ZeroAllocJobScheduler 1.0.1

There is a newer version of this package available.
See the version list below for details.
dotnet add package ZeroAllocJobScheduler --version 1.0.1                
NuGet\Install-Package ZeroAllocJobScheduler -Version 1.0.1                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="ZeroAllocJobScheduler" Version="1.0.1" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add ZeroAllocJobScheduler --version 1.0.1                
#r "nuget: ZeroAllocJobScheduler, 1.0.1"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install ZeroAllocJobScheduler as a Cake Addin
#addin nuget:?package=ZeroAllocJobScheduler&version=1.0.1

// Install ZeroAllocJobScheduler as a Cake Tool
#tool nuget:?package=ZeroAllocJobScheduler&version=1.0.1                

ZeroAllocJobScheduler

A highperformance alloc free c# Jobscheduler.
Schedules and executes jobs on a set of worker threads with automatic pooling of internal handles.

Code sample


public class HeavyCalculation : IJob{
  public void Execute(){
    Thread.Sleep(50);  // Simulate heavy work...
    Console.WriteLine("Done");
  }
}

// Automatically chooses threads based on your processor count
var scheduler = new JobScheduler("MyThreads"); 

// You need to pool/create jobs still by yourself
var firsJob = new HeavyCalculation();    

var firstHandle = firsJob.Schedule(false); // Schedules job locally, false = user needs to wait for complete and return to pool
scheduler.Flush();  // Flushes all scheduled jobs to the worker threads                      

firstHandle.Complete(); // Blocks till job was completed            
firstHandle.Return();   // Returns job to pool

// Dispose
scheduler.Dispose();                

Fire and forget sample

// Automatically chooses threads based on your processor count
var scheduler = new JobScheduler("MyThreads"); 

// You need to pool/create jobs still by yourself
var firsJob = new HeavyCalculation();    
var firstHandle = firsJob.Schedule(true); // Schedules job locally, true = user cant wait for it or return, its fire & forget

// Dispose
scheduler.Dispose();                

Advanced API

IJob.Schedule(IList<IJob> jobs, IList<JobHandle> handles);   // Schedules a bunch of jobs at once, syntax sugar... handles written into passed array

JobHandle.Complete(JobHandle[] handles);                     // Waits for all jobhandles to finish, blocks till they are     
JobHandle.Return(JobHandle[] handles);                       // Returns all handles to the pool

JobHandle.Complete(IList<JobHandle> handles);                // Waits for all jobhandles to finish, blocks till they are     
JobHandle.Return(IList<JobHandle> handles);                  // Returns all handles to the pool
Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.1 is compatible. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (2)

Showing the top 2 NuGet packages that depend on ZeroAllocJobScheduler:

Package Downloads
Arch

A high performance c# net.7 and net.8 archetype based ECS ( Entity component system ).

ABEngine.Arch

A high performance c# net.6 and net.7 archetype based ECS ( Entity component system ).

GitHub repositories (2)

Showing the top 2 popular GitHub repositories that depend on ZeroAllocJobScheduler:

Repository Stars
genaray/Arch
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
AnnulusGames/Arch.Unity
Arch ECS integration for Unity.
Version Downloads Last updated
1.1.2 12,547 3/13/2024
1.1.1 325 11/22/2023
1.0.2 11,011 11/12/2022
1.0.1 1,257 11/12/2022
1.0.0 339 11/12/2022

Initial release.