FShade.Imperative
5.7.18
See the version list below for details.
dotnet add package FShade.Imperative --version 5.7.18
NuGet\Install-Package FShade.Imperative -Version 5.7.18
<PackageReference Include="FShade.Imperative" Version="5.7.18" />
<PackageVersion Include="FShade.Imperative" Version="5.7.18" />
<PackageReference Include="FShade.Imperative" />
paket add FShade.Imperative --version 5.7.18
#r "nuget: FShade.Imperative, 5.7.18"
#:package FShade.Imperative@5.7.18
#addin nuget:?package=FShade.Imperative&version=5.7.18
#tool nuget:?package=FShade.Imperative&version=5.7.18
F# embedded shaders
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
| .NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
| .NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
| .NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
| MonoAndroid | monoandroid was computed. |
| MonoMac | monomac was computed. |
| MonoTouch | monotouch was computed. |
| Tizen | tizen40 was computed. tizen60 was computed. |
| Xamarin.iOS | xamarinios was computed. |
| Xamarin.Mac | xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos was computed. |
-
- Aardvark.Base (>= 5.3.18 && < 5.4.0)
- Aardvark.Base.FSharp (>= 5.3.18 && < 5.4.0)
- FSharp.Core (>= 8.0.100)
- FsPickler (>= 5.3.2 && < 5.4.0)
NuGet packages (5)
Showing the top 5 NuGet packages that depend on FShade.Imperative:
| Package | Downloads |
|---|---|
|
FShade.Core
F# embedded shaders |
|
|
FShade.GLSL
F# embedded shaders |
|
|
FShade
F# embedded shaders |
|
|
FShade.SpirV
F# embedded shaders |
|
|
FShade.Debug
Debugger and on-the-fly editor for FShade shaders |
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 5.8.0-prerelease0001 | 336 | 7/28/2026 |
| 5.7.18 | 212 | 9/14/2026 |
| 5.7.17 | 401 | 9/2/2026 |
| 5.7.16 | 389 | 8/24/2026 |
| 5.7.14 | 418 | 6/30/2026 |
| 5.7.13 | 330 | 6/30/2026 |
| 5.7.12 | 20,592 | 6/29/2026 |
| 5.7.11 | 6,210 | 6/23/2026 |
| 5.7.10 | 337 | 6/23/2026 |
| 5.7.9 | 21,393 | 5/27/2026 |
| 5.7.8 | 342 | 5/25/2026 |
| 5.7.7 | 357 | 5/24/2026 |
| 5.7.6 | 330 | 5/24/2026 |
| 5.7.5 | 405 | 5/13/2026 |
| 5.7.4 | 698 | 4/27/2026 |
| 5.7.3 | 9,060 | 4/7/2026 |
| 5.7.2 | 364 | 3/19/2026 |
| 5.7.1 | 470 | 1/21/2026 |
| 5.7.0 | 13,234 | 11/12/2025 |
- Add static class `Atomic` containing atomic integer operation intrinsics
- Add support for fixed-size arrays in storage buffers
- Fix computation of storage buffer access (field and property access, access in utility functions)
- Simplify complex RHS expressions to avoid emitting helper functions (https://github.com/krauthaufen/FShade/issues/37)
- Fix issues with private records and unions
- Enable full optimization pass for compute shaders
- Fix handling of pass-by-reference arguments in dead-code elimination
- Add full support for custom properties
- Use built-in GLSL constructors for records, tuples, structs, and classes
- Fix issue with missing compute shader local size information for Debug builds with .NET SDK 10.0.401