VL.Nvidia.PathTracing
0.5.1-pre2
dotnet add package VL.Nvidia.PathTracing --version 0.5.1-pre2
NuGet\Install-Package VL.Nvidia.PathTracing -Version 0.5.1-pre2
<PackageReference Include="VL.Nvidia.PathTracing" Version="0.5.1-pre2" />
<PackageVersion Include="VL.Nvidia.PathTracing" Version="0.5.1-pre2" />
<PackageReference Include="VL.Nvidia.PathTracing" />
paket add VL.Nvidia.PathTracing --version 0.5.1-pre2
#r "nuget: VL.Nvidia.PathTracing, 0.5.1-pre2"
#:package VL.Nvidia.PathTracing@0.5.1-pre2
#addin nuget:?package=VL.Nvidia.PathTracing&version=0.5.1-pre2&prerelease
#tool nuget:?package=VL.Nvidia.PathTracing&version=0.5.1-pre2&prerelease
VL.Nvidia.PathTracing
Real-time path tracing for vvvv gamma powered by NVIDIA RTXPT, NRD denoising, ReSTIR DI/GI sampling, DLSS Ray Reconstruction, and Shader Execution Reordering.
Requirements
- NVIDIA RTX GPU (Ampere / RTX 30-series or newer recommended)
- Windows 10 / Windows 11
- vvvv 2025.7 or later
- Latest NVIDIA Game Ready or Studio driver
Features
| Feature | Details |
|---|---|
| Path tracing | NVIDIA RTXPT / DXR hardware ray tracing |
| Shader Execution Reordering | SER coalesces divergent rays for higher throughput on Ada / Blackwell GPUs |
| Denoising | NRD (ReLAX / ReBLUR) — spatiotemporal |
| Light sampling | ReSTIR DI + ReSTIR GI |
| Upscaling / AA | DLSS Ray Reconstruction (DLSS-RR) |
| Integration | NVIDIA Streamline (Reflex, DLSS-G) |
Installation
Install via vvvv's NuGet feed or manually:
nuget install VL.Nvidia.PathTracing
This automatically installs the full dependency stack:
- VL.Nvidia.PathTracing — RTXPT renderer, NRD denoiser, RTXDI sampler
- VL.Nvidia.Streamline — Streamline / DLSS-RR / DLSS-G integration
- VL.Stride.DX12Bridge — high-performance DX11↔DX12 bridge
Architecture
vvvv patch
└── VL.Nvidia.PathTracing (path tracing renderer nodes)
└── VL.Nvidia.Streamline (DLSS-RR, Reflex, DLSS-G)
└── VL.Stride.DX12Bridge (DX11↔DX12, mesh shaders, RT)
└── NVIDIA SDKs (Streamline, NRD, RTXPT, DLSS)
License
Free for personal, non-commercial use. © 2026 Tebjan Halm — see LICENSE.txt for full terms.
All other use requires a commercial license from Tebjan Halm — this includes companies, studios, universities, research institutions, NGOs, government bodies, and freelancers. To obtain a license, contact me via tebjan.de.
NVIDIA SDK Notice
This package includes pre-built NVIDIA SDK binaries (Streamline, NRD, RTXPT, DLSS). Use of those binaries is additionally governed by NVIDIA's Software License Agreement for each respective SDK.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net8.0-windows7.0 is compatible. net9.0-windows was computed. net10.0-windows was computed. |
-
net8.0-windows7.0
- VL.Nvidia.Streamline (>= 0.9.2-pre2)
- VL.Stride.DX12Bridge (>= 0.5.0-pre8)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 0.5.1-pre2 | 53 | 4/28/2026 |
| 0.5.1-pre1 | 44 | 4/28/2026 |
| 0.5.0-pre9 | 31 | 4/28/2026 |
| 0.5.0-pre8 | 37 | 4/28/2026 |
| 0.5.0-pre7 | 38 | 4/28/2026 |
| 0.5.0-pre6 | 35 | 4/28/2026 |
| 0.5.0-pre5 | 34 | 4/28/2026 |
| 0.5.0-pre4 | 34 | 4/28/2026 |
| 0.5.0-pre3 | 35 | 4/28/2026 |
| 0.5.0-pre2 | 45 | 4/27/2026 |
| 0.5.0-pre11 | 42 | 4/28/2026 |
| 0.5.0-pre1 | 47 | 4/27/2026 |