RetroSharp.Generation.Intermediate
0.0.329
See the version list below for details.
dotnet add package RetroSharp.Generation.Intermediate --version 0.0.329
NuGet\Install-Package RetroSharp.Generation.Intermediate -Version 0.0.329
<PackageReference Include="RetroSharp.Generation.Intermediate" Version="0.0.329" />
<PackageVersion Include="RetroSharp.Generation.Intermediate" Version="0.0.329" />
<PackageReference Include="RetroSharp.Generation.Intermediate" />
paket add RetroSharp.Generation.Intermediate --version 0.0.329
#r "nuget: RetroSharp.Generation.Intermediate, 0.0.329"
#:package RetroSharp.Generation.Intermediate@0.0.329
#addin nuget:?package=RetroSharp.Generation.Intermediate&version=0.0.329
#tool nuget:?package=RetroSharp.Generation.Intermediate&version=0.0.329
Package Description
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net10.0 is compatible. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
-
net10.0
- RetroSharp.SemanticAnalysis (>= 0.0.329)
NuGet packages (1)
Showing the top 1 NuGet packages that depend on RetroSharp.Generation.Intermediate:
| Package | Downloads |
|---|---|
|
RetroSharp.Z80
Package Description |
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 0.0.338 | 106 | 7/16/2026 |
| 0.0.337 | 105 | 7/16/2026 |
| 0.0.336 | 92 | 7/16/2026 |
| 0.0.335 | 106 | 7/16/2026 |
| 0.0.334 | 98 | 7/16/2026 |
| 0.0.333 | 94 | 7/16/2026 |
| 0.0.332 | 92 | 7/16/2026 |
| 0.0.331 | 100 | 7/16/2026 |
| 0.0.330 | 95 | 7/16/2026 |
| 0.0.329 | 101 | 7/15/2026 |
| 0.0.328 | 103 | 7/15/2026 |
| 0.0.327 | 98 | 7/15/2026 |
| 0.0.326 | 101 | 7/15/2026 |
| 0.0.325 | 104 | 7/15/2026 |
| 0.0.324 | 101 | 7/15/2026 |
| 0.0.323 | 100 | 7/15/2026 |
| 0.0.322 | 100 | 7/14/2026 |
| 0.0.321 | 100 | 7/14/2026 |
| 0.0.320 | 99 | 7/14/2026 |
| 0.0.319 | 101 | 7/14/2026 |
# Changelog 0.0.329
## Changes (initial history)
- AIN-5: build Actor Framework lowering plan (#361) (#370) (`7f2090d`)
- AIN-3: make NES probes consume the runtime ABI (#369) (`5771501`)
- AIN-4: centralize cross-target frontend preparation (#368) (`3cec52c`)
- AIN-2: centralize NES runtime memory ABI (#358) (#367) (`be73c88`)
- AIN-1: centralize Game Boy runtime memory ownership (#357) (#366) (`e7978e4`)
- runner: adopt SMB3 4.4 jump physics (#355) (`7260e70`)
- RPH-GB: restore packed-collision runner cadence (#354) (`e8b3ab3`)
- feat(runner): add one-way platforms (#352) (`74ec827`)
- fix(nes): stabilize nonzero-Y packed horizontal scrolling (#351) (`f38fd3a`)
- fix(nes): keep fixed camera windows inside safe area (#350) (`dbd9e58`)
- feat(samples): add collision-free Tiled horizontal scroll canaries (#348) (`c59b88b`)
- RPH-3.5: restore packed Tiled production cadence (#347) (`53527a4`)
- CSL-3: validate static and source-camera samples (#346) (`1242dee`)
- test(cli): invoke CLI in-process and drop redundant sample builds (#345) (`83622cf`)
- CSL-1: adopt neutral sample identities (#344) (`c8c384d`)
- CSL-2: add functional ROM acceptance contract (#343) (`f3d48bd`)
- fix(gb): restore packed camera cadence (#332) (#334) (`86acea9`)
- RPH-3.3: keep mapper-0 packed cameras out of the NMI reset loop (#333) (`0223d33`)
- RPH-3.2: prove transient NES frame acceptance (#330) (`9188371`)
- RPH-3.2: restore FCEUmm four-screen streaming parity (#329) (`f1010b6`)
- RPH-3.1: initialize NES packed camera deterministically (#328) (`cd66849`)
- RPH-3: restore NES packed collision cadence (#325) (`a735c85`)
- RPH-2: prevent let from narrowing word expressions (#320) (#324) (`68d08b3`)
- RPH-1: restore word-wide runner landing on GB and NES (#319) (#323) (`8150594`)
- LW-3.5: prove joint full stage1 acceptance (#317) (`ddc4c21`)
- LW-3.4: integrate staged four-screen NES streaming (#316) (`60ec1a9`)
- LW-3.3: implement the fixed-bank NES WorldPack reader (#315) (`c123f98`)
- LW-3.2: place NES WorldPacks and select final profile (#314) (`3229edf`)
- LW-3.1: add MMC3/TVROM fixed-runtime foundation (#313) (`ca19eeb`)
- LW-2.5: prove full stage1 on Game Boy (#312) (`3535bc8`)
- docs: sync Large Worlds production status (#311) (`40d2fda`)
- LW-2.4: integrate staged Game Boy camera edges (#310) (`59f1297`)
- LW-2.3: implement fixed-bank Game Boy WorldPack reader (#309) (`55db0ab`)
- LW-2.2: place Game Boy WorldPacks in MBC1 banks (#308) (`f7bfca5`)
- LW-2.1: add fixed-bank MBC1 world-read foundation (#307) (`bc0afbb`)
- docs: link published Large Worlds target waves (#306) (`f3716ae`)
- docs: make Large Worlds waves 2 and 3 executable (#295) (`0c51a3a`)
- LW-1.5: add deterministic world budget diagnostics (#294) (`47ff91d`)
- LW-1.4: compile Tiled worlds into deterministic WorldPack chunks (#293) (`fd3368d`)
- LW-1.3: add the target-neutral WorldPack model (#292) (`7805406`)
- LW-1.2: implement the widened collision-hit contract (#291) (`d040c54`)
- LW-1.1: implement 16-bit world dimensions and camera lowering (#290) (`03fafea`)
- LW-0.3: select NES Large Worlds cartridge profile (#289) (`7e576b5`)
- LW-0.4: define 16-bit world coordinate contract (#288) (`c65c158`)
- LW-0.2: define WorldPack v1 format (#287) (`55f0a06`)
- LW-0.1: freeze full stage1 acceptance baseline (#286) (`ea74c65`)
- docs: link Large Worlds execution issues (#285) (`72ccccf`)
- docs: set up Large Worlds epic (#274) (`f867109`)
- fix(gb): preserve left operand in 16-bit variable-vs-variable comparisons (#273) (`4deced3`)
- fix(nes): refresh attributes when streaming background columns (#272) (`fab65e4`)