X10D.DSharpPlus 3.2.0-nightly.190

Prefix Reserved
This is a prerelease version of X10D.DSharpPlus.
There is a newer version of this package available.
See the version list below for details.
dotnet add package X10D.DSharpPlus --version 3.2.0-nightly.190
                    
NuGet\Install-Package X10D.DSharpPlus -Version 3.2.0-nightly.190
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="X10D.DSharpPlus" Version="3.2.0-nightly.190" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="X10D.DSharpPlus" Version="3.2.0-nightly.190" />
                    
Directory.Packages.props
<PackageReference Include="X10D.DSharpPlus" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add X10D.DSharpPlus --version 3.2.0-nightly.190
                    
#r "nuget: X10D.DSharpPlus, 3.2.0-nightly.190"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#addin nuget:?package=X10D.DSharpPlus&version=3.2.0-nightly.190&prerelease
                    
Install X10D.DSharpPlus as a Cake Addin
#tool nuget:?package=X10D.DSharpPlus&version=3.2.0-nightly.190&prerelease
                    
Install X10D.DSharpPlus as a Cake Tool

Extension methods on crack.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 is compatible.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 is compatible.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Core netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.1 is compatible. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • .NETStandard 2.1

    • No dependencies.
  • net6.0

    • No dependencies.
  • net7.0

    • No dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
3.3.1-nightly.249 270 2/17/2024 3.3.1-nightly.249 is deprecated because it is no longer maintained.
3.3.1-nightly.248 166 2/17/2024 3.3.1-nightly.248 is deprecated because it is no longer maintained.
3.3.1-nightly.247 163 2/12/2024 3.3.1-nightly.247 is deprecated because it is no longer maintained.
3.3.1-nightly.242 179 8/21/2023 3.3.1-nightly.242 is deprecated because it is no longer maintained.
3.3.0 251 8/21/2023 3.3.0 is deprecated because it is no longer maintained.
3.3.0-nightly.241 181 8/21/2023 3.3.0-nightly.241 is deprecated because it is no longer maintained.
3.2.2 644 6/5/2023 3.2.2 is deprecated because it is no longer maintained.
3.2.2-nightly.240 197 8/9/2023 3.2.2-nightly.240 is deprecated because it is no longer maintained.
3.2.2-nightly.239 192 6/5/2023 3.2.2-nightly.239 is deprecated because it is no longer maintained.
3.2.0 396 4/3/2023 3.2.0 is deprecated because it is no longer maintained.
3.2.0-nightly.224 199 4/3/2023 3.2.0-nightly.224 is deprecated because it is no longer maintained.
3.2.0-nightly.223 197 4/3/2023 3.2.0-nightly.223 is deprecated because it is no longer maintained.
3.2.0-nightly.222 207 4/3/2023 3.2.0-nightly.222 is deprecated because it is no longer maintained.
3.2.0-nightly.221 204 4/3/2023 3.2.0-nightly.221 is deprecated because it is no longer maintained.
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3.2.0-nightly.212 200 4/3/2023 3.2.0-nightly.212 is deprecated because it is no longer maintained.
3.2.0-nightly.211 201 4/2/2023 3.2.0-nightly.211 is deprecated because it is no longer maintained.
3.2.0-nightly.210 205 4/2/2023 3.2.0-nightly.210 is deprecated because it is no longer maintained.
3.2.0-nightly.208 202 4/2/2023 3.2.0-nightly.208 is deprecated because it is no longer maintained.
3.2.0-nightly.207 205 4/2/2023 3.2.0-nightly.207 is deprecated because it is no longer maintained.
3.2.0-nightly.206 203 4/2/2023 3.2.0-nightly.206 is deprecated because it is no longer maintained.
3.2.0-nightly.205 208 4/2/2023 3.2.0-nightly.205 is deprecated because it is no longer maintained.
3.2.0-nightly.204 200 4/2/2023 3.2.0-nightly.204 is deprecated because it is no longer maintained.
3.2.0-nightly.203 201 4/2/2023 3.2.0-nightly.203 is deprecated because it is no longer maintained.
3.2.0-nightly.202 201 4/2/2023 3.2.0-nightly.202 is deprecated because it is no longer maintained.
3.2.0-nightly.201 207 4/2/2023 3.2.0-nightly.201 is deprecated because it is no longer maintained.
3.2.0-nightly.200 215 4/2/2023 3.2.0-nightly.200 is deprecated because it is no longer maintained.
3.2.0-nightly.199 206 4/2/2023 3.2.0-nightly.199 is deprecated because it is no longer maintained.
3.2.0-nightly.198 201 4/2/2023 3.2.0-nightly.198 is deprecated because it is no longer maintained.
3.2.0-nightly.197 206 4/2/2023 3.2.0-nightly.197 is deprecated because it is no longer maintained.
3.2.0-nightly.196 207 4/2/2023 3.2.0-nightly.196 is deprecated because it is no longer maintained.
3.2.0-nightly.195 207 4/2/2023 3.2.0-nightly.195 is deprecated because it is no longer maintained.
3.2.0-nightly.193 210 4/2/2023 3.2.0-nightly.193 is deprecated because it is no longer maintained.
3.2.0-nightly.192 195 4/1/2023 3.2.0-nightly.192 is deprecated because it is no longer maintained.
3.2.0-nightly.191 205 4/1/2023 3.2.0-nightly.191 is deprecated because it is no longer maintained.
3.2.0-nightly.190 201 4/1/2023 3.2.0-nightly.190 is deprecated because it is no longer maintained.
3.2.0-nightly.189 201 4/1/2023 3.2.0-nightly.189 is deprecated because it is no longer maintained.
3.2.0-nightly.188 203 4/1/2023 3.2.0-nightly.188 is deprecated because it is no longer maintained.
3.2.0-nightly.186 207 3/31/2023 3.2.0-nightly.186 is deprecated because it is no longer maintained.
3.2.0-nightly.185 204 3/31/2023 3.2.0-nightly.185 is deprecated because it is no longer maintained.
3.2.0-nightly.184 193 3/31/2023 3.2.0-nightly.184 is deprecated because it is no longer maintained.
3.2.0-nightly.183 199 3/31/2023 3.2.0-nightly.183 is deprecated because it is no longer maintained.
3.2.0-nightly.182 199 3/31/2023 3.2.0-nightly.182 is deprecated because it is no longer maintained.
3.2.0-nightly.181 203 3/31/2023 3.2.0-nightly.181 is deprecated because it is no longer maintained.
3.2.0-nightly.180 208 3/31/2023 3.2.0-nightly.180 is deprecated because it is no longer maintained.
3.2.0-nightly.179 200 3/31/2023 3.2.0-nightly.179 is deprecated because it is no longer maintained.
3.2.0-nightly.178 193 3/30/2023 3.2.0-nightly.178 is deprecated because it is no longer maintained.
3.2.0-nightly.177 200 3/30/2023 3.2.0-nightly.177 is deprecated because it is no longer maintained.
3.2.0-nightly.176 196 3/30/2023 3.2.0-nightly.176 is deprecated because it is no longer maintained.
3.2.0-nightly.175 199 3/30/2023 3.2.0-nightly.175 is deprecated because it is no longer maintained.
3.2.0-nightly.174 201 3/29/2023 3.2.0-nightly.174 is deprecated because it is no longer maintained.
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3.2.0-nightly.171 212 3/28/2023 3.2.0-nightly.171 is deprecated because it is no longer maintained.
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3.2.0-nightly.165 224 3/26/2023 3.2.0-nightly.165 is deprecated because it is no longer maintained.
3.2.0-nightly.164 209 3/23/2023 3.2.0-nightly.164 is deprecated because it is no longer maintained.
3.2.0-nightly.163 291 2/28/2023 3.2.0-nightly.163 is deprecated because it is no longer maintained.
3.2.0-nightly.162 208 2/27/2023 3.2.0-nightly.162 is deprecated because it is no longer maintained.
3.2.0-nightly.161 211 2/27/2023 3.2.0-nightly.161 is deprecated because it is no longer maintained.
3.2.0-nightly.160 206 2/27/2023 3.2.0-nightly.160 is deprecated because it is no longer maintained.
3.2.0-nightly.159 210 2/27/2023 3.2.0-nightly.159 is deprecated because it is no longer maintained.
3.2.0-nightly.158 208 2/26/2023 3.2.0-nightly.158 is deprecated because it is no longer maintained.
3.2.0-nightly.157 201 2/26/2023 3.2.0-nightly.157 is deprecated because it is no longer maintained.
3.2.0-nightly.156 202 2/26/2023 3.2.0-nightly.156 is deprecated because it is no longer maintained.
3.2.0-nightly.155 204 2/26/2023 3.2.0-nightly.155 is deprecated because it is no longer maintained.
3.2.0-nightly.154 201 2/26/2023 3.2.0-nightly.154 is deprecated because it is no longer maintained.
3.2.0-nightly.153 205 2/26/2023 3.2.0-nightly.153 is deprecated because it is no longer maintained.
3.2.0-nightly.152 334 2/19/2023 3.2.0-nightly.152 is deprecated because it is no longer maintained.
3.2.0-nightly.151 224 2/5/2023 3.2.0-nightly.151 is deprecated because it is no longer maintained.
3.2.0-nightly.150 219 12/31/2022 3.2.0-nightly.150 is deprecated because it is no longer maintained.
3.2.0-nightly.149 255 12/22/2022 3.2.0-nightly.149 is deprecated because it is no longer maintained.
3.2.0-nightly.148 210 12/22/2022 3.2.0-nightly.148 is deprecated because it is no longer maintained.
3.2.0-nightly.147 299 12/21/2022 3.2.0-nightly.147 is deprecated because it is no longer maintained.
3.2.0-nightly.145 230 12/6/2022 3.2.0-nightly.145 is deprecated because it is no longer maintained.
3.2.0-nightly.144 239 12/1/2022 3.2.0-nightly.144 is deprecated because it is no longer maintained.
3.2.0-nightly.143 204 12/1/2022 3.2.0-nightly.143 is deprecated because it is no longer maintained.
3.2.0-nightly.142 223 11/29/2022 3.2.0-nightly.142 is deprecated because it is no longer maintained.
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3.2.0-nightly.136 215 11/29/2022 3.2.0-nightly.136 is deprecated because it is no longer maintained.
3.2.0-nightly.135 202 11/28/2022 3.2.0-nightly.135 is deprecated because it is no longer maintained.
3.2.0-nightly.134 220 11/26/2022 3.2.0-nightly.134 is deprecated because it is no longer maintained.
3.2.0-nightly.133 491 7/30/2022 3.2.0-nightly.133 is deprecated because it is no longer maintained.
3.2.0-nightly.132 334 7/23/2022 3.2.0-nightly.132 is deprecated because it is no longer maintained.
3.2.0-nightly.131 221 7/23/2022 3.2.0-nightly.131 is deprecated because it is no longer maintained.
3.2.0-nightly.130 235 7/21/2022 3.2.0-nightly.130 is deprecated because it is no longer maintained.
3.2.0-nightly.129 243 7/21/2022 3.2.0-nightly.129 is deprecated because it is no longer maintained.
3.2.0-nightly.128 243 7/21/2022 3.2.0-nightly.128 is deprecated because it is no longer maintained.
3.2.0-nightly.127 233 7/20/2022 3.2.0-nightly.127 is deprecated because it is no longer maintained.

# Changelog

All notable changes to this project will be documented in this file.

The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).

## 3.2.0 - [Unreleased]

### Added

- Added new library X10D.DSharpPlus.
- Added new library X10D.Hosting.
- Added .NET 7 target.
- X10D: Added `IntrinsicExtensions` and `IntrinsicUtility` which offer methods for vectors in `System.Runtime.Instrinsics`. (#70)
- X10D: Added `MathUtility.InverseLerp(float, float, float)` and `MathUtility.InverseLerp(double, double, double)`
- X10D: Added `MathUtility.ScaleRange(float, float, float, float, float)`
 and `MathUtility.ScaleRange(double, double, double, double, double)`
- X10D:
 Added `Circle`, `CircleF`, `Cuboid`, `Ellipse`, `EllipseF`, `Line3D`, `Line`, `LineF`, `Polygon`, `PolygonF`, `Polyhedron`,
 and `Sphere`, to complement System.Drawing structs such as `Point` and `Rectangle`
- X10D: Added `Color.Deconstruct()` - with optional alpha parameter.
- X10D: Added `Color.GetClosestConsoleColor()`.
- X10D: Added `DateTime.GetIso8601WeekOfYear()` and `DateTimeOffset.GetIso8601WeekOfYear()`.
- X10D: Added `DirectoryInfo.Clear()`.
- X10D: Added `double.LinearToGamma([gamma])` and `float.LinearToGamma([gamma])`. (#60)
- X10D: Added `double.GammaToLinear([gamma])` and `float.GammaToLinear([gamma])`. (#60)
- X10D: Added `GreatestCommonFactor` for built-in integer types.
- X10D: Added `IEnumerable<T>.ConcatOne(T)`.
- X10D: Added `IEnumerable<T>.CountWhereNot(Func<T, bool>)`.
- X10D: Added `IEnumerable<T>.FirstWhereNot(Func<T, bool>)`.
- X10D: Added `IEnumerable<T>.FirstWhereNotOrDefault(Func<T, bool>)`.
- X10D: Added `IEnumerable<T>.LastWhereNot(Func<T, bool>)`.
- X10D: Added `IEnumerable<T>.LastWhereNotOrDefault(Func<T, bool>)`.
- X10D: Added `IEnumerable<T>.MinMax()` and `IEnumerable<T>.MinMaxBy()`. (#72)
- X10D: Added `IEnumerable<T>.WhereNot(Func<T, bool>)`.
- X10D: Added `IEnumerable<T>.WhereNotNull()`.
- X10D: Added `IEnumerable<string>.Grep(string[, bool])`.
- X10D: Added `IList<T>.RemoveRange(Range)`.
- X10D: Added `IList<T>.Swap(IList<T>)`. (#62)
- X10D: Added `IReadOnlyList<T>.IndexOf(T[, int[, int]])`.
- X10D: Added `IReadOnlyList<T>.Slice(int[, int]])`.
- X10D: Added `LowestCommonMultiple` for built-in integer types.
- X10D: Added `Wrap(T[, T])` for built-in numeric types. (#60)
- X10D: Added `Nullable<T>.TryGetValue(out T)`. (#61)
- X10D: Added `Point.IsOnLine(LineF)`, `Point.IsOnLine(PointF, PointF)`, and `Point.IsOnLine(Vector2, Vector2)`.
- X10D: Added `PointF.IsOnLine(LineF)`, `PointF.IsOnLine(PointF, PointF)`, and `PointF.IsOnLine(Vector2, Vector2)`.
- X10D: Added `Point.ToSize()`.
- X10D: Added `Point.ToSizeF()`.
- X10D: Added `Point.ToVector2()`.
- X10D: Added `PointF.Round([float])`.
- X10D: Added `PointF.ToSizeF()`.
- X10D: Added `PointF.ToVector2()` for .NET < 6.
- X10D: Added `PopCount()` for built-in integer types.
- X10D: Added `Quaternion.ToAxisAngle(out float, out float)`.
- X10D: Added `Quaternion.ToVector3()`.
- X10D: Added `Random.NextFrom(Span<T>)` and `Random.NextFrom(ReadOnlySpan<T>)`.
- X10D: Added `ReadOnlySpan<char>.CountSubstring(char)`.
- X10D: Added `ReadOnlySpan<char>.CountSubstring(ReadOnlySpan<char>[, StringComparison])`.
- X10D: Added `ReadOnlySpan<char>.ToTimeSpan()`.
- X10D: Added `ReadOnlySpan<T>.Split(T)`.
- X10D: Added `ReadOnlySpan<T>.Split(ReadOnlySpan<T>)`.
- X10D: Added `RoundUpToPowerOf2()` for built-in integer types.
- X10D: Added `Saturate()` for built-in floating-point types.
- X10D: Added `Size.ToPoint()`.
- X10D: Added `Size.ToPointF()`.
- X10D: Added `Size.ToVector2()`.
- X10D: Added `Span<char>.CountSubstring(char)`.
- X10D: Added `Span<char>.CountSubstring(Span<char>[, StringComparison])`.
- X10D: Added `Span<T>.Split(T)`.
- X10D: Added `Span<T>.Split(Span<T>)`.
- X10D: Added `string.CountSubstring(char)`.
- X10D: Added `string.CountSubstring(string[, StringComparison])`.
- X10D: Added `string.EnsureStartsWith()` and `string.EnsureEndsWith()`.
- X10D: Added `string.IsEmpty()`.
- X10D: Added `string.IsWhiteSpace()`.
- X10D: Added `string.IsNullOrEmpty()`.
- X10D: Added `string.IsNullOrWhiteSpace()`.
- X10D: Added `TextReader.EnumerateLines()` and `TextReader.EnumerateLinesAsync()`.
- X10D: Added `TimeSpan.TryParse(ReadOnlySpan<char>, out TimeSpan)`.
- X10D: Added `Quaternion.Multiply(Vector3)` - this functions as an equivalent to Unity's `Quaternion * Vector3` operator.
- X10D: Added `Vector2.Deconstruct()`.
- X10D: Added `Vector2.IsOnLine(LineF)`, `Vector2.IsOnLine(PointF, PointF)`, and `Vector2.IsOnLine(Vector2, Vector2)`.
- X10D: Added `Vector2.Round([float])`.
- X10D: Added `Vector2.ToPointF()`.
- X10D: Added `Vector2.ToSizeF()`.
- X10D: Added `Vector3.Deconstruct()`.
- X10D: Added `Vector3.Round([float])`.
- X10D: Added `Vector4.Deconstruct()`.
- X10D: Added `Vector4.Round([float])`.
- X10D: `ComplexSqrt` is now exposed for all frameworks.
- X10D.Unity: Added `DebugEx`, which mimics `UnityEngine.Debug` while offering more useful primitive drawing methods.
- X10D.Unity: Added `System.Drawing.Color.ToUnityColor()`.
- X10D.Unity: Added `System.Drawing.Color.ToUnityColor32()`.
- X10D.Unity: Added `Color.Deconstruct()` - with optional alpha parameter.
- X10D.Unity: Added `Color.GetClosestConsoleColor()`.
- X10D.Unity: Added `Color.ToSystemDrawingColor()`.
- X10D.Unity: Added `Color32.Deconstruct()` - with optional alpha parameter.
- X10D.Unity: Added `Color32.GetClosestConsoleColor()`.
- X10D.Unity: Added `Color32.ToSystemDrawingColor()`.
- X10D.Unity: Added `Point.ToUnityVector2()`.
- X10D.Unity: Added `Point.ToUnityVector2Int()`.
- X10D.Unity: Added `PointF.ToUnityVector2()`.
- X10D.Unity: Added `Rect.ToSystemRectangleF()`.
- X10D.Unity: Added `RectInt.ToSystemRectangle()`.
- X10D.Unity: Added `RectInt.ToSystemRectangleF()`.
- X10D.Unity: Added `Rectangle.ToUnityRect()`.
- X10D.Unity: Added `Rectangle.ToUnityRectInt()`.
- X10D.Unity: Added `RectangleF.ToUnityRect()`.
- X10D.Unity: Added `Size.ToUnityVector2()`.
- X10D.Unity: Added `Size.ToUnityVector2Int()`.
- X10D.Unity: Added `SizeF.ToUnityVector2()`.
- X10D.Unity: Added `Vector2.Deconstruct()`.
- X10D.Unity: Added `Vector2.IsOnLine(LineF)`, `Vector2.IsOnLine(PointF, PointF)`, and `Vector2.IsOnLine(Vector2, Vector2)`.
- X10D.Unity: Added `Vector2Int.IsOnLine(LineF)`, `Vector2Int.IsOnLine(PointF, PointF)`, `Vector2Int.IsOnLine(Vector2, Vector2)`,
 and `Vector2Int.IsOnLine(Vector2Int, Vector2Int)`.
- X10D.Unity: Added `Vector2.Round([float])`.
- X10D.Unity: Added `Vector2.ToSystemPointF()`.
- X10D.Unity: Added `Vector2.ToSystemSizeF()`.
- X10D.Unity: Added `Vector2Int.Deconstruct()`.
- X10D.Unity: Added `Vector2Int.ToSystemPoint()`.
- X10D.Unity: Added `Vector2Int.ToSystemSize()`.
- X10D.Unity: Added `Vector2Int.ToSystemVector()`.
- X10D.Unity: Added `Vector2Int.WithX()`.
- X10D.Unity: Added `Vector2Int.WithY()`.
- X10D.Unity: Added `Vector3.Deconstruct()`.
- X10D.Unity: Added `Vector3.Round([float])`.
- X10D.Unity: Added `Vector3Int.Deconstruct()`.
- X10D.Unity: Added `Vector3Int.ToSystemVector()`.
- X10D.Unity: Added `Vector3Int.WithX()`.
- X10D.Unity: Added `Vector3Int.WithY()`.
- X10D.Unity: Added `Vector3Int.WithZ()`.
- X10D.Unity: Added `Vector4.Deconstruct()`.
- X10D.Unity: Added `Vector4.Round([float])`
- X10D.Unity: Added `WaitForFrames` yield instruction.
- X10D.Unity: Added `WaitForKeyDown` yield instruction.
- X10D.Unity: Added `WaitForKeyUp` yield instruction.
- X10D.Unity: Added `WaitForSecondsNoAlloc` yield instruction.
- X10D.Unity: Added `WaitForSecondsRealtimeNoAlloc` yield instruction.
- X10D.Unity: Added `WaitForTimeSpanNoAlloc` yield instruction.
- X10D.Unity: Added `WaitForTimeSpanRealtimeNoAlloc` yield instruction.

### Fixed

- X10D: `T[].Clear` will now correctly clear the specified range of elements by
 using the [GetOffsetAndLength](https://learn.microsoft.com/en-us/dotnet/api/system.range.getoffsetandlength?view=net-7.0)
 method.
- X10D: `Stream.ReadSingle(Endianness)` now returns a float instead of a double.
- X10D: Fixed `Stream.ReadDouble(Endianness)`, `Stream.ReadSingle(Endianness)`, `Stream.WriteDouble(double, Endianness)`,
 `Stream.WriteSingle(float, Endianness)` writing and reading the wrong endianness.

### Changed

- X10D: Performance for integer `Unpack` has been dramatically improved using vector parallelization. (#70)
- X10D: Performance for `MemberInfo.HasCustomAttribute` has been improved. (#70)
- X10D: Performance for `Rune.Repeat` has been improved. (#70)
- X10D: `TimeSpanParser.TryParse` now accepts a nullable string, and returns false if this input is null or empty.
- X10D.Unity: `Singleton<T>` now caches instance where possible.
- X10D.Unity: Conversions between equivalent structures in `System.Numerics` and `UnityEngine` now make use of "unsafe"
 reinterpretation, rather than constructing new instances. (#70)

## [3.1.0] - 2022-05-13

### Added

- Reintroduced Unity support
- X10D: Added `Color.Inverted()`. (#54)
- X10D: Added `Color.WithA()`. (#55)
- X10D: Added `Color.WithB()`. (#55)
- X10D: Added `Color.WithG()`. (#55)
- X10D: Added `Color.WithR()`. (#55)
- X10D: Added `ICollection<T>.ClearAndDisposeAll()`.
- X10D: Added `ICollection<T>.ClearAndDisposeAllAsync()`.
- X10D: Added `IEnumerable<T>.For()`. (#50)
- X10D: Added `IEnumerable<T>.ForEach()`. (#50)
- X10D: Added `IEnumerable<T>.DisposeAll()`.
- X10D: Added `IEnumerable<T>.DisposeAllAsync()`.
- X10D: Added `char.IsEmoji`.
- X10D: Added `ReadOnlySpan<T>.Count(Predicate<T>)`.
- X10D: Added `Rune.IsEmoji`.
- X10D: Added `Span<T>.Count(Predicate<T>)`.
- X10D: Added `string.IsEmoji`.
- X10D: Added `Vector2.WithX()`. (#56)
- X10D: Added `Vector2.WithY()`. (#56)
- X10D: Added `Vector3.WithX()`. (#56)
- X10D: Added `Vector3.WithY()`. (#56)
- X10D: Added `Vector3.WithZ()`. (#56)
- X10D: Added `Vector4.WithX()`. (#56)
- X10D: Added `Vector4.WithY()`. (#56)
- X10D: Added `Vector4.WithZ()`. (#56)
- X10D: Added `Vector4.WithW()`. (#56)
- X10D.Unity: Added `Singleton<T>` class.
- X10D.Unity: Added `Color.Inverted()`. (#54)
- X10D.Unity: Added `Color.WithA()`. (#55)
- X10D.Unity: Added `Color.WithB()`. (#55)
- X10D.Unity: Added `Color.WithG()`. (#55)
- X10D.Unity: Added `Color.WithR()`. (#55)
- X10D.Unity: Added `Color32.Inverted()`. (#54)
- X10D.Unity: Added `Color32.WithA()`. (#55)
- X10D.Unity: Added `Color32.WithB()`. (#55)
- X10D.Unity: Added `Color32.WithG()`. (#55)
- X10D.Unity: Added `Color32.WithR()`. (#55)
- X10D.Unity: Added `Component.GetComponentsInChildrenOnly<T>()`.
- X10D.Unity: Added `GameObject.GetComponentsInChildrenOnly<T>()`.
- X10D.Unity: Added `GameObject.LookAt(GameObject[, Vector3])`.
- X10D.Unity: Added `GameObject.LookAt(Transform[, Vector3])`.
- X10D.Unity: Added `GameObject.LookAt(Vector3[, Vector3])`.
- X10D.Unity: Added `GameObject.SetLayerRecursively(int)`. (#57)
- X10D.Unity: Added `GameObject.SetParent(GameObject[, bool])`.
- X10D.Unity: Added `GameObject.SetParent(Transform[, bool])`.
- X10D.Unity: Added `System.Numerics.Quaternion.ToUnityQuaternion()`.
- X10D.Unity: Added `Quaternion.ToSystemQuaternion()`.
- X10D.Unity: Added `Random.NextColorArgb()`.
- X10D.Unity: Added `Random.NextColor32Argb()`.
- X10D.Unity: Added `Random.NextColorRgb()`.
- X10D.Unity: Added `Random.NextColor32Rgb()`.
- X10D.Unity: Added `Random.NextRotation()`.
- X10D.Unity: Added `Random.NextRotationUniform()`.
- X10D.Unity: Added `Random.NextUnitVector2()`.
- X10D.Unity: Added `Random.NextUnitVector3()`.
- X10D.Unity: Added `Transform.LookAt(GameObject[, Vector3])`.
- X10D.Unity: Added `Transform.SetParent(GameObject[, bool])`.
- X10D.Unity: Added `System.Numerics.Vector2.ToUnityVector()`.
- X10D.Unity: Added `System.Numerics.Vector3.ToUnityVector()`.
- X10D.Unity: Added `System.Numerics.Vector4.ToUnityVector()`.
- X10D.Unity: Added `Vector2.ToSystemVector()`.
- X10D.Unity: Added `Vector3.ToSystemVector()`.
- X10D.Unity: Added `Vector4.ToSystemVector()`.
- X10D.Unity: Added `Vector2.WithX()`. (#56)
- X10D.Unity: Added `Vector2.WithY()`. (#56)
- X10D.Unity: Added `Vector3.WithX()`. (#56)
- X10D.Unity: Added `Vector3.WithY()`. (#56)
- X10D.Unity: Added `Vector3.WithZ()`. (#56)
- X10D.Unity: Added `Vector4.WithX()`. (#56)
- X10D.Unity: Added `Vector4.WithY()`. (#56)
- X10D.Unity: Added `Vector4.WithZ()`. (#56)
- X10D.Unity: Added `Vector4.WithW()`. (#56)

## [3.0.0] - 2022-04-30

In the midst of writing these release notes, I may have missed some important changes. If you notice an API change that is not
documented here,
please [open an issue](https://github.com/oliverbooth/X10D/issues)!

### Added

- Added `T.AsArrayValue()`.
- Added `T.AsEnumerableValue()`.
- Added `T.RepeatValue(int)`.
- Added `T.ToJson([JsonSerializerOptions])`.
- Added `string.FromJson([JsonSerializerOptions])`.
- Added `T[].AsReadOnly()`.
- Added `T[].Clear([Range])` and `T[].Clear(int, int)`.
- Added `DateTime.IsLeapYear()`.
- Added `DateTimeOffset.IsLeapYear()`.
- Added `Endianness` enum.
- Added `FileInfo.GetHash<T>()`.
- Added `FileInfo.TryWriteHash<T>(Span<byte>, out int)`.
- Added `IComparable<T>.Clamp(T, T)` - this supersedes `Clamp` defined for hard-coded numeric types. (#24)
- Added `IComparable<T1>.GreaterThan(T2)`. (#22)
- Added `IComparable<T1>.GreaterThanOrEqualTo(T2)`. (#22)
- Added `IComparable<T1>.LessThan(T2)`. (#22)
- Added `IComparable<T1>.LessThanOrEqualTo(T2)`. (#22)
- Added `IComparable<T1>.Max(T)`. (#23)
- Added `IComparable<T1>.Min(T)`. (#23)
- Added `IDictionary<TKey, TValue>.AddOrUpdate()`
- Added `IEnumerable<TSource>.Product()` and `IEnumerable<TSource>.Product<TResult>(Func<TSource>, TResult)` for all built-in
 numeric types, computing the product of all (optionally transformed) elements.
- Added `IList<T>.Fill(T)` and `IList<T>.Fill(T, int, int)`.
- Added `IPAddress.IsIPv4()` and `IPAddress.IsIPv6()`.
- Added `IReadOnlyList<byte>.Pack8Bit()`.
- Added `IReadOnlyList<byte>.Pack16Bit()`.
- Added `IReadOnlyList<byte>.Pack32Bit()`.
- Added `IReadOnlyList<byte>.Pack64Bit()`.
- Added `MemberInfo.HasCustomAttribute<T>()` and `MemberInfo.HasCustomAttribute(Type)`.
- Added `defaultValue` overload for `MemberInfo.SelectFromCustomAttribute<TAttr, TReturn>()`.
- Added `Random.Next<T>()` (returns a random field from a specified enum type).
- Added `Random.NextByte([byte[, byte]])`.
- Added `Random.NextColorArgb()`, returning a random color in RGB space, including random alpha.
- Added `Random.NextColorRgb()`, returning a random color in RGB space with alpha 255.
- Added `Random.NextDouble(double[, double])`.
- Added `Random.NextInt16([short[, short]])`.
- Added `Random.NextSingle(float[, float])`. (#34)
- Added `Random.NextUnitVector2()`.
- Added `Random.NextUnitVector3()`.
- Added `Random.NextRotation()`.
- Added `Rune.Repeat(int)`.
- Added `byte.IsEven()`.
- Added `byte.IsOdd()`.
- Added `byte.IsPrime()`.
- Added `byte.UnpackBits()`.
- Added `byte.RangeTo(byte)`, `byte.RangeTo(short)`, `byte.RangeTo(int)`, and `byte.RangeTo(long)`.
- Added `int.Mod(int)`.
- Added `int.RangeTo(int)`, and `int.RangeTo(long)`.
- Added `int.UnpackBits()`.
- Added `long.Mod(long)`.
- Added `long.RangeTo(long)`.
- Added `long.UnpackBits()`.
- Added `sbyte.IsEven()`.
- Added `sbyte.IsOdd()`.
- Added `sbyte.IsPrime()`.
- Added `sbyte.Mod(sbyte)`.
- Added `short.IsEven()`.
- Added `short.IsOdd()`.
- Added `short.Mod(short)`.
- Added `short.RangeTo(short)`, `short.RangeTo(int)`, and `short.RangeTo(long)`.
- Added `short.UnpackBits()`.
- Added `string.IsPalindrome()`.
- Added `Stream.GetHash<T>()`.
- Added `Stream.TryWriteHash<T>(Span<byte>, out int)`.
- Added `Stream.ReadInt16([Endian])`.
- Added `Stream.ReadInt32([Endian])`.
- Added `Stream.ReadInt64([Endian])`.
- Added `Stream.ReadUInt16([Endian])`.
- Added `Stream.ReadUInt32([Endian])`.
- Added `Stream.ReadUInt64([Endian])`.
- Added `Stream.Write(short, [Endian])`.
- Added `Stream.Write(int, [Endian])`.
- Added `Stream.Write(long, [Endian])`.
- Added `Stream.Write(ushort, [Endian])`.
- Added `Stream.Write(uint, [Endian])`.
- Added `Stream.Write(ulong, [Endian])`.
- Added `TimeSpan.Ago()`.
- Added `TimeSpan.FromNow()`.
- Added `TimeSpanParser.TryParse` which supersedes `TimeSpanParser.Parse`.
- Added `Sqrt()` and `ComplexSqrt()` for all built-in decimal types.
- Added `All()` and `Any()` for `Span<T>` and `ReadOnlySpan<T>`, mimicking the corresponding methods in `System.Linq`.
- Added `Sign()` for built-in numeric types. For unsigned types, this never returns -1.
- Added `Type.Implements<T>()` and `Type.Implements(Type)`. (#25)
- Added `Type.Inherits<T>()` and `Type.Inherits(Type)`. (#25)
- Added `DigitalRoot` function for built-in integer types.
- Added `Factorial` function for built-in integer types.
- Added `HostToNetworkOrder` and `NetworkToHostOrder` for `short`, `int`, and `long`.
- Added `IsLeapYear` function for `DateTime` and `DateTimeOffset`, as well as built-in numeric types.
- Added `MultiplicativePersistence` function for built-in integer types.
- Added `RotateLeft` and `RotateRight` for built-in integer types.
- Added trigonometric functions for built-in numeric types,
 including `Acos()`, `Asin()`, `Atan()`, `Atan2()`, `Cos()`, `Sin()`, `Tan()` (#49)
- Added time-related extension methods for built-in numeric types,
 including `Milliseconds()`, `Seconds()`, `Minutes()`, `Hours()`, `Days()`, and `Weeks()`. `Ticks()` is also available, but only
 for integers; not floating point.
- Added `StringBuilderReader` (inheriting `TextReader`) which allows reading from a `StringBuilder` without consuming the
 underlying string.
- Added extension methods for `System.Decimal`.

### Changed

- Updated to .NET 6. (#45)
- Methods defined to accept `byte[]` have been changed accept `IReadOnlyList<byte>`.
- Extension methods are now defined in appropriate child namespaces to reduce the risk of name collisions. (#7)
- `char[].Random(int)`, `char[].Random(int, int)`, `IEnumerable<char>.Random(int)`, and `IEnumerable<char>.Random(int, int)` have
 been redefined as `Random.NextString(IReadOnlyList<char>, int)`.
- `IComparable<T>.Between(T, T)` has been redefined as `IComparable<T1>.Between(T2, T3, [InclusiveOptions])` to allow comparison
 of disparate yet comparable types, and also offers inclusivity options.
- `DateTime` extensions now wrap `DateTimeOffset` extensions.
- `DateTime.ToUnixTimestamp([bool])` has been redefined as `DateTime.ToUnixTimeMilliseconds()` and `DateTime.ToUnixTimeSeconds()`.
- `Dictionary<T1, T2>.ToGetParameters()`, `IDictionary<T1, T2>.ToGetParameters()`,
 and `IReadOnlyDictionary<T1, T2>.ToGetParameters()`, has been redefined as `IEnumerable<KeyValuePair<T1, T2>>.ToGetParameters()`.
- `Dictionary<T1, T2>.ToConnectionString()`, `IDictionary<T1, T2>.ToConnectionString()`,
 and `IReadOnlyDictionary<T1, T2>.ToConnectionString()`, has been redefined
 as `IEnumerable<KeyValuePair<T1, T2>>.ToConnectionString()`.
- `IList<T>.OneOf([Random])` and `IEnumerable<T>.OneOf([Random])` have been redefined as `Random.NextFrom<T>(IEnumerable<T>)` to
 fall in line with the naming convention of `System.Random`. (#21)
- `IList<T>.Shuffle([Random])` now uses a Fisher-Yates shuffle implementation.
- `IList<T>.Shuffle([Random])` has been repurposed to shuffle the list in place, rather than returning a new enumerable.
   - `IEnumerable<T>.Shuffle([Random])` has been renamed to `IEnumerable<T>.Shuffled([Random])` to avoid confusion
     with `IList<T>.Shuffle([Random])`.
- `Random.CoinToss()` has been redefined as `Random.NextBoolean()` to fall in line with the naming convention of `System.Random`.
- `Random.OneOf<T>(T[])` and `Random.OneOf<T>(IList<T>)` have been redefined as `Random.NextFrom<T>(IEnumerable<T>)` to fall in
 line with the naming convention of `System.Random`.
- `Enum.Next([bool])` and `Enum.Previous([bool])` have been redefined.
 as `Enum.Next()`, `Enum.Previous()`, `Enum.NextUnchecked()`, `Enum.PreviousUnchecked()`. The `Unchecked` variants of these
 methods do not perform index validation, and will throw `IndexOutOfRangeException` when attempting to access an invalid index.
 The checked variants will perform a modulo to wrap the index.
- Seperated `string.WithAlternative(string, [bool])` to `string.WithEmptyAlternative(string)`
 and `string.WithWhiteSpaceAlternative(string)`.
- `string.AsNullIfEmpty()` and `string.AsNullIfWhiteSpace()` now accept a nullable `string`.
- `IEnumerable<byte>.GetString([Encoding])` has been renamed to `IReadOnlyList<byte>.ToString` and its `Encoding` parameter has
 been made non-optional.
- Fixed a bug where `IEnumerable<KeyValuePair<K,V>>.ToConnectionString()` would not sanitize types with custom `ToString()`
 implementation. (#20)
 Renamed `string.Random(int[, Random])` to `string.Randomize(int[, Random])`.
- Redefined `char[].Random(int)`, `char[].Random(int, Random)`, `IEnumerable<char>.Random(int)`,
 and `IEnumerable<char>.Random(int, Random)`, as `Random.NextString(IReadOnlyList<char>, int)`.
- Improved performance for:
   - `string.IsLower()`
   - `string.IsUpper()`
   - `string.Reverse()`
   - `TimeSpanParser`

### Removed

- Indefinitely suspended Unity support, until such a time that Unity can be updated to a newer version of .NET.
 See: https://forum.unity.com/threads/unity-future-net-development-status.1092205/
- Removed `bool.And(bool)`.
- Removed `bool.NAnd(bool)`.
- Removed `bool.NOr(bool)`.
- Removed `bool.Not(bool)`.
- Removed `bool.Or(bool)`.
- Removed `bool.ToByte()`.
- Removed `bool.ToInt16()`.
- Removed `bool.ToInt64()`.
- Removed `bool.XNOr()`.
- Removed `bool.XOr()`.
- Removed `IConvertible.To<T>([IFormatProvider])`. (#13)
- Removed `IConvertible.ToOrDefault<T>([IFormatProvider])`. (#13)
- Removed `IConvertible.ToOrDefault<T>(out T, [IFormatProvider])`. (#13)
- Removed `IConvertible.ToOrNull<T>([IFormatProvider])`. (#13)
- Removed `IConvertible.ToOrNull<T>(out T, [IFormatProvider])`. (#13)
- Removed `IConvertible.ToOrOther<T>(T, [IFormatProvider])`. (#13)
- Removed `IConvertible.ToOrOther<T>(out T, T, [IFormatProvider])`. (#13)
- Removed `IEnumerable<T>.Split(int)` - this functionality is now provided by .NET in the form of the `Chunk` method.
 See: https://docs.microsoft.com/en-us/dotnet/api/system.linq.enumerable.chunk?view=net-6.0.
- Removed `MemberInfo.GetDefaultValue()` (use `SelectFromCustomAttribute()` instead).
- Removed `MemberInfo.GetDescription()` (use `SelectFromCustomAttribute()` instead).
- Removed `int.ToBoolean()`.
- Removed `long.ToBoolean()`.
- Removed `short.ToBoolean()`.
- Removed `uint.ToBoolean()`.
- Removed `ushort.ToBoolean()`.
- Removed `ulong.ToBoolean()`.
- Removed `WaitHandle.WaitOneAsync()`. For suspensions of execution during asynchronous operations, favour `TaskCompletionSource`
 or `TaskCompletionSource<T>`.
 See: https://docs.microsoft.com/en-us/dotnet/api/system.threading.tasks.taskcompletionsource?view=net-6.0
 and https://docs.microsoft.com/en-us/dotnet/api/system.threading.tasks.taskcompletionsource-1?view=net-6.0

## [2.6.0] - 2020-10-20

### Added

- Add `string.AsNullIfEmpty()`.
   - Returns the current string, or `null` if the current string is null or empty.
- Add `string.AsNullIfWhiteSpace()`.
   - Returns the current string, or `null` if the current string is null, empty, or consists of only whitespace.
- Add `string.Reverse()`.
   - Reverses the current string.
- Add `string.WithAlternative()`.
   - Returns the current string, or an alternative value if the current string is null or empty, or optionally if the current
     string consists of only whitespace.

### Changed

- n/a

### Removed

- n/a

## [2.5.0] - 2020-07-15

### Added

- `WaitHandle.WaitOneAsync()`.
   - Wraps `WaitHandle.WaitOne` as a `Task`.
- Add support for Unity 2019.4.3f1.
   - Add `GameObject.LookAt(GameObject)`.
       - Rotates the Transform on the current GameObject so that it faces the Transform on another GameObject.
   - Add `GameObject.LookAt(Transform)`.
       - Rotates the Transform on the current GameObject so that it faces another transform.
   - Add `Transform.LookAt(GameObject)`
       - Rotates the current Transform so that it faces the Transform on another GameObject.
   - Add `Vector3.Round([float])`.
       - Returns a rounded Vector3 by calling `float.Round()` on each component.
   - Add `Vector3.WithX(float)`.
       - Returns a Vector3 with a new X component value.
   - Add `Vector3.WithY(float)`.
       - Returns a Vector3 with a new Y component value.
   - Add `Vector3.WithZ(float)`.
       - Returns a Vector3 with a new Z component value.
   - Add `Vector3.WithXY(float, float)`.
       - Returns a Vector3 with new X and Y component values.
   - Add `Vector3.WithXZ(float, float)`.
       - Returns a Vector3 with new X and Z component values.
   - Add `Vector3.WithYZ(float, float)`.
       - Returns a Vector3 with new Y and Z component values.
   - Add `BetterBehavior` (experimental wrapper over `MonoBehaviour`).

### Changed

- n/a

### Removed

- n/a

## [2.2.0] - 2020-04-21

### Added

- Add `string.ChangeEncoding(Encoding, Encoding)`.
   - Converts this string from one encoding to another.
- Add `string.IsLower()`.
   - Determines if all alpha characters in this string are considered lowercase.
- Add `string.IsUpper()`.
   - Determines if all alpha characters in this string are considered uppercase.

- Various extension methods with regards to reflection:
   - `GetDefaultValue` and `GetDefaultValue<T>` - gets the value stored in the member's `DefaultValue` attribute.
   - `GetDescription`- gets the value stored in the member's `Description` attribute.
   - `SelectFromCustomAttribute<T1, T2>` - Internally calls `GetCustomAttribute<T1>` and passes it to a `Func<T1, T2>` so that
     specific members may be selected.

### Changed

- n/a

### Removed

- n/a

## [2.1.0] - 2020-04-18

### Added

- Add `bool bool.And(bool)`.
   - Performs logical AND.
- Add `bool bool.Or(bool)`.
   - Performs logical OR.
- Add `bool bool.Not(bool)`.
   - Performs logical NOT.
- Add `bool bool.XOr(bool)`.
   - Performs Logical XOR.
- Add `bool bool.NAnd(bool)`.
   - Performs logical NAND.
- Add `bool bool.NOr(bool)`.
   - Performs logical NOR.
- Add `bool bool.XNOr(bool)`.
   - Performs logical XNOR.
- Add `byte bool.ToByte()`.
   - 1 if `true`, 0 otherwise.
- Add `short bool.ToInt16()`.
   - 1 if `true`, 0 otherwise.
- Add `long bool.ToInt64()`.
   - 1 if `true`, 0 otherwise.

### Changed

- n/a

### Removed

- n/a

## [2.0.0] - 2020-04-18

### Added

- Add `IEnumerable<T>.Split(int)`.
   - Performs the same operation as the previously defined `IEnumerable<byte>.Chunkify(int)`, except now accepts any type `T`.

### Changed

- Fix `DateTime.Last(DayOfWeek)` implementation.
   - Now returns the correct date/time for a given day of the week.

### Removed

- Remove `IEnumerable<byte>.Chunkify(int)`.
   - Replaced by a method of the same behaviour `IEnumerable<T>.Split(int)`.

## Earlier versions

Earlier versions of this package are undocumented and unlisted from package results.

[unreleased]: https://github.com/oliverbooth/X10D/compare/v3.1.0...develop
[3.1.0]: https://github.com/oliverbooth/X10D/releases/tag/v3.1.0
[3.0.0]: https://github.com/oliverbooth/X10D/releases/tag/v3.0.0
[2.6.0]: https://github.com/oliverbooth/X10D/releases/tag/2.6.0
[2.5.0]: https://github.com/oliverbooth/X10D/releases/tag/2.5.0
[2.2.0]: https://github.com/oliverbooth/X10D/releases/tag/2.2.0
[2.1.0]: https://github.com/oliverbooth/X10D/releases/tag/2.1.0
[2.0.0]: https://github.com/oliverbooth/X10D/releases/tag/2.0.0