AsyncKeyedLock 6.0.5-alpha

This is a prerelease version of AsyncKeyedLock.
There is a newer version of this package available.
See the version list below for details.
dotnet add package AsyncKeyedLock --version 6.0.5-alpha                
NuGet\Install-Package AsyncKeyedLock -Version 6.0.5-alpha                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="AsyncKeyedLock" Version="6.0.5-alpha" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add AsyncKeyedLock --version 6.0.5-alpha                
#r "nuget: AsyncKeyedLock, 6.0.5-alpha"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install AsyncKeyedLock as a Cake Addin
#addin nuget:?package=AsyncKeyedLock&version=6.0.5-alpha&prerelease

// Install AsyncKeyedLock as a Cake Tool
#tool nuget:?package=AsyncKeyedLock&version=6.0.5-alpha&prerelease                

AsyncKeyedLock AsyncKeyedLock

GitHub Workflow Status Nuget Nuget

An asynchronous .NET Standard 2.0 library that allows you to lock based on a key (keyed semaphores), limiting concurrent threads sharing the same key to a specified number.

For example, suppose you were processing financial transactions, but while working on one account you wouldn't want to concurrently process a transaction for the same account. Of course, you could just add a normal lock, but then you can only process one transaction at a time. If you're processing a transaction for account A, you may want to also be processing a separate transaction for account B. That's where AsyncKeyedLock comes in: it allows you to lock but only if the key matches.

Installation

The recommended means is to use NuGet, but you could also download the source code from here.

Usage

You need to start off with creating an instance of AsyncKeyedLocker or AsyncKeyedLocker<T>. The recommended way is to use the latter, which is faster and consumes less memory. The former uses object and can be used to mix different types of objects.

Dependency injection

services.AddSingleton<AsyncKeyedLocker>();

or (recommended):

services.AddSingleton<AsyncKeyedLocker<string>>();

Variable instantiation

var asyncKeyedLocker = new AsyncKeyedLocker();

or (recommended):

var asyncKeyedLocker = new AsyncKeyedLocker<string>();

or if you would like to set the maximum number of requests for the semaphore that can be granted concurrently (set to 1 by default):

// using AsyncKeyedLockOptions
var asyncKeyedLocker1 = new AsyncKeyedLocker<string>(new AsyncKeyedLockOptions(maxCount: 2));

// using Action<AsyncKeyedLockOptions>
var asyncKeyedLocker2 = new AsyncKeyedLocker<string>(o => o.MaxCount = 2);

There are also AsyncKeyedLocker<TKey>() constructors which accept the parameters of ConcurrentDictionary, namely the concurrency level, the capacity and the IEqualityComparer<TKey> to use.

Pooling

Whenever a lock needs to be acquired for a key that is not currently being processed, an AsyncKeyedLockReleaser object needs to exist for that key and added to a ConcurrentDictionary. In order to reduce allocations having to create objects only to dispose of them shortly after, AsyncKeyedLock allows for object pooling. Whenever a new key is needed, it is taken from the pool (rather than created from scratch). If the pool is empty, a new object is created. This means that the pool will not throttle or limit the number of keys being concurrently processed. Once a key is no longer in use, the AsyncKeyedLockReleaser object is returned back to the pool, unless the pool is already full up.

Usage of the pool can lead to big performance gains, but it can also very easily lead to inferior performance. If the pool is too small, the benefit from using the pool might be outweighed by the extra overhead from the pool itself. If, on the other hand, the pool is too big, then that's a number of objects in memory for nothing, consuming memory.

It is recommended to run benchmarks and tests if you intend on using pooling to make sure that you choose an optimal pool size.

Setting the pool size can be done via the AsyncKeyedLockOptions in one of the overloaded constructors, such as this:

// using AsyncKeyedLockOptions
var asyncKeyedLocker1 = new AsyncKeyedLocker<string>(new AsyncKeyedLockOptions(poolSize: 100));

// using Action<AsyncKeyedLockOptions>
var asyncKeyedLocker2 = new AsyncKeyedLocker<string>(o => o.PoolSize = 100);

You can also set the initial pool fill (by default this is set to the pool size):

// using AsyncKeyedLockOptions
var asyncKeyedLocker = new AsyncKeyedLocker<string>(new AsyncKeyedLockOptions(poolSize: 100, poolInitialFill: 50));

// using Action<AsyncKeyedLockOptions>
var asyncKeyedLocker = new AsyncKeyedLocker<string>(o =>
{
	o.PoolSize = 100;
	o.PoolInitialFill = 50;
});

Locking

// without cancellation token
using (await asyncKeyedLocker.LockAsync(myObject))
{
	...
}

// with cancellation token
using (await asyncKeyedLocker.LockAsync(myObject, cancellationToken))
{
	...
}

You can also use timeouts with overloaded methods to set the maximum time to wait, either in milliseconds or as a TimeSpan.

In the case you need to use timeouts to instead give up if unable to obtain a lock by a certain amount of time, you can also use TryLockAsync methods which will call a Func<Task> or Action if the timeout is not expired, whilst returning a boolean representing whether or not it waited successfully.

There are also synchronous Lock and TryLock methods available.

If you would like to see how many concurrent requests there are for a semaphore for a given key:

int myRemainingCount = asyncKeyedLocker.GetRemainingCount(myObject);

If you would like to see the number of remaining threads that can enter the lock for a given key:

int myCurrentCount = asyncKeyedLocker.GetCurrentCount(myObject);

If you would like to check whether any request is using a specific key:

bool isInUse = asyncKeyedLocker.IsInUse(myObject);

Credits

This library was originally inspired by Stephen Cleary's solution, but has gone through a lot of changes since.

Product Compatible and additional computed target framework versions.
.NET net5.0 is compatible.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (41)

Showing the top 5 NuGet packages that depend on AsyncKeyedLock:

Package Downloads
EasyCaching.Core

EasyCaching is a open source caching library that contains basic usages and some advanced usages of caching which can help us to handle caching more easier!

Volo.Abp.DistributedLocking.Abstractions

Package Description

EFCoreSecondLevelCacheInterceptor

Entity Framework Core Second Level Caching Library.

N3O.Umbraco.Extensions

TODO

ZhileTime.Hope.DistributedLocking.Abstractions

Package Description

GitHub repositories (15)

Showing the top 5 popular GitHub repositories that depend on AsyncKeyedLock:

Repository Stars
jellyfin/jellyfin
The Free Software Media System - Server Backend & API
abpframework/abp
Open-source web application framework for ASP.NET Core! Offers an opinionated architecture to build enterprise software solutions with best practices on top of the .NET. Provides the fundamental infrastructure, cross-cutting-concern implementations, startup templates, application modules, UI themes, tooling and documentation.
Tyrrrz/DiscordChatExporter
Exports Discord chat logs to a file
stefanprodan/AspNetCoreRateLimit
ASP.NET Core rate limiting middleware
microsoft/kiota
OpenAPI based HTTP Client code generator
Version Downloads Last updated
7.1.4 45,626 11/22/2024
7.1.4-preview 86 11/22/2024
7.1.3 38,048 11/10/2024
7.0.2 72,850 10/13/2024
7.0.1 216,712 8/20/2024
7.0.0 98,579 7/21/2024
7.0.0-rc3 129 7/20/2024
7.0.0-rc2 126 7/20/2024
7.0.0-rc1 159 6/29/2024
7.0.0-beta 127 6/29/2024
7.0.0-alpha 125 6/29/2024
6.4.2 304,601 4/21/2024
6.4.1 1,380 4/21/2024
6.4.0 794 4/20/2024
6.3.4 1,404,852 1/23/2024
6.3.4-rc 576 1/23/2024
6.3.4-beta 554 1/23/2024
6.3.3 17,478 1/14/2024
6.3.2 1,396 1/14/2024
6.3.0 1,518 1/14/2024
6.2.6 19,069 1/1/2024
6.2.5 1,612 12/30/2023
6.2.4 75,990 12/6/2023
6.2.3 5,312 12/3/2023
6.2.3-beta 777 12/2/2023
6.2.2 792,077 10/9/2023
6.2.1 1,987,237 4/10/2023
6.2.0 95,910 2/25/2023
6.1.1 64,092 1/27/2023
6.1.1-rc 1,115 1/27/2023
6.1.1-beta 1,078 1/27/2023
6.1.0 18,150 1/26/2023
6.0.5 44,558 1/2/2023
6.0.5-alpha 1,092 12/30/2022
6.0.4 2,737 12/30/2022
6.0.4-rc6 1,078 12/30/2022
6.0.4-rc5 1,112 12/30/2022
6.0.4-rc3 1,080 12/30/2022
6.0.4-rc 1,045 12/29/2022
6.0.4-beta 1,099 12/29/2022
6.0.4-alpha 1,146 12/29/2022
6.0.3 3,243 12/29/2022
6.0.2 29,755 12/18/2022
6.0.1 2,616 12/17/2022 6.0.1 is deprecated because it has critical bugs.
5.1.2 3,722 12/16/2022
5.1.1 11,724 12/13/2022
5.1.0 4,396 12/3/2022
5.0.4 10,828 11/27/2022
5.0.3 3,152 11/26/2022
5.0.3-rc 1,103 11/26/2022
5.0.2-rc 1,056 11/26/2022
5.0.1 3,642 11/19/2022
4.0.2 7,193 11/13/2022
3.2.3 3,988 10/26/2022
3.2.1 2,983 10/23/2022
3.2.0 2,653 10/23/2022
3.0.1 3,186 10/18/2022
3.0.0 2,972 10/16/2022
2.0.3 17,097 6/29/2022 2.0.3 is deprecated because it has critical bugs.
2.0.2 17,932 3/13/2022 2.0.2 is deprecated because it has critical bugs.
2.0.1 3,056 3/13/2022 2.0.1 is deprecated because it has critical bugs.
2.0.0 3,134 3/11/2022 2.0.0 is deprecated because it has critical bugs.
1.1.0 4,314 12/11/2021 1.1.0 is deprecated because it has critical bugs.
1.0.1 3,094 11/22/2021
1.0.0 3,016 11/22/2021

Optimizations and fixing of more rare race conditions.