SadConsole.Host.MonoGame
10.5.0
dotnet add package SadConsole.Host.MonoGame --version 10.5.0
NuGet\Install-Package SadConsole.Host.MonoGame -Version 10.5.0
<PackageReference Include="SadConsole.Host.MonoGame" Version="10.5.0" />
paket add SadConsole.Host.MonoGame --version 10.5.0
#r "nuget: SadConsole.Host.MonoGame, 10.5.0"
// Install SadConsole.Host.MonoGame as a Cake Addin #addin nuget:?package=SadConsole.Host.MonoGame&version=10.5.0 // Install SadConsole.Host.MonoGame as a Cake Tool #tool nuget:?package=SadConsole.Host.MonoGame&version=10.5.0
SadConsole is a C#-based .NET cross-platform terminal, ascii, console, game engine. It simulates these types of programs and with it you can make ascii-styled games for modern platforms. At its heart, SadConsole is really a giant tile-based game engine. However, its object model is conceptually similar to a traditional console app.
This is the host library for MonoGame. Note, you need to add reference in your project to a MonoGame package.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net6.0 is compatible. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 is compatible. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 is compatible. |
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net6.0
- SadConsole (>= 10.5.0)
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net7.0
- SadConsole (>= 10.5.0)
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net8.0
- SadConsole (>= 10.5.0)
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net9.0
- SadConsole (>= 10.5.0)
NuGet packages (1)
Showing the top 1 NuGet packages that depend on SadConsole.Host.MonoGame:
Package | Downloads |
---|---|
SadConsole.Debug.MonoGame
A library that adds ImGUI support to the SadConsole MonoGame host. Various debugging options are provided too. |
GitHub repositories (1)
Showing the top 1 popular GitHub repositories that depend on SadConsole.Host.MonoGame:
Repository | Stars |
---|---|
Thraka/SadConsole
A .NET ascii/ansi console engine written in C# for MonoGame and XNA. Create your own text roguelike (or other) games!
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Version | Downloads | Last updated |
---|---|---|
10.5.0 | 260 | 12/7/2024 |
10.5.0-debug | 61 | 12/7/2024 |
10.4.1 | 1,022 | 6/13/2024 |
10.4.1-debug | 85 | 6/13/2024 |
10.4.0 | 435 | 3/31/2024 |
10.4.0-debug | 92 | 3/31/2024 |
10.0.3 | 259 | 3/14/2024 |
10.0.3-debug | 98 | 3/14/2024 |
10.0.0 | 1,200 | 10/29/2023 |
10.0.0-debug | 137 | 10/29/2023 |
10.0.0-beta3-debug | 184 | 10/14/2023 |
10.0.0-beta3 | 143 | 10/14/2023 |
10.0.0-beta2-debug | 150 | 10/11/2023 |
10.0.0-beta2 | 136 | 10/11/2023 |
10.0.0-beta1-debug | 150 | 10/11/2023 |
10.0.0-beta1 | 171 | 10/11/2023 |
10.0.0-alpha4-debug | 266 | 8/26/2023 |
10.0.0-alpha4 | 193 | 8/26/2023 |
10.0.0-alpha3-debug | 166 | 8/26/2023 |
10.0.0-alpha3 | 139 | 8/26/2023 |
10.0.0-alpha2-debug | 239 | 6/18/2023 |
10.0.0-alpha2 | 157 | 6/18/2023 |
10.0.0-alpha1-debug | 256 | 6/4/2023 |
9.2.2 | 2,750 | 1/22/2022 |
9.2.2-debug | 226 | 1/22/2022 |
9.2.1 | 458 | 1/5/2022 |
9.2.0 | 1,052 | 12/31/2021 |
9.2.0-debug | 192 | 12/31/2021 |
9.1.1 | 1,792 | 8/7/2021 |
9.1.1-debug | 323 | 8/7/2021 |
9.1.0 | 531 | 7/6/2021 |
9.1.0-debug | 260 | 7/6/2021 |
9.0.1 | 658 | 6/6/2021 |
9.0.1-debug | 360 | 6/6/2021 |
9.0.0 | 627 | 6/6/2021 |
9.0.0-debug | 366 | 6/6/2021 |
9.0.0-beta4 | 309 | 1/15/2021 |
9.0.0-beta3 | 329 | 12/19/2020 |
9.0.0-beta2 | 317 | 10/9/2020 |
9.0.0-beta1 | 390 | 8/1/2020 |
9.0.0-alpha9 | 456 | 7/25/2020 |
9.0.0-alpha8 | 343 | 7/13/2020 |
9.0.0-alpha7 | 328 | 7/11/2020 |
9.0.0-alpha6 | 455 | 5/28/2020 |
9.0.0-alpha5 | 376 | 5/26/2020 |
9.0.0-alpha3 | 374 | 5/1/2020 |
9.0.0-alpha2 | 394 | 1/28/2020 |
9.0.0-alpha1 | 529 | 1/26/2020 |
Use `TitleContainer` for serialization. This was previously removed for some reason. Configurable through the `UseTitleContainer` configuration builder option.