Cocos2D-Mono.Core.Linux 2.5.0

Suggested Alternatives

Cocos2D-Mono.Core

Additional Details

Cocos2D-Mono now ships as a single multi-targeted package. Replace this reference with Cocos2D-Mono.Core — one package covers Windows, Linux, macOS, Android and iOS, and the correct build is selected from your project's target framework. Your code does not change (the namespace is still Cocos2D). Do not reference this package and Cocos2D-Mono.Core at the same time — both ship the Cocos2D namespace, so having both causes CS0433 duplicate-type errors. Already-published versions remain installable, so existing projects keep building. Migration guide: https://cocos2d-mono.dev/docs/guides/developing/migrating-to-2.5.11

There is a newer version of this package available.
See the version list below for details.
dotnet add package Cocos2D-Mono.Core.Linux --version 2.5.0
                    
NuGet\Install-Package Cocos2D-Mono.Core.Linux -Version 2.5.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Cocos2D-Mono.Core.Linux" Version="2.5.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Cocos2D-Mono.Core.Linux" Version="2.5.0" />
                    
Directory.Packages.props
<PackageReference Include="Cocos2D-Mono.Core.Linux" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Cocos2D-Mono.Core.Linux --version 2.5.0
                    
#r "nuget: Cocos2D-Mono.Core.Linux, 2.5.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Cocos2D-Mono.Core.Linux@2.5.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Cocos2D-Mono.Core.Linux&version=2.5.0
                    
Install as a Cake Addin
#tool nuget:?package=Cocos2D-Mono.Core.Linux&version=2.5.0
                    
Install as a Cake Tool

Cocos2D-Mono for Core Linux

Product Compatible and additional computed target framework versions.
.NET net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

- Upgrade to .NET 8
- Support for MonoGame 3.8.2
- Linux platform support
- macOS platform support
- Removal for UWP platform
- Support for iOS 18
- Support for Android 34
- Fixes for DesktopGL crashing when using System Label for Linux and macOS
- Null reference check in CCNode.Visit()
- CCDrawManager reset width and height on Init
- Remove early config init during CCLabel init
- Add method to set atlas texture size for CCLabel