BeamableInc
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- 337,786 total downloads
- last updated 10/8/2026
- Latest version: 7.3.0
The Beamable.Microservice.Runtime package contains the code required for running C# Microservices. -
- 334,250 total downloads
- last updated 10/8/2026
- Latest version: 7.3.0
The Beamable.Tools package is a dotnet tool that connects to the Beamable API and allows developers to manage their Beamable resources via the CLI. -
- 289,484 total downloads
- last updated 10/8/2026
- Latest version: 7.3.0
The Beamable.Common package contains the standard Beamable code that powers The Beamable Unity SDK, as well as Beamable C# Microservices. -
- 275,312 total downloads
- last updated 10/8/2026
- Latest version: 7.3.0
The Beamable.UnityEngine code contains mock classes that act as psuedo replacements for Unity primitive types. -
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- 274,723 total downloads
- last updated 10/8/2026
- Latest version: 7.3.0
dotnet new templates for Beamable -
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- 185,887 total downloads
- last updated 10/8/2026
- Latest version: 7.3.0
The Beamable.UnityEngine.Addressables code contains mock classes that act as psuedo replacements for Unity addressable types. -
- 168,564 total downloads
- last updated 10/8/2026
- Latest version: 7.3.0
The Beamable.Server.Common package contains the standard Beamable code that helps with Beamable Microservices. -
- 116,322 total downloads
- last updated 10/8/2026
- Latest version: 7.3.0
The Beamable.Tooling.Common package contains standard Beamable code shared between the CLI and the Microservices -
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- 102,659 total downloads
- last updated 10/8/2026
- Latest version: 7.3.0
The Beamable.Microservice.SourceGen package contains the code for our SourceGenerator that runs over your C# Microservices. -
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- 11,886 total downloads
- last updated 10/8/2026
- Latest version: 7.3.0
Package Description -
- 11,774 total downloads
- last updated 10/8/2026
- Latest version: 7.3.0
Package Description -
- 4,475 total downloads
- last updated 10/8/2026
- Latest version: 7.3.0
The Beamable.UnrealEngine code contains mock classes that act as psuedo replacements for Unreal primitive types.