alecs.Core.Analyzers
0.1.2-dev-2-g5e2a47f
dotnet add package alecs.Core.Analyzers --version 0.1.2-dev-2-g5e2a47f
NuGet\Install-Package alecs.Core.Analyzers -Version 0.1.2-dev-2-g5e2a47f
<PackageReference Include="alecs.Core.Analyzers" Version="0.1.2-dev-2-g5e2a47f" />
paket add alecs.Core.Analyzers --version 0.1.2-dev-2-g5e2a47f
#r "nuget: alecs.Core.Analyzers, 0.1.2-dev-2-g5e2a47f"
// Install alecs.Core.Analyzers as a Cake Addin #addin nuget:?package=alecs.Core.Analyzers&version=0.1.2-dev-2-g5e2a47f&prerelease // Install alecs.Core.Analyzers as a Cake Tool #tool nuget:?package=alecs.Core.Analyzers&version=0.1.2-dev-2-g5e2a47f&prerelease
alecs
A fairly opinionated dotnet Entity Component System (ECS) framework.
Built with godot in mind, though should be okay elsewhere. I'm building this in conjunction with a game project, so this is nowhere near stable yet, and will be subject to sweeping changes as I evolve it for my purposes.
Currently:
- dotnet 7 / csharp11
- language preview features are required for static interfaces
- C# code generation
Note: there has not been a lot of performance testing yet. There is no intention to support insane numbers of entities, the focus is instead on development experience.
Docs on the way eventually, along with a demo.
Assemblies
alecs.Core
Main ECS interfaces to manage Entities, Components and Worlds.
alecs.Core.Analyzers
C# Source Generators to build boilerplate for IComponents and IComponentTypeIds.
alecs.Systems.Core
Basic Systems
alecs.Godot
Components and Systems for use in Godot. Mostly Node spawning and tracking for entities.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- Microsoft.CodeAnalysis.CSharp.Workspaces (>= 4.6.0-1.final)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
0.1.2-dev-2-g5e2a47f | 91 | 4/30/2023 |
0.1.2-dev-1-g1aef20d | 86 | 4/24/2023 |
0.1.1-dev-6-g7112b13 | 91 | 4/2/2023 |
0.1.1-dev-5-gb78e8a1 | 92 | 4/2/2023 |