RetroSharp.NES 0.0.379

dotnet add package RetroSharp.NES --version 0.0.379
                    
NuGet\Install-Package RetroSharp.NES -Version 0.0.379
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="RetroSharp.NES" Version="0.0.379" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="RetroSharp.NES" Version="0.0.379" />
                    
Directory.Packages.props
<PackageReference Include="RetroSharp.NES" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add RetroSharp.NES --version 0.0.379
                    
#r "nuget: RetroSharp.NES, 0.0.379"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package RetroSharp.NES@0.0.379
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=RetroSharp.NES&version=0.0.379
                    
Install as a Cake Addin
#tool nuget:?package=RetroSharp.NES&version=0.0.379
                    
Install as a Cake Tool

Package Description

Product Compatible and additional computed target framework versions.
.NET net10.0 is compatible.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
0.0.379 0 7/28/2026
0.0.378 0 7/28/2026
0.0.377 0 7/28/2026
0.0.376 20 7/28/2026
0.0.375 57 7/27/2026
0.0.374 59 7/27/2026
0.0.373 63 7/27/2026
0.0.372 63 7/26/2026
0.0.371 64 7/26/2026
0.0.370 59 7/26/2026
0.0.369 66 7/26/2026
0.0.368 62 7/26/2026
0.0.367 57 7/26/2026
0.0.366 63 7/26/2026
0.0.365 61 7/26/2026
0.0.364 65 7/26/2026
0.0.363 66 7/26/2026
0.0.362 88 7/20/2026
0.0.361 87 7/20/2026
0.0.360 92 7/20/2026
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# Changelog 0.0.379

## Changes (initial history)

- docs: break perceptual-acceptance deadlock and de-duplicate agent guidance (#472) (`e623215`)
- chore(tools): reduce Python bloat to managed-.NET-first tooling (#471) (`76a48e8`)
- docs: prioritize perceptual gameplay acceptance (#469) (`e27e002`)
- Add SMB3-style acceleration to the runner (#468) (`2d26bc9`)
- chore(samples): regenerate Game Boy ROMs (#467) (`a67c152`)
- fix(gb): smooth diagonal camera scrolling (#466) (`c758ced`)
- fix: prefetch diagonal camera stream edges (#465) (`1694215`)
- chore: clarify tiled sample identities (`5164a8b`)
- docs: testing strategy (RED-first) + context-overflow curation (#464) (`17577db`)
- RPH-6.3: certify runner cadence as not reproduced (#463) (`529d43d`)
- Bound agent validation and retire multi-emulator gates (#462) (`fa71884`)
- RPH-6.2: establish authoritative Game Boy runner cadence observation (#461) (`ac86494`)
- AEX-1.1: provision state labels before migration writes (#459) (`09a8329`)
- RPH-6.1: add a deterministic Game Boy runner cadence detector (#457) (`c853574`)
- AEX-1: make agent issue contracts and claims machine-checkable (#456) (`e45e6bb`)
- chore: reduce agent and test maintenance friction (#443) (`aa7a342`)
- Fix Game Boy diagonal camera scroll stutter with column prefetch (#442) (`fc60725`)
- docs and tests: finish fluidity acceptance sync, remove missed byte-exact gates (#441) (`7b70ad9`)
- RPH-7: return the runner to a safe authored spawn after an out-of-world fall (#440) (`b707c75`)
- Reorient runner acceptance to gameplay fluidity over byte-exact ROMs (#438) (`058ab0b`)
- NFS-2.1: make stale-to-fresh publication atomic (#423) (`83526c2`)
- NFS-1.3: harden the NES physical runner gate (#422) (`dd94ce2`)
- NFS-1.2: unify retained OAM emission and cost (#421) (`21c2c47`)
- NFS-1.1: correct NES validation timing (#420) (`a376525`)
- NFS-0: define NES frame scheduling roadmap (#412) (`f60e863`)
- Deepen the NES physical frame scheduler (#411) (`0d8eb37`)
- RPH-5: restore tracked GB runner B-speed cadence (#407) (`f612a7e`)
- GCP-3.2: prove joint GB/NES cadence acceptance (#405) (`599d2af`)
- GCP-3.1: report initial CPU work diagnostics (`117a48b`)
- GCP-2.3: bound NES struct-array addressing (#401) (`7ccfb12`)
- GCP-2.1: record retained OAM phase contract (#400) (`7065ff6`)
- AF-5.10: index wide spawn activation by camera (#398) (`5730cc5`)
- GCP-2.2: bound Game Boy struct-array addressing (#397) (`2baa440`)
- GCP-1.1: emit constant-cost ROM spawn record lookups (#396) (`99c4b2c`)
- GCP-0.2: accept target CPU-work contract (#393) (`efd7153`)
- GCP-0.1: freeze generated-code performance baseline (#392) (`6f5d0f9`)
- docs: link generated code performance issue graph (#391) (`fe7513a`)
- docs: add generated code performance roadmap (#386) (`a705a75`)
- CSL-5: add mixed-load audio acceptance canary (#385) (`0669147`)
- CSL-7: add focused cross-target platformer mechanics rung (#384) (`22b861b`)
- Remove retired Z80 compiler path (#383) (`ba19dc5`)
- CSL-6: gate actor and projectile sprite integrity (#382) (`1fba42e`)
- docs: finalize AI-navigability epic closeout (#381) (`99c048a`)
- AIN-12: Make architecture guardrails rename-safe (#378) (#380) (`a55c530`)
- AIN-11: finish SDK lowering test locality (#377) (#379) (`180277a`)
- AIN-9: freeze AI-navigable architecture acceptance (#376) (`f5ee89d`)
- AIN-10: sweep post-refactor architecture debt (#375) (`2b1494d`)
- AIN-8: deepen NES SDK lowering (#374) (`11853c7`)
- AIN-7: deepen Game Boy SDK lowering (#372) (`9c923e3`)
- AIN-6: partition Actor Framework generation by domain (#371) (`164c085`)