FShade.Debug
5.7.0
See the version list below for details.
dotnet add package FShade.Debug --version 5.7.0
NuGet\Install-Package FShade.Debug -Version 5.7.0
<PackageReference Include="FShade.Debug" Version="5.7.0" />
<PackageVersion Include="FShade.Debug" Version="5.7.0" />
<PackageReference Include="FShade.Debug" />
paket add FShade.Debug --version 5.7.0
#r "nuget: FShade.Debug, 5.7.0"
#:package FShade.Debug@5.7.0
#addin nuget:?package=FShade.Debug&version=5.7.0
#tool nuget:?package=FShade.Debug&version=5.7.0
Debugger and on-the-fly editor for FShade shaders
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
| .NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
| .NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
| .NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
| MonoAndroid | monoandroid was computed. |
| MonoMac | monomac was computed. |
| MonoTouch | monotouch was computed. |
| Tizen | tizen40 was computed. tizen60 was computed. |
| Xamarin.iOS | xamarinios was computed. |
| Xamarin.Mac | xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos was computed. |
-
- Aardvark.Base (>= 5.3.18 && < 5.4.0)
- Aardvark.Base.FSharp (>= 5.3.18 && < 5.4.0)
- FShade.Core (= 5.7.0)
- FShade.Imperative (= 5.7.0)
- FSharp.Core (>= 8.0.0)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 5.7.1 | 127 | 1/21/2026 |
| 5.7.0 | 388 | 11/12/2025 |
| 5.7.0-prerelease0014 | 268 | 10/9/2025 |
| 5.7.0-prerelease0013 | 167 | 7/29/2025 |
| 5.7.0-prerelease0012 | 269 | 7/28/2025 |
| 5.7.0-prerelease0011 | 585 | 7/22/2025 |
| 5.7.0-prerelease0010 | 573 | 7/22/2025 |
| 5.7.0-prerelease0009 | 572 | 7/22/2025 |
| 5.7.0-prerelease0008 | 580 | 7/22/2025 |
| 5.7.0-prerelease0007 | 563 | 7/22/2025 |
| 5.7.0-prerelease0006 | 557 | 7/22/2025 |
| 5.7.0-prerelease0005 | 560 | 7/22/2025 |
| 5.7.0-prerelease0004 | 461 | 7/21/2025 |
| 5.7.0-prerelease0003 | 127 | 7/18/2025 |
| 5.7.0-prerelease0002 | 213 | 7/15/2025 |
| 5.7.0-prerelease0001 | 210 | 7/3/2025 |
| 5.6.0 | 983 | 8/6/2024 |
| 5.6.0-prerelease0001 | 186 | 7/10/2024 |
| 5.5.4 | 288 | 3/11/2024 |
| 5.5.3 | 594 | 12/19/2023 |
- Removed double as float feature
- Added basic support for 8-bit, 16-bit, and 64-bit data types
- Added support for color types
- Added support for integer-based border colors
- Added support for push constants
- Added support for GL_EXT_ray_tracing_position_fetch
- Added support for GL_NV_shader_invocation_reorder
- Added UniformDecoration.BufferAccess properly
- Simplified for-loop unrolling
- [Raytracing] Changed type of object-world transforms to M34f
- [Raytracing] Added RayId, MissId, and CallableId
- [GLSL] Improved name mangling for invalid characters
- [GLSL] Added `Config.separateTexturesAndSamplers` for automatically splitting samplers into separate texture/sampler uniforms for better interop with Vulkan/WGSL
- [Optimizer] Added step for simplifying raytracing writes
- [Optimizer] Fixed issue with dead-code elimination and utility functions
- [Debugger] Fixed handling of forward slashes in file paths
- [fshadeaot] Added double checking feature