RetroSharp.Core 0.0.357

There is a newer version of this package available.
See the version list below for details.
dotnet add package RetroSharp.Core --version 0.0.357
                    
NuGet\Install-Package RetroSharp.Core -Version 0.0.357
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="RetroSharp.Core" Version="0.0.357" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="RetroSharp.Core" Version="0.0.357" />
                    
Directory.Packages.props
<PackageReference Include="RetroSharp.Core" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add RetroSharp.Core --version 0.0.357
                    
#r "nuget: RetroSharp.Core, 0.0.357"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package RetroSharp.Core@0.0.357
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=RetroSharp.Core&version=0.0.357
                    
Install as a Cake Addin
#tool nuget:?package=RetroSharp.Core&version=0.0.357
                    
Install as a Cake Tool

Package Description

Product Compatible and additional computed target framework versions.
.NET net10.0 is compatible.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • net10.0

    • No dependencies.

NuGet packages (7)

Showing the top 5 NuGet packages that depend on RetroSharp.Core:

Package Downloads
RetroSharp.Parser

Package Description

RetroSharp.SemanticAnalysis

Package Description

RetroSharp.Parser.Model

Package Description

RetroSharp.NES

Package Description

RetroSharp.GameBoy

Package Description

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
0.0.377 0 7/28/2026
0.0.376 0 7/28/2026
0.0.375 6 7/27/2026
0.0.374 9 7/27/2026
0.0.373 37 7/27/2026
0.0.372 39 7/26/2026
0.0.371 60 7/26/2026
0.0.370 47 7/26/2026
0.0.369 44 7/26/2026
0.0.368 48 7/26/2026
0.0.367 39 7/26/2026
0.0.366 41 7/26/2026
0.0.365 55 7/26/2026
0.0.364 50 7/26/2026
0.0.363 51 7/26/2026
0.0.362 161 7/20/2026
0.0.361 158 7/20/2026
0.0.360 167 7/20/2026
0.0.359 155 7/19/2026
0.0.357 157 7/19/2026
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# Changelog 0.0.357

## Changes (initial history)

- NFS-1.2: unify retained OAM emission and cost (#421) (`21c2c47`)
- NFS-1.1: correct NES validation timing (#420) (`a376525`)
- NFS-0: define NES frame scheduling roadmap (#412) (`f60e863`)
- Deepen the NES physical frame scheduler (#411) (`0d8eb37`)
- RPH-5: restore tracked GB runner B-speed cadence (#407) (`f612a7e`)
- GCP-3.2: prove joint GB/NES cadence acceptance (#405) (`599d2af`)
- GCP-3.1: report initial CPU work diagnostics (`117a48b`)
- GCP-2.3: bound NES struct-array addressing (#401) (`7ccfb12`)
- GCP-2.1: record retained OAM phase contract (#400) (`7065ff6`)
- AF-5.10: index wide spawn activation by camera (#398) (`5730cc5`)
- GCP-2.2: bound Game Boy struct-array addressing (#397) (`2baa440`)
- GCP-1.1: emit constant-cost ROM spawn record lookups (#396) (`99c4b2c`)
- GCP-0.2: accept target CPU-work contract (#393) (`efd7153`)
- GCP-0.1: freeze generated-code performance baseline (#392) (`6f5d0f9`)
- docs: link generated code performance issue graph (#391) (`fe7513a`)
- docs: add generated code performance roadmap (#386) (`a705a75`)
- CSL-5: add mixed-load audio acceptance canary (#385) (`0669147`)
- CSL-7: add focused cross-target platformer mechanics rung (#384) (`22b861b`)
- Remove retired Z80 compiler path (#383) (`ba19dc5`)
- CSL-6: gate actor and projectile sprite integrity (#382) (`1fba42e`)
- docs: finalize AI-navigability epic closeout (#381) (`99c048a`)
- AIN-12: Make architecture guardrails rename-safe (#378) (#380) (`a55c530`)
- AIN-11: finish SDK lowering test locality (#377) (#379) (`180277a`)
- AIN-9: freeze AI-navigable architecture acceptance (#376) (`f5ee89d`)
- AIN-10: sweep post-refactor architecture debt (#375) (`2b1494d`)
- AIN-8: deepen NES SDK lowering (#374) (`11853c7`)
- AIN-7: deepen Game Boy SDK lowering (#372) (`9c923e3`)
- AIN-6: partition Actor Framework generation by domain (#371) (`164c085`)
- AIN-5: build Actor Framework lowering plan (#361) (#370) (`7f2090d`)
- AIN-3: make NES probes consume the runtime ABI (#369) (`5771501`)
- AIN-4: centralize cross-target frontend preparation (#368) (`3cec52c`)
- AIN-2: centralize NES runtime memory ABI (#358) (#367) (`be73c88`)
- AIN-1: centralize Game Boy runtime memory ownership (#357) (#366) (`e7978e4`)
- runner: adopt SMB3 4.4 jump physics (#355) (`7260e70`)
- RPH-GB: restore packed-collision runner cadence (#354) (`e8b3ab3`)
- feat(runner): add one-way platforms (#352) (`74ec827`)
- fix(nes): stabilize nonzero-Y packed horizontal scrolling (#351) (`f38fd3a`)
- fix(nes): keep fixed camera windows inside safe area (#350) (`dbd9e58`)
- feat(samples): add collision-free Tiled horizontal scroll canaries (#348) (`c59b88b`)
- RPH-3.5: restore packed Tiled production cadence (#347) (`53527a4`)
- CSL-3: validate static and source-camera samples (#346) (`1242dee`)
- test(cli): invoke CLI in-process and drop redundant sample builds (#345) (`83622cf`)
- CSL-1: adopt neutral sample identities (#344) (`c8c384d`)
- CSL-2: add functional ROM acceptance contract (#343) (`f3d48bd`)
- fix(gb): restore packed camera cadence (#332) (#334) (`86acea9`)
- RPH-3.3: keep mapper-0 packed cameras out of the NMI reset loop (#333) (`0223d33`)
- RPH-3.2: prove transient NES frame acceptance (#330) (`9188371`)
- RPH-3.2: restore FCEUmm four-screen streaming parity (#329) (`f1010b6`)
- RPH-3.1: initialize NES packed camera deterministically (#328) (`cd66849`)
- RPH-3: restore NES packed collision cadence (#325) (`a735c85`)