Veldrid.SPIRV
1.0.2
There is a newer version of this package available.
See the version list below for details.
See the version list below for details.
dotnet add package Veldrid.SPIRV --version 1.0.2
NuGet\Install-Package Veldrid.SPIRV -Version 1.0.2
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Veldrid.SPIRV" Version="1.0.2" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Veldrid.SPIRV --version 1.0.2
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: Veldrid.SPIRV, 1.0.2"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Veldrid.SPIRV as a Cake Addin #addin nuget:?package=Veldrid.SPIRV&version=1.0.2 // Install Veldrid.SPIRV as a Cake Tool #tool nuget:?package=Veldrid.SPIRV&version=1.0.2
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
Veldrid integration for the SPIRV-Cross native library. Contains functionality to cross-compile SPIR-V bytecode into HLSL, GLSL, ESSL, and MSL shaders for use with Veldrid.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
.NETStandard 2.0
- System.Runtime.CompilerServices.Unsafe (>= 4.4.0)
- Veldrid (>= 4.4.0)
NuGet packages (10)
Showing the top 5 NuGet packages that depend on Veldrid.SPIRV:
Package | Downloads |
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Veldrid.SceneGraph
Package Description |
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SharpText.Veldrid
This is the Veldrid rendering backend for SharpText; a GPU accelerated text renderer implemented in C# |
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BareE.EZRend
Package Description |
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Veldrid.VirtualReality
Virtual Reality integration for Veldrid, supporting both OpenVR and Oculus SDK. |
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Peridot.Veldrid
Peridot implementation using Veldrid lib. |
GitHub repositories (10)
Showing the top 5 popular GitHub repositories that depend on Veldrid.SPIRV:
Repository | Stars |
---|---|
dotnet/Silk.NET
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
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space-wizards/space-station-14
A multiplayer game about paranoia and chaos on a space station. Remake of the cult-classic Space Station 13.
|
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veldrid/veldrid
A low-level, portable graphics library for .NET.
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OpenSAGE/OpenSAGE
OpenSAGE is a free, open source re-implementation of SAGE, the 3D real time strategy (RTS) engine used in Command & Conquer: Generals and other RTS titles from EA Pacific. Written in C#. Not affiliated with EA.
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ncatlin/rgat
An instruction trace visualisation tool for dynamic program analysis
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Version | Downloads | Last updated |
---|---|---|
1.0.15 | 1,183,978 | 6/3/2022 |
1.0.14 | 93,206 | 2/17/2021 |
1.0.13 | 75,920 | 1/13/2020 |
1.0.12 | 5,716 | 7/30/2019 |
1.0.11 | 5,953 | 7/15/2019 |
1.0.9 | 4,507 | 3/30/2019 |
1.0.8 | 896 | 3/19/2019 |
1.0.7 | 2,312 | 1/24/2019 |
1.0.6 | 1,398 | 1/9/2019 |
1.0.5 | 1,571 | 12/13/2018 |
1.0.4 | 896 | 12/11/2018 |
1.0.3 | 1,540 | 11/23/2018 |
1.0.2 | 6,019 | 11/17/2018 |
1.0.1 | 761 | 11/15/2018 |
1.0.0-beta4 | 1,256 | 7/5/2018 |
1.0.0-beta3 | 782 | 6/25/2018 |