WinterRose.Monogame
1.1.402
dotnet add package WinterRose.Monogame --version 1.1.402
NuGet\Install-Package WinterRose.Monogame -Version 1.1.402
<PackageReference Include="WinterRose.Monogame" Version="1.1.402" />
paket add WinterRose.Monogame --version 1.1.402
#r "nuget: WinterRose.Monogame, 1.1.402"
// Install WinterRose.Monogame as a Cake Addin #addin nuget:?package=WinterRose.Monogame&version=1.1.402 // Install WinterRose.Monogame as a Cake Tool #tool nuget:?package=WinterRose.Monogame&version=1.1.402
A Game framework/engine made by me for me. others can use it if they like. however there is no documentation so you have to figure it all out yourself.
You can not edit the code or distribute this package on other sources (unless used in your project and required for your app of course)
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net8.0-windows7.0 is compatible. |
-
net8.0-windows7.0
- ImGui.NET (>= 1.89.9.4)
- Microsoft.CodeAnalysis.CSharp (>= 4.8.0)
- MonoGame.Framework.WindowsDX (>= 3.8.1.303)
- SpriteFontPlus (>= 0.9.2)
- WinterRose (>= 1.0.332)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
1.1.402 | 72 | 10/29/2024 |
1.1.401 | 110 | 10/18/2024 |
1.1.400 | 102 | 10/18/2024 |
1.1.337 | 99 | 9/29/2024 |
1.1.335 | 126 | 8/24/2024 |
1.1.334 | 103 | 6/4/2024 |
1.1.333 | 104 | 4/29/2024 |
1.1.332 | 120 | 3/25/2024 |
1.1.331 | 117 | 1/18/2024 |
1.1.34 | 100 | 10/18/2024 |
1.1.33 | 102 | 1/18/2024 |
1.1.32 | 100 | 1/18/2024 |
1.1.31 | 105 | 1/18/2024 |
1.1.3 | 101 | 1/18/2024 |
1.1.2 | 112 | 1/15/2024 |
1.1.1 | 112 | 1/2/2024 |
1.1.0 | 87 | 12/14/2023 |
1.0.2 | 79 | 12/11/2023 |
1.0.1 | 81 | 12/7/2023 |
1.0.0 | 61 | 12/6/2023 |
fixed a bug where objects would be added infinitely to a chunk.
Fixed bug where coliders could not see the objects around them
Fixed bug where object would be seen as 1x1 pixel size in chunk system
all in all, this made colisions work again