TrippyGL 1.0.0-rc2

This is a prerelease version of TrippyGL.
There is a newer version of this package available.
See the version list below for details.
dotnet add package TrippyGL --version 1.0.0-rc2                
NuGet\Install-Package TrippyGL -Version 1.0.0-rc2                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="TrippyGL" Version="1.0.0-rc2" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add TrippyGL --version 1.0.0-rc2                
#r "nuget: TrippyGL, 1.0.0-rc2"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install TrippyGL as a Cake Addin
#addin nuget:?package=TrippyGL&version=1.0.0-rc2&prerelease

// Install TrippyGL as a Cake Tool
#tool nuget:?package=TrippyGL&version=1.0.0-rc2&prerelease                

A highly versatile, yet lightweight and simple to use OpenGL graphics library that runs on .NET Core

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.1 is compatible. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (3)

Showing the top 3 NuGet packages that depend on TrippyGL:

Package Downloads
TrippyGL.ImageSharp

TrippyGL is a highly versatile, yet lightweight and simple to use OpenGL graphics library that runs on .NET Core. This package provides integration with the ImageSharp library, allowing loading and saving textures from files or images.

TrippyGL.Fonts.Extensions

TrippyGL is a highly versatile, yet lightweight and simple to use OpenGL graphics library that runs on .NET Core. This package provides integration between TrippyGL.Fonts and the main TrippyGL package.

CrossTerminal.NET

Cross-Platform Terminal mimicking System.Console functionality. Uses Silk.Net, TrippyGL, and FontStashSharp to open a GUI window. Useful if you want to make a cross platform console app with more control over fonts, sizing, colors ect. Can support high speed character drawing as well.

GitHub repositories (3)

Showing the top 3 popular GitHub repositories that depend on TrippyGL:

Repository Stars
rds1983/Myra
UI Library for MonoGame, FNA and Stride
sinshu/managed-doom
A Doom port written in C#
FontStashSharp/FontStashSharp
C# port of https://github.com/memononen/fontstash
Version Downloads Last updated
1.2.1 554 3/6/2024
1.2.0 302 10/1/2023
1.1.1 2,914 3/5/2022
1.1.0 1,051 1/10/2022
1.0.0 722 2/18/2021
1.0.0-rc2 463 11/25/2020
1.0.0-rc1 415 11/1/2020

- Fixed some small issues with in-code documentation
- Fixed ShaderProgram.HasXXXShader always being false
- Moved Color4b.Random() functions over to TrippyGL.Utils.TrippyMath as extension methods
- New constructor for VertexPosition that just takes in three floats
- SimpleShaderProgram.Create() switched order of the positionalLights and directionalLights arguments for better cohesion
- Color4b constructors that take in floats now clamp them into range
- Color4b math functions and operators, for adding, substracting and interpolating
- Renamed GraphicsDevice.DebugMessage to DebugMessageReceived
- Added StringBuilder overloads to TextureBatcher.DrawString()
- Added TextureFont.SanitizeString() functions
- Added multiple TrippyMath functions
- Updated to Silk.NET 1.8.0