RetroSharp.Generation.Intermediate 0.0.326

There is a newer version of this package available.
See the version list below for details.
dotnet add package RetroSharp.Generation.Intermediate --version 0.0.326
                    
NuGet\Install-Package RetroSharp.Generation.Intermediate -Version 0.0.326
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="RetroSharp.Generation.Intermediate" Version="0.0.326" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="RetroSharp.Generation.Intermediate" Version="0.0.326" />
                    
Directory.Packages.props
<PackageReference Include="RetroSharp.Generation.Intermediate" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add RetroSharp.Generation.Intermediate --version 0.0.326
                    
#r "nuget: RetroSharp.Generation.Intermediate, 0.0.326"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package RetroSharp.Generation.Intermediate@0.0.326
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=RetroSharp.Generation.Intermediate&version=0.0.326
                    
Install as a Cake Addin
#tool nuget:?package=RetroSharp.Generation.Intermediate&version=0.0.326
                    
Install as a Cake Tool

Package Description

Product Compatible and additional computed target framework versions.
.NET net10.0 is compatible.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

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0.0.338 106 7/16/2026
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0.0.327 98 7/15/2026
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# Changelog 0.0.326

## Changes (initial history)

- AIN-2: centralize NES runtime memory ABI (#358) (#367) (`be73c88`)
- AIN-1: centralize Game Boy runtime memory ownership (#357) (#366) (`e7978e4`)
- runner: adopt SMB3 4.4 jump physics (#355) (`7260e70`)
- RPH-GB: restore packed-collision runner cadence (#354) (`e8b3ab3`)
- feat(runner): add one-way platforms (#352) (`74ec827`)
- fix(nes): stabilize nonzero-Y packed horizontal scrolling (#351) (`f38fd3a`)
- fix(nes): keep fixed camera windows inside safe area (#350) (`dbd9e58`)
- feat(samples): add collision-free Tiled horizontal scroll canaries (#348) (`c59b88b`)
- RPH-3.5: restore packed Tiled production cadence (#347) (`53527a4`)
- CSL-3: validate static and source-camera samples (#346) (`1242dee`)
- test(cli): invoke CLI in-process and drop redundant sample builds (#345) (`83622cf`)
- CSL-1: adopt neutral sample identities (#344) (`c8c384d`)
- CSL-2: add functional ROM acceptance contract (#343) (`f3d48bd`)
- fix(gb): restore packed camera cadence (#332) (#334) (`86acea9`)
- RPH-3.3: keep mapper-0 packed cameras out of the NMI reset loop (#333) (`0223d33`)
- RPH-3.2: prove transient NES frame acceptance (#330) (`9188371`)
- RPH-3.2: restore FCEUmm four-screen streaming parity (#329) (`f1010b6`)
- RPH-3.1: initialize NES packed camera deterministically (#328) (`cd66849`)
- RPH-3: restore NES packed collision cadence (#325) (`a735c85`)
- RPH-2: prevent let from narrowing word expressions (#320) (#324) (`68d08b3`)
- RPH-1: restore word-wide runner landing on GB and NES (#319) (#323) (`8150594`)
- LW-3.5: prove joint full stage1 acceptance (#317) (`ddc4c21`)
- LW-3.4: integrate staged four-screen NES streaming (#316) (`60ec1a9`)
- LW-3.3: implement the fixed-bank NES WorldPack reader (#315) (`c123f98`)
- LW-3.2: place NES WorldPacks and select final profile (#314) (`3229edf`)
- LW-3.1: add MMC3/TVROM fixed-runtime foundation (#313) (`ca19eeb`)
- LW-2.5: prove full stage1 on Game Boy (#312) (`3535bc8`)
- docs: sync Large Worlds production status (#311) (`40d2fda`)
- LW-2.4: integrate staged Game Boy camera edges (#310) (`59f1297`)
- LW-2.3: implement fixed-bank Game Boy WorldPack reader (#309) (`55db0ab`)
- LW-2.2: place Game Boy WorldPacks in MBC1 banks (#308) (`f7bfca5`)
- LW-2.1: add fixed-bank MBC1 world-read foundation (#307) (`bc0afbb`)
- docs: link published Large Worlds target waves (#306) (`f3716ae`)
- docs: make Large Worlds waves 2 and 3 executable (#295) (`0c51a3a`)
- LW-1.5: add deterministic world budget diagnostics (#294) (`47ff91d`)
- LW-1.4: compile Tiled worlds into deterministic WorldPack chunks (#293) (`fd3368d`)
- LW-1.3: add the target-neutral WorldPack model (#292) (`7805406`)
- LW-1.2: implement the widened collision-hit contract (#291) (`d040c54`)
- LW-1.1: implement 16-bit world dimensions and camera lowering (#290) (`03fafea`)
- LW-0.3: select NES Large Worlds cartridge profile (#289) (`7e576b5`)
- LW-0.4: define 16-bit world coordinate contract (#288) (`c65c158`)
- LW-0.2: define WorldPack v1 format (#287) (`55f0a06`)
- LW-0.1: freeze full stage1 acceptance baseline (#286) (`ea74c65`)
- docs: link Large Worlds execution issues (#285) (`72ccccf`)
- docs: set up Large Worlds epic (#274) (`f867109`)
- fix(gb): preserve left operand in 16-bit variable-vs-variable comparisons (#273) (`4deced3`)
- fix(nes): refresh attributes when streaming background columns (#272) (`fab65e4`)
- fix(runner/nes): shift screen-tall world up one tile row to clear bottom overscan (#271) (`4998e07`)
- fix(runner): respect vertical map bounds via Camera.VerticalScrollMax() intrinsic (#270) (`edbfbfe`)
- fix(runner/nes): restore full jump SFX so the NES jump no longer beeps (#269) (`4b705ed`)