TortugaEngine 0.0.5

There is a newer version of this package available.
See the version list below for details.
dotnet add package TortugaEngine --version 0.0.5                
NuGet\Install-Package TortugaEngine -Version 0.0.5                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="TortugaEngine" Version="0.0.5" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add TortugaEngine --version 0.0.5                
#r "nuget: TortugaEngine, 0.0.5"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install TortugaEngine as a Cake Addin
#addin nuget:?package=TortugaEngine&version=0.0.5

// Install TortugaEngine as a Cake Tool
#tool nuget:?package=TortugaEngine&version=0.0.5                

Tortuga

Tortua is an open source game engine built using C# dot net core 3.0

.NET Core

IMG

Roadmap: https://trello.com/b/McNszhI0/tortuga

Prerequisites

  • Dot Net Core 3.0
  • Vulkan
  • SDL2
  • Open AL

Using the package in your project

You can use nuget to install the package TortugaEngine

nuget install TortugaEngine

How to Run

  1. dotnet restore tortuga.sln
  2. dotnet build tortuga.sln
  3. ./Tortuga.Test/bin/Debug/netcoreapp3.0/Tortuga.Test.dll

Example

Sample Code:
// IMPORTANT: You must initialize the game engine before doing anything
Engine.Init();

//create new scene
var scene = new Core.Scene();

//camera
{
    var entity = new Core.Entity();
    entity.Name = "Camera";
    var listener = await entity.AddComponent<Components.AudioListener>();
    listener.Position = Vector3.Zero;
    listener.Velocity = Vector3.Zero;
    var camera = await entity.AddComponent<Components.Camera>();
    camera.FieldOfView = 90;
    scene.AddEntity(entity);
}

//load obj model
var sphereOBJ = await Graphics.Mesh.Load("Assets/Models/Sphere.obj");
//load bricks material
var bricksMaterial = await Graphics.Material.Load("Assets/Material/Bricks.json");

//light
{
    var entity = new Core.Entity();
    entity.Name = "Light";
    var transform = await entity.AddComponent<Components.Transform>();
    transform.Position = new Vector3(0, 0, -7);
    transform.IsStatic = true;
    //add light component
    var light = await entity.AddComponent<Components.Light>();
    light.Intensity = 200.0f;
    light.Type = Components.Light.LightType.Point;
    light.Color = System.Drawing.Color.White;
    scene.AddEntity(entity);
}

//sphere 1
{
    var entity = new Core.Entity();
    entity.Name = "sphere 1";
    var source = await entity.AddComponent<Components.AudioSource>();
    source.Position = Vector3.Zero;
    source.Velocity = Vector3.Zero;
    source.Is3D = true;
    source.Loop = true;
    source.Clip = await Audio.AudioClip.Load("Assets/Audio/Sample1.wav");
    source.Play();
    var transform = await entity.AddComponent<Components.Transform>();
    transform.Position = new Vector3(0, 0, -10);
    transform.IsStatic = false;
    //add mesh component
    var mesh = await entity.AddComponent<Components.RenderMesh>();
    mesh.Material = bricksMaterial;
    await mesh.SetMesh(sphereOBJ); //this operation is async and might not be done instantly

    scene.AddEntity(entity);
}

//sphere 2
{
    var entity = new Core.Entity();
    entity.Name = "sphere 2";
    var transform = await entity.AddComponent<Components.Transform>();
    transform.Position = new Vector3(3, 0, -10);
    transform.IsStatic = false;
    //add mesh component
    var mesh = await entity.AddComponent<Components.RenderMesh>();
    mesh.Material = bricksMaterial;
    await mesh.SetMesh(sphereOBJ); //this operation is async and might not be done instantly

    scene.AddEntity(entity);
}

//user interface
{
    //create a new ui block element and add it to the scene
    var block = new Graphics.UI.UiBlock();
    scene.AddUserInterface(block);

    //setup block
    block.PositionXConstraint = new Graphics.UI.PercentConstraint(1.0f) - new Graphics.UI.PixelConstraint(310.0f);
    block.PositionYConstraint = new Graphics.UI.PixelConstraint(10.0f);
    block.ScaleXConstraint = new Graphics.UI.PixelConstraint(300.0f);
    block.ScaleYConstraint = new Graphics.UI.PercentConstraint(1.0f) - new Graphics.UI.PixelConstraint(20.0f);
    block.BorderRadius = 20;
    block.Background = System.Drawing.Color.FromArgb(200, 5, 5, 5);

    //create a vertical layout group
    var layout = new Graphics.UI.UiVerticalLayout();
    layout.PositionXConstraint = new Graphics.UI.PixelConstraint(0.0f);
    layout.PositionYConstraint = new Graphics.UI.PixelConstraint(20.0f);
    layout.ScaleXConstraint = new Graphics.UI.PercentConstraint(1.0f) - new Graphics.UI.PixelConstraint(5.0f);
    layout.ScaleYConstraint = new Graphics.UI.ContentAutoFitConstraint();
    layout.Spacing = 0.0f;

    //setup scroll rect
    var scrollRect = new Graphics.UI.UiScrollRect();
    scrollRect.PositionXConstraint = new Graphics.UI.PixelConstraint(0.0f);
    scrollRect.PositionYConstraint = new Graphics.UI.PixelConstraint(20.0f);
    scrollRect.ScaleXConstraint = new Graphics.UI.PercentConstraint(1.0f);
    scrollRect.ScaleYConstraint = new Graphics.UI.PercentConstraint(1.0f / 3.0f);
    scrollRect.Viewport = layout;
    block.Add(scrollRect);

    // create a button for each entity
    for (int i = 0; i < scene.Entities.Count; i++)
    {
        int color = i % 2 == 0 ? 10 : 5;

        var entity = scene.Entities[i];
        var button = new Graphics.UI.UiButton();
        button.ScaleXConstraint = new Graphics.UI.PercentConstraint(1.0f);
        button.ScaleYConstraint = new Graphics.UI.PixelConstraint(40);
        button.BorderRadius = 0.0f;
        button.Text.FontSize = 10.0f;
        button.Text.HorizontalAlignment = Graphics.UI.UiHorizontalAlignment.Left;
        button.Text.PositionXConstraint = new Graphics.UI.PixelConstraint(10.0f);
        button.Text.ScaleXConstraint = new Graphics.UI.PercentConstraint(1.0f) - new Graphics.UI.PixelConstraint(20.0f);
        button.Text.Text = entity.Name;
        button.Text.TextColor = System.Drawing.Color.White;
        button.NormalBackground = System.Drawing.Color.FromArgb(255, color, color, color);
        button.HoverBackground = System.Drawing.Color.FromArgb(255, 50, 50, 50);
        layout.Add(button);
    }
}

//add systems to the scene
scene.AddSystem<Systems.RenderingSystem>();
scene.AddSystem<Systems.AudioSystem>();

//set this scene as currently active
Engine.Instance.LoadScene(scene);
//start engine main loop
await Engine.Instance.Run();
Material JSON
{
  "Type": "Material",
  "IsInstanced": false,
  "Shaders": {
    "Vertex": "Assets/Shaders/Default/Default.vert",
    "Fragment": "Assets/Shaders/Default/Default.frag"
  },
  "DescriptorSets": [
    {
      "Type": "UniformData",
      "Name": "LIGHT"
    },
    {
      "Type": "UniformData",
      "Name": "Data",
      "Bindings": [
        {
          "Values": [
            {
              "Type": "Int",
              "Value": 0
            }
          ]
        }
      ]
    },
    {
      "Type": "SampledImage2D",
      "Name": "Textures",
      "Bindings": [
        {
          "Image": "Assets/Images/Bricks/Albedo.jpg",
          "MipLevel": 1
        },
        {
          "Image": "Assets/Images/Bricks/Normal.jpg",
          "MipLevel": 1
        },
        {
          "BuildImage": {
            "R": "Assets/Images/Bricks/Metalness.jpg",
            "G": "Assets/Images/Bricks/Roughness.jpg",
            "B": "Assets/Images/Bricks/AmbientOclusion.jpg"
          },
          "MipLevel": 1
        }
      ]
    }
  ]
}
Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp3.0 is compatible.  netcoreapp3.1 was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

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Version Downloads Last updated
0.0.6 346 5/6/2020
0.0.5 248 4/27/2020
0.0.4 247 4/17/2020
0.0.3 308 4/17/2020 0.0.3 is deprecated because it has critical bugs.
0.0.2 258 4/12/2020
0.0.1 482 4/10/2020