VL.Nvidia.PathTracing 0.5.1-pre2

This is a prerelease version of VL.Nvidia.PathTracing.
dotnet add package VL.Nvidia.PathTracing --version 0.5.1-pre2
                    
NuGet\Install-Package VL.Nvidia.PathTracing -Version 0.5.1-pre2
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="VL.Nvidia.PathTracing" Version="0.5.1-pre2" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="VL.Nvidia.PathTracing" Version="0.5.1-pre2" />
                    
Directory.Packages.props
<PackageReference Include="VL.Nvidia.PathTracing" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add VL.Nvidia.PathTracing --version 0.5.1-pre2
                    
#r "nuget: VL.Nvidia.PathTracing, 0.5.1-pre2"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package VL.Nvidia.PathTracing@0.5.1-pre2
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=VL.Nvidia.PathTracing&version=0.5.1-pre2&prerelease
                    
Install as a Cake Addin
#tool nuget:?package=VL.Nvidia.PathTracing&version=0.5.1-pre2&prerelease
                    
Install as a Cake Tool

VL.Nvidia.PathTracing

Real-time path tracing for vvvv gamma powered by NVIDIA RTXPT, NRD denoising, ReSTIR DI/GI sampling, DLSS Ray Reconstruction, and Shader Execution Reordering.

Requirements

  • NVIDIA RTX GPU (Ampere / RTX 30-series or newer recommended)
  • Windows 10 / Windows 11
  • vvvv 2025.7 or later
  • Latest NVIDIA Game Ready or Studio driver

Features

Feature Details
Path tracing NVIDIA RTXPT / DXR hardware ray tracing
Shader Execution Reordering SER coalesces divergent rays for higher throughput on Ada / Blackwell GPUs
Denoising NRD (ReLAX / ReBLUR) — spatiotemporal
Light sampling ReSTIR DI + ReSTIR GI
Upscaling / AA DLSS Ray Reconstruction (DLSS-RR)
Integration NVIDIA Streamline (Reflex, DLSS-G)

Installation

Install via vvvv's NuGet feed or manually:

nuget install VL.Nvidia.PathTracing

This automatically installs the full dependency stack:

  • VL.Nvidia.PathTracing — RTXPT renderer, NRD denoiser, RTXDI sampler
  • VL.Nvidia.Streamline — Streamline / DLSS-RR / DLSS-G integration
  • VL.Stride.DX12Bridge — high-performance DX11↔DX12 bridge

Architecture

vvvv patch
  └── VL.Nvidia.PathTracing        (path tracing renderer nodes)
        └── VL.Nvidia.Streamline  (DLSS-RR, Reflex, DLSS-G)
              └── VL.Stride.DX12Bridge  (DX11↔DX12, mesh shaders, RT)
                    └── NVIDIA SDKs (Streamline, NRD, RTXPT, DLSS)

License

Free for personal, non-commercial use. © 2026 Tebjan Halm — see LICENSE.txt for full terms.

All other use requires a commercial license from Tebjan Halm — this includes companies, studios, universities, research institutions, NGOs, government bodies, and freelancers. To obtain a license, contact me via tebjan.de.

NVIDIA SDK Notice

This package includes pre-built NVIDIA SDK binaries (Streamline, NRD, RTXPT, DLSS). Use of those binaries is additionally governed by NVIDIA's Software License Agreement for each respective SDK.

Product Compatible and additional computed target framework versions.
.NET net8.0-windows7.0 is compatible.  net9.0-windows was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
0.5.1-pre2 53 4/28/2026
0.5.1-pre1 44 4/28/2026
0.5.0-pre9 31 4/28/2026
0.5.0-pre8 37 4/28/2026
0.5.0-pre7 38 4/28/2026
0.5.0-pre6 35 4/28/2026
0.5.0-pre5 34 4/28/2026
0.5.0-pre4 34 4/28/2026
0.5.0-pre3 35 4/28/2026
0.5.0-pre2 45 4/27/2026
0.5.0-pre11 42 4/28/2026
0.5.0-pre1 47 4/27/2026