p5rpc.lib.interfaces 1.0.0

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dotnet add package p5rpc.lib.interfaces --version 1.0.0                
NuGet\Install-Package p5rpc.lib.interfaces -Version 1.0.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="p5rpc.lib.interfaces" Version="1.0.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add p5rpc.lib.interfaces --version 1.0.0                
#r "nuget: p5rpc.lib.interfaces, 1.0.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install p5rpc.lib.interfaces as a Cake Addin
#addin nuget:?package=p5rpc.lib.interfaces&version=1.0.0

// Install p5rpc.lib.interfaces as a Cake Tool
#tool nuget:?package=p5rpc.lib.interfaces&version=1.0.0                

p5rpc.lib

A Reloaded-II library that gives mods easy acces to some of Persona 5 Royal (Steam)'s native functions.

Currently this includes the ability to call flowscript functions and get their return values and the ability to read some basic information about the current sequence such as the sequence type and the current event (sequence stuff is still very WIP). In the future as I need to use other native functions I'll add them to this library (and of course it's open to contributions from the community).

Using In Your Mods

Firstly, you'll need to add the p5rpc.lib.interfaces nuget package to your project. Then add p5rpc.lib as a dependency in your ModConfig.json.

Finally, you'll need to access IP5RLib by adding the following to your Mod.cs

var p5rLibController = _modLoader.GetController<IP5RLib>();
if (p5rLibController == null || !p5rLibController.TryGetTarget(out var p5rLib))
{
    // Tell the user that you couldn't access inputhook so stuff won't work
}

Once you have an instance of IP5RLib you can access the different "components" of it. Currently there is the FlowCaller component and the Sequencer component.

Calling Flow Functions

You can use the FlowCaller field of IP5RLib to call flowscript functions. Every flowscript flowscript function has been mapped to a C# function for ease of use, for example if you wanted to get the current field you could do the following:

int fieldMajor = _p5rLib.FlowCaller.FLD_GET_MAJOR();
int fieldMinor = _p5rLib.FlowCaller.FLD_GET_MINOR();
_logger.WriteLine($"The current field is {fieldMajor}_{fieldMinor}");

This assumes that you've saved your reference to IP5RLib in a _p5rLib variable. If you're only interested in using the FlowCaller component (or another one) it may be a good idea to put that in a separate variable to save yourself a bit of typing such as IFlowCaller _flowCaller = _p5rLib.FlowCaller;

For more examples check out the test mod.

Caveats

FlowCaller won't necessarily work with every available function. For example any functions that are displaying messages or selections such as MSG won't work as there is no associated bf with the calls to the functions (I may make a workaround for this in the future though).

There may be other functions that don't work as I've only tested the handful that I actually need (there are 2163 functions, no chance I'm testing them all 😄). If you find one that doesn't work that you need to use (other than ones using messages) make an issue and I can look into it.

Getting Sequence Information

You can use the Sequencer field of IP5RLib to access some information about the current sequence. There are three things you can access currently, an event that will be invoked whenever the sequence changes, one that will be invoked when an event starts, and a function that gets the current sequence info. For example, to track when an event started you could do the following:

_p5rLib.Sequencer.EventStarted += EventStarted;
  
private void EventStarted(EventInfo eventInfo)
{
  _logger.WriteLine($"You are now in event {eventInfo}"); // Could also use eventInfo.Major and eventInfo.Minor
}

For more examples check out the test mod.

Caveats

The only reliable way to get the current event is by subscribing to the EventStarted event as it is only briefly stored in the sequence info so using GetSequenceInfo will not be able to reliably tell you information about the current event.

Also, the SequenceTypes are not neccessarily accurate. In particular BATTLE seems to be used almost everywhere, not just in battle, and FIELD and FILED_VIEWR are never used as far as I've seen. The event, calendar and title screen ones do seem to be accurate. Later on I'll probably try and find a way to accurately track those that are always showing as BATTLE.

Product Compatible and additional computed target framework versions.
.NET net7.0 is compatible.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
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  • net7.0

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Version Downloads Last updated
1.0.1 534 12/28/2022
1.0.0 349 11/29/2022