Wjybxx.Commons.Concurrent
1.0.11
See the version list below for details.
dotnet add package Wjybxx.Commons.Concurrent --version 1.0.11
NuGet\Install-Package Wjybxx.Commons.Concurrent -Version 1.0.11
<PackageReference Include="Wjybxx.Commons.Concurrent" Version="1.0.11" />
paket add Wjybxx.Commons.Concurrent --version 1.0.11
#r "nuget: Wjybxx.Commons.Concurrent, 1.0.11"
// Install Wjybxx.Commons.Concurrent as a Cake Addin #addin nuget:?package=Wjybxx.Commons.Concurrent&version=1.0.11 // Install Wjybxx.Commons.Concurrent as a Cake Tool #tool nuget:?package=Wjybxx.Commons.Concurrent&version=1.0.11
csharp-commons
csharp公共库,包含集合等基础组件;nuget搜索'wjybxx'即可查看到相关库。
注意: 1.0.x 尚属于快速迭代版本,等基础工具基本完备的时候,会更新到 1.1.x 版本。因为我还有几个项目没有完成,会把遇见的一些基础工具迁移到这里,或在这里实现。
Collections
但凡C#的基础集合库好用一点,我也不至于自己造轮子,实现的集合类:
- LinkedDictionary 保持插入顺序的字典,并提供大量的有用方法。
- LinkedHashSet 保持插入顺序的Set,并提供大量的有用方法。
- IndexedPriorityQueue 含索引的优先级队列,高查询和删除效率。
- BoundedArrayDeque 基于数组的有界双端队列,允许手动调整容量。
- MultiChunkDeque 分块无界双端队列。
LinkedDictionary特殊接口示例:
public class LinkedDictionary<TKey,TValue> {
TKey PeekFirstKey();
TKey PeekLastKey();
void AddFirst(TKey key, TValue value);
void AddLast(TKey key, TValue value);
KeyValuePair<TKey, TValue> RemoveFirst();
KeyValuePair<TKey, TValue> RemoveLast();
TValue GetAndMoveToFirst(TKey key);
TValue GetAndMoveToLast(TKey key);
}
LinkedDictionary采用线性探测法解决hash冲突,通过在GetNode方法中记录线性探测次数,统计查询数据如下:
- 1W个int类型key,查询所有key,线性探测总次数 4000~5000, 平均值小于1
- 10W个int类型key,查询所有key,线性探测总次数 11000~12000,平均值小于1
- 1W个string类型key,长度24,查询所有key,线性探测总次数 4000~5000,平均值小于1 -- 与int相似,且调整长度几无变化。
- 10W个string类型key,长度24,查询所有key,线性探测总次数 11000~12000,平均值小于1 -- 与int相似,且调整长度几无变化。
Concurrent包
- 提供了Java的Executor和Future框架,并提供了对应的await语法支持。
- 提供了默认的EventLoop实现。
PS:c#端不打算再实现Disruptor库。
await语法的讨论
C#的Concurrent包,个人用得非常难受。究其原因:上下文(sync/execution)的传递是隐式的。这导致我们对线程和任务上下文的控制力度较弱,部分功能编写起来十分难受。
以我的使用经验来看,C#的await/async语法会导致这样的结果:使简单的问题更简单,使复杂的问题更复杂。
多线程编程从来都不是个简单问题,单线程语言的await/async
不涉及复杂的线程和上下文切换问题,因此使用起来简单;
在多线程下,存在上下文和线程的控制问题,按照单线程语言async/await
语法进行设计,只是让代码看起来简单了,实际上不论是语言的开发者,还是语言的使用者,面临的问题都更多了。
个人认为, 多线程下的await
最佳实现应当允许传参,允许指定await
后续操作的线程,以及其它调度选项。
await future executor;
await future executor options;
ReleaseNotes
1.0.11
- bugfix - 修复BoundedArrayDeque溢出时索引更新错误,修复队列迭代可能无法退出的问题。
1.0.8~1.0.10
concurrent库初版
1.0.7
- bugfix - LinkedDictionary/LinkedHashSet移动元素到首尾时未更新version
- DateTime工具类
1.0.6
- 增加ArrayPool,变更ObjectPool的Clear方法为FreeAll
- 增加环境变量工具类
- 增加BufferUtil
1.0.5
- 添加StringBuilderPool,为Dson仓库服务
- ObjectPool接口删除不必要方法
1.0.4
- 迁移仓库,和Java Commons仓库合并。
- Build更改为Release
1.0.3
- 移植Time工具包
- 增加部分常用异常
- 增加轻量级对象池
1.0.2
- Collection增加IsEmpty方法
- 增加少量DateTime工具方法
1.0.1
- BoundedArrayDeque fix Count为0时SetCapacity导致的head下标错误。
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net6.0 is compatible. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 is compatible. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
-
net6.0
- Serilog (>= 3.1.1)
- Serilog.AspNetCore (>= 8.0.1)
- Serilog.Enrichers.Environment (>= 2.3.0)
- Serilog.Enrichers.Process (>= 2.0.2)
- Serilog.Enrichers.Thread (>= 3.1.0)
- Serilog.Settings.Configuration (>= 8.0.0)
- Serilog.Sinks.Console (>= 5.0.1)
- Serilog.Sinks.File (>= 5.0.0)
- Wjybxx.Commons.Core (>= 1.0.11)
-
net7.0
- Serilog (>= 3.1.1)
- Serilog.AspNetCore (>= 8.0.1)
- Serilog.Enrichers.Environment (>= 2.3.0)
- Serilog.Enrichers.Process (>= 2.0.2)
- Serilog.Enrichers.Thread (>= 3.1.0)
- Serilog.Settings.Configuration (>= 8.0.0)
- Serilog.Sinks.Console (>= 5.0.1)
- Serilog.Sinks.File (>= 5.0.0)
- Wjybxx.Commons.Core (>= 1.0.11)
NuGet packages
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GitHub repositories
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