SadConsole.Host.MonoGame
10.4.1
dotnet add package SadConsole.Host.MonoGame --version 10.4.1
NuGet\Install-Package SadConsole.Host.MonoGame -Version 10.4.1
<PackageReference Include="SadConsole.Host.MonoGame" Version="10.4.1" />
paket add SadConsole.Host.MonoGame --version 10.4.1
#r "nuget: SadConsole.Host.MonoGame, 10.4.1"
// Install SadConsole.Host.MonoGame as a Cake Addin #addin nuget:?package=SadConsole.Host.MonoGame&version=10.4.1 // Install SadConsole.Host.MonoGame as a Cake Tool #tool nuget:?package=SadConsole.Host.MonoGame&version=10.4.1
SadConsole is a C#-based .NET cross-platform terminal, ascii, console, game engine. It simulates these types of programs and with it you can make ascii-styled games for modern platforms. At its heart, SadConsole is really a giant tile-based game engine. However, its object model is conceptually similar to a traditional console app.
This is the host library for MonoGame. Note, you need to add reference in your project to a MonoGame package.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net6.0 is compatible. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 is compatible. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
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net6.0
- SadConsole (>= 10.4.1)
-
net7.0
- SadConsole (>= 10.4.1)
-
net8.0
- SadConsole (>= 10.4.1)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories (1)
Showing the top 1 popular GitHub repositories that depend on SadConsole.Host.MonoGame:
Repository | Stars |
---|---|
Thraka/SadConsole
A .NET ascii/ansi console engine written in C# for MonoGame and XNA. Create your own text roguelike (or other) games!
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Version | Downloads | Last updated |
---|---|---|
10.4.1 | 878 | 6/13/2024 |
10.4.1-debug | 80 | 6/13/2024 |
10.4.0 | 423 | 3/31/2024 |
10.4.0-debug | 86 | 3/31/2024 |
10.0.3 | 241 | 3/14/2024 |
10.0.3-debug | 94 | 3/14/2024 |
10.0.0 | 1,187 | 10/29/2023 |
10.0.0-debug | 133 | 10/29/2023 |
10.0.0-beta3-debug | 180 | 10/14/2023 |
10.0.0-beta3 | 139 | 10/14/2023 |
10.0.0-beta2-debug | 146 | 10/11/2023 |
10.0.0-beta2 | 132 | 10/11/2023 |
10.0.0-beta1-debug | 146 | 10/11/2023 |
10.0.0-beta1 | 164 | 10/11/2023 |
10.0.0-alpha4-debug | 262 | 8/26/2023 |
10.0.0-alpha4 | 189 | 8/26/2023 |
10.0.0-alpha3-debug | 163 | 8/26/2023 |
10.0.0-alpha3 | 137 | 8/26/2023 |
10.0.0-alpha2-debug | 236 | 6/18/2023 |
10.0.0-alpha2 | 153 | 6/18/2023 |
10.0.0-alpha1-debug | 251 | 6/4/2023 |
9.2.2 | 2,735 | 1/22/2022 |
9.2.2-debug | 224 | 1/22/2022 |
9.2.1 | 454 | 1/5/2022 |
9.2.0 | 1,045 | 12/31/2021 |
9.2.0-debug | 190 | 12/31/2021 |
9.1.1 | 1,788 | 8/7/2021 |
9.1.1-debug | 321 | 8/7/2021 |
9.1.0 | 527 | 7/6/2021 |
9.1.0-debug | 258 | 7/6/2021 |
9.0.1 | 653 | 6/6/2021 |
9.0.1-debug | 357 | 6/6/2021 |
9.0.0 | 623 | 6/6/2021 |
9.0.0-debug | 364 | 6/6/2021 |
9.0.0-beta4 | 307 | 1/15/2021 |
9.0.0-beta3 | 327 | 12/19/2020 |
9.0.0-beta2 | 315 | 10/9/2020 |
9.0.0-beta1 | 388 | 8/1/2020 |
9.0.0-alpha9 | 454 | 7/25/2020 |
9.0.0-alpha8 | 341 | 7/13/2020 |
9.0.0-alpha7 | 326 | 7/11/2020 |
9.0.0-alpha6 | 450 | 5/28/2020 |
9.0.0-alpha5 | 374 | 5/26/2020 |
9.0.0-alpha3 | 372 | 5/1/2020 |
9.0.0-alpha2 | 392 | 1/28/2020 |
9.0.0-alpha1 | 527 | 1/26/2020 |
- Cursor rendering has changed to draw on the hosting surface. Previously it was rendered on top as an entire separate process.
- Change host to be a lot more friendly towards running from an existing MonoGame Game instead of SadConsole's game.