0.0-beta2 | 205 | 10/11/2023 |
| 10.0.0-beta1-debug | 249 | 10/11/2023 |
| 10.0.0-beta1 | 265 | 10/11/2023 |
| 10.0.0-alpha4-debug | 372 | 8/26/2023 |
| 10.0.0-alpha4 | 278 | 8/26/2023 |
| 10.0.0-alpha3-debug | 256 | 8/26/2023 |
| 10.0.0-alpha3 | 237 | 8/26/2023 |
| 10.0.0-alpha2-debug | 366 | 6/18/2023 |
| 10.0.0-alpha2 | 265 | 6/18/2023 |
| 10.0.0-alpha1-debug | 443 | 6/4/2023 |
| 9.2.2 | 3,038 | 1/22/2022 |
| 9.2.2-debug | 409 | 1/22/2022 |
| 9.2.1 | 635 | 1/5/2022 |
| 9.2.0 | 1,241 | 12/31/2021 |
| 9.2.0-debug | 347 | 12/31/2021 |
| 9.1.1 | 1,998 | 8/7/2021 |
| 9.1.1-debug | 487 | 8/7/2021 |
| 9.1.0 | 697 | 7/6/2021 |
| 9.1.0-debug | 442 | 7/6/2021 |
| 9.0.1 | 853 | 6/6/2021 |
| 9.0.1-debug | 509 | 6/6/2021 |
| 9.0.0 | 809 | 6/6/2021 |
| 9.0.0-debug | 542 | 6/6/2021 |
| 9.0.0-beta4 | 493 | 1/15/2021 |
| 9.0.0-beta3 | 514 | 12/19/2020 |
| 9.0.0-beta2 | 523 | 10/9/2020 |
| 9.0.0-beta1 | 585 | 8/1/2020 |
| 9.0.0-alpha9 | 634 | 7/25/2020 |
| 9.0.0-alpha8 | 530 | 7/13/2020 |
| 9.0.0-alpha7 | 545 | 7/11/2020 |
| 9.0.0-alpha6 | 657 | 5/28/2020 |
| 9.0.0-alpha5 | 603 | 5/26/2020 |
| 9.0.0-alpha3 | 586 | 5/1/2020 |
| 9.0.0-alpha2 | 609 | 1/28/2020 |
| 9.0.0-alpha1 | 726 | 1/26/2020 |
- Cursor rendering has changed to draw on the hosting surface. Previously it was rendered on top as an entire separate process.
- Change host to be a lot more friendly towards running from an existing MonoGame Game instead of SadConsole's game.