RetroSharp.Core
0.0.357
See the version list below for details.
dotnet add package RetroSharp.Core --version 0.0.357
NuGet\Install-Package RetroSharp.Core -Version 0.0.357
<PackageReference Include="RetroSharp.Core" Version="0.0.357" />
<PackageVersion Include="RetroSharp.Core" Version="0.0.357" />
<PackageReference Include="RetroSharp.Core" />
paket add RetroSharp.Core --version 0.0.357
#r "nuget: RetroSharp.Core, 0.0.357"
#:package RetroSharp.Core@0.0.357
#addin nuget:?package=RetroSharp.Core&version=0.0.357
#tool nuget:?package=RetroSharp.Core&version=0.0.357
Package Description
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net10.0 is compatible. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
-
net10.0
- No dependencies.
NuGet packages (7)
Showing the top 5 NuGet packages that depend on RetroSharp.Core:
| Package | Downloads |
|---|---|
|
RetroSharp.Parser
Package Description |
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RetroSharp.SemanticAnalysis
Package Description |
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RetroSharp.Parser.Model
Package Description |
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RetroSharp.NES
Package Description |
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RetroSharp.GameBoy
Package Description |
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 0.0.377 | 0 | 7/28/2026 |
| 0.0.376 | 0 | 7/28/2026 |
| 0.0.375 | 6 | 7/27/2026 |
| 0.0.374 | 9 | 7/27/2026 |
| 0.0.373 | 37 | 7/27/2026 |
| 0.0.372 | 39 | 7/26/2026 |
| 0.0.371 | 60 | 7/26/2026 |
| 0.0.370 | 47 | 7/26/2026 |
| 0.0.369 | 44 | 7/26/2026 |
| 0.0.368 | 48 | 7/26/2026 |
| 0.0.367 | 39 | 7/26/2026 |
| 0.0.366 | 41 | 7/26/2026 |
| 0.0.365 | 55 | 7/26/2026 |
| 0.0.364 | 50 | 7/26/2026 |
| 0.0.363 | 51 | 7/26/2026 |
| 0.0.362 | 161 | 7/20/2026 |
| 0.0.361 | 158 | 7/20/2026 |
| 0.0.360 | 167 | 7/20/2026 |
| 0.0.359 | 155 | 7/19/2026 |
| 0.0.357 | 157 | 7/19/2026 |
# Changelog 0.0.357
## Changes (initial history)
- NFS-1.2: unify retained OAM emission and cost (#421) (`21c2c47`)
- NFS-1.1: correct NES validation timing (#420) (`a376525`)
- NFS-0: define NES frame scheduling roadmap (#412) (`f60e863`)
- Deepen the NES physical frame scheduler (#411) (`0d8eb37`)
- RPH-5: restore tracked GB runner B-speed cadence (#407) (`f612a7e`)
- GCP-3.2: prove joint GB/NES cadence acceptance (#405) (`599d2af`)
- GCP-3.1: report initial CPU work diagnostics (`117a48b`)
- GCP-2.3: bound NES struct-array addressing (#401) (`7ccfb12`)
- GCP-2.1: record retained OAM phase contract (#400) (`7065ff6`)
- AF-5.10: index wide spawn activation by camera (#398) (`5730cc5`)
- GCP-2.2: bound Game Boy struct-array addressing (#397) (`2baa440`)
- GCP-1.1: emit constant-cost ROM spawn record lookups (#396) (`99c4b2c`)
- GCP-0.2: accept target CPU-work contract (#393) (`efd7153`)
- GCP-0.1: freeze generated-code performance baseline (#392) (`6f5d0f9`)
- docs: link generated code performance issue graph (#391) (`fe7513a`)
- docs: add generated code performance roadmap (#386) (`a705a75`)
- CSL-5: add mixed-load audio acceptance canary (#385) (`0669147`)
- CSL-7: add focused cross-target platformer mechanics rung (#384) (`22b861b`)
- Remove retired Z80 compiler path (#383) (`ba19dc5`)
- CSL-6: gate actor and projectile sprite integrity (#382) (`1fba42e`)
- docs: finalize AI-navigability epic closeout (#381) (`99c048a`)
- AIN-12: Make architecture guardrails rename-safe (#378) (#380) (`a55c530`)
- AIN-11: finish SDK lowering test locality (#377) (#379) (`180277a`)
- AIN-9: freeze AI-navigable architecture acceptance (#376) (`f5ee89d`)
- AIN-10: sweep post-refactor architecture debt (#375) (`2b1494d`)
- AIN-8: deepen NES SDK lowering (#374) (`11853c7`)
- AIN-7: deepen Game Boy SDK lowering (#372) (`9c923e3`)
- AIN-6: partition Actor Framework generation by domain (#371) (`164c085`)
- AIN-5: build Actor Framework lowering plan (#361) (#370) (`7f2090d`)
- AIN-3: make NES probes consume the runtime ABI (#369) (`5771501`)
- AIN-4: centralize cross-target frontend preparation (#368) (`3cec52c`)
- AIN-2: centralize NES runtime memory ABI (#358) (#367) (`be73c88`)
- AIN-1: centralize Game Boy runtime memory ownership (#357) (#366) (`e7978e4`)
- runner: adopt SMB3 4.4 jump physics (#355) (`7260e70`)
- RPH-GB: restore packed-collision runner cadence (#354) (`e8b3ab3`)
- feat(runner): add one-way platforms (#352) (`74ec827`)
- fix(nes): stabilize nonzero-Y packed horizontal scrolling (#351) (`f38fd3a`)
- fix(nes): keep fixed camera windows inside safe area (#350) (`dbd9e58`)
- feat(samples): add collision-free Tiled horizontal scroll canaries (#348) (`c59b88b`)
- RPH-3.5: restore packed Tiled production cadence (#347) (`53527a4`)
- CSL-3: validate static and source-camera samples (#346) (`1242dee`)
- test(cli): invoke CLI in-process and drop redundant sample builds (#345) (`83622cf`)
- CSL-1: adopt neutral sample identities (#344) (`c8c384d`)
- CSL-2: add functional ROM acceptance contract (#343) (`f3d48bd`)
- fix(gb): restore packed camera cadence (#332) (#334) (`86acea9`)
- RPH-3.3: keep mapper-0 packed cameras out of the NMI reset loop (#333) (`0223d33`)
- RPH-3.2: prove transient NES frame acceptance (#330) (`9188371`)
- RPH-3.2: restore FCEUmm four-screen streaming parity (#329) (`f1010b6`)
- RPH-3.1: initialize NES packed camera deterministically (#328) (`cd66849`)
- RPH-3: restore NES packed collision cadence (#325) (`a735c85`)