ppy.Veldrid
4.9.3-gf1f8dc0432
See the version list below for details.
dotnet add package ppy.Veldrid --version 4.9.3-gf1f8dc0432
NuGet\Install-Package ppy.Veldrid -Version 4.9.3-gf1f8dc0432
<PackageReference Include="ppy.Veldrid" Version="4.9.3-gf1f8dc0432" />
paket add ppy.Veldrid --version 4.9.3-gf1f8dc0432
#r "nuget: ppy.Veldrid, 4.9.3-gf1f8dc0432"
// Install ppy.Veldrid as a Cake Addin #addin nuget:?package=ppy.Veldrid&version=4.9.3-gf1f8dc0432&prerelease // Install ppy.Veldrid as a Cake Tool #tool nuget:?package=ppy.Veldrid&version=4.9.3-gf1f8dc0432&prerelease
A low-level, hardware-accelerated graphics and compute library for .NET, with backends for Vulkan, Metal, Direct3D 11, OpenGL, and OpenGL ES. Veldrid can be used to create high-performance 2D and 3D games, simulations, tools, and other graphical applications.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 is compatible. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- NativeLibraryLoader (>= 1.0.13)
- ppy.Veldrid.MetalBindings (>= 4.9.3-gf1f8dc0432)
- ppy.Veldrid.OpenGLBindings (>= 4.9.3-gf1f8dc0432)
- System.Memory (>= 4.5.5)
- System.Numerics.Vectors (>= 4.5.0)
- System.Runtime.CompilerServices.Unsafe (>= 6.0.0)
- Vk (>= 1.0.25)
- Vortice.D3DCompiler (>= 2.4.2)
- Vortice.Direct3D11 (>= 2.4.2)
-
net6.0
- NativeLibraryLoader (>= 1.0.13)
- ppy.Veldrid.MetalBindings (>= 4.9.3-gf1f8dc0432)
- ppy.Veldrid.OpenGLBindings (>= 4.9.3-gf1f8dc0432)
- Vk (>= 1.0.25)
- Vortice.D3DCompiler (>= 2.4.2)
- Vortice.Direct3D11 (>= 2.4.2)
NuGet packages (4)
Showing the top 4 NuGet packages that depend on ppy.Veldrid:
Package | Downloads |
---|---|
ppy.osu.Framework
A 2D application/game framework written with rhythm games in mind. |
|
ppy.Veldrid.SPIRV
Veldrid integration for the SPIRV-Cross native library. Contains functionality to cross-compile SPIR-V bytecode into HLSL, GLSL, ESSL, and MSL shaders for use with Veldrid. |
|
Speykious.osu.Framework
A fork of osu!framework without BASS, better tailored for applications. |
|
Bliss
A fast, Cross-platform .NET 8 C# 12 Render Framework. |
GitHub repositories (1)
Showing the top 1 popular GitHub repositories that depend on ppy.Veldrid:
Repository | Stars |
---|---|
ppy/osu-framework
A game framework written with osu! in mind.
|