SadConsole.Host.MonoGame
10.6.0
dotnet add package SadConsole.Host.MonoGame --version 10.6.0
NuGet\Install-Package SadConsole.Host.MonoGame -Version 10.6.0
<PackageReference Include="SadConsole.Host.MonoGame" Version="10.6.0" />
<PackageVersion Include="SadConsole.Host.MonoGame" Version="10.6.0" />
<PackageReference Include="SadConsole.Host.MonoGame" />
paket add SadConsole.Host.MonoGame --version 10.6.0
#r "nuget: SadConsole.Host.MonoGame, 10.6.0"
#:package SadConsole.Host.MonoGame@10.6.0
#addin nuget:?package=SadConsole.Host.MonoGame&version=10.6.0
#tool nuget:?package=SadConsole.Host.MonoGame&version=10.6.0
SadConsole is a C#-based .NET cross-platform terminal, ascii, console, game engine. It simulates these types of programs and with it you can make ascii-styled games for modern platforms. At its heart, SadConsole is really a giant tile-based game engine. However, its object model is conceptually similar to a traditional console app.
This is the host library for MonoGame. Note, you need to add reference in your project to a MonoGame package.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 is compatible. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
-
net8.0
- SadConsole (>= 10.6.0)
-
net9.0
- SadConsole (>= 10.6.0)
NuGet packages (1)
Showing the top 1 NuGet packages that depend on SadConsole.Host.MonoGame:
Package | Downloads |
---|---|
SadConsole.Debug.MonoGame
A library that adds ImGUI support to the SadConsole MonoGame host. Various debugging options are provided too. |
GitHub repositories (1)
Showing the top 1 popular GitHub repositories that depend on SadConsole.Host.MonoGame:
Repository | Stars |
---|---|
Thraka/SadConsole
A .NET ascii/ansi console engine written in C# for MonoGame and SFML. Create your own text roguelike (or other) games!
|
Version | Downloads | Last Updated |
---|---|---|
10.6.0 | 35 | 8/9/2025 |
10.6.0-debug | 31 | 8/9/2025 |
10.5.0 | 1,612 | 12/7/2024 |
10.5.0-debug | 102 | 12/7/2024 |
10.4.1 | 1,192 | 6/13/2024 |
10.4.1-debug | 112 | 6/13/2024 |
10.4.0 | 503 | 3/31/2024 |
10.4.0-debug | 117 | 3/31/2024 |
10.0.3 | 321 | 3/14/2024 |
10.0.3-debug | 130 | 3/14/2024 |
10.0.0 | 1,256 | 10/29/2023 |
10.0.0-debug | 155 | 10/29/2023 |
10.0.0-beta3-debug | 210 | 10/14/2023 |
10.0.0-beta3 | 168 | 10/14/2023 |
10.0.0-beta2-debug | 171 | 10/11/2023 |
10.0.0-beta2 | 159 | 10/11/2023 |
10.0.0-beta1-debug | 180 | 10/11/2023 |
10.0.0-beta1 | 197 | 10/11/2023 |
10.0.0-alpha4-debug | 302 | 8/26/2023 |
10.0.0-alpha4 | 228 | 8/26/2023 |
10.0.0-alpha3-debug | 200 | 8/26/2023 |
10.0.0-alpha3 | 171 | 8/26/2023 |
10.0.0-alpha2-debug | 282 | 6/18/2023 |
10.0.0-alpha2 | 196 | 6/18/2023 |
10.0.0-alpha1-debug | 305 | 6/4/2023 |
9.2.2 | 2,917 | 1/22/2022 |
9.2.2-debug | 302 | 1/22/2022 |
9.2.1 | 533 | 1/5/2022 |
9.2.0 | 1,131 | 12/31/2021 |
9.2.0-debug | 260 | 12/31/2021 |
9.1.1 | 1,886 | 8/7/2021 |
9.1.1-debug | 394 | 8/7/2021 |
9.1.0 | 605 | 7/6/2021 |
9.1.0-debug | 334 | 7/6/2021 |
9.0.1 | 736 | 6/6/2021 |
9.0.1-debug | 424 | 6/6/2021 |
9.0.0 | 711 | 6/6/2021 |
9.0.0-debug | 436 | 6/6/2021 |
9.0.0-beta4 | 387 | 1/15/2021 |
9.0.0-beta3 | 409 | 12/19/2020 |
9.0.0-beta2 | 402 | 10/9/2020 |
9.0.0-beta1 | 468 | 8/1/2020 |
9.0.0-alpha9 | 534 | 7/25/2020 |
9.0.0-alpha8 | 425 | 7/13/2020 |
9.0.0-alpha7 | 419 | 7/11/2020 |
9.0.0-alpha6 | 542 | 5/28/2020 |
9.0.0-alpha5 | 472 | 5/26/2020 |
9.0.0-alpha3 | 461 | 5/1/2020 |
9.0.0-alpha2 | 482 | 1/28/2020 |
9.0.0-alpha1 | 615 | 1/26/2020 |
Use `TitleContainer` for serialization. This was previously removed for some reason. Configurable through the `UseTitleContainer` configuration builder option.