ThreeNet.Native 0.6.0

There is a newer version of this package available.
See the version list below for details.
dotnet add package ThreeNet.Native --version 0.6.0
                    
NuGet\Install-Package ThreeNet.Native -Version 0.6.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="ThreeNet.Native" Version="0.6.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="ThreeNet.Native" Version="0.6.0" />
                    
Directory.Packages.props
<PackageReference Include="ThreeNet.Native" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add ThreeNet.Native --version 0.6.0
                    
#r "nuget: ThreeNet.Native, 0.6.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package ThreeNet.Native@0.6.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=ThreeNet.Native&version=0.6.0
                    
Install as a Cake Addin
#tool nuget:?package=ThreeNet.Native&version=0.6.0
                    
Install as a Cake Tool

Three.Net

Native multiplatform 3D for .NET: a Rust + wgpu rendering core (DirectX 12, Metal, Vulkan) behind a Three.js style C# API. Made by Gravicode Studios, led by Kang Fadhil.

Package Contents
ThreeNet Scene graph, geometry, PBR / Phong / Lambert / Basic materials, lights, cameras, renderer (HDR, bloom, tone mapping), glTF/OBJ loading, raycasting, native window with input
ThreeNet.Native The native core for win-x64, linux-x64 and osx-arm64 (pulled in automatically)
ThreeNet.Avalonia ThreeNetView control and OrbitController for Avalonia 12
dotnet add package ThreeNet
using System.Numerics;
using ThreeNet;

using Scene scene = new();
Node cube = scene.AddMesh(scene.CreateBoxGeometry(), scene.CreateMaterial(MaterialOptions.Pbr(Colors.Orange, 0.1f, 0.4f)));
Node sun = scene.AddLight(Light.Directional(Vector3.One, 3f));
sun.Position = new Vector3(4, 6, 4);
sun.LookAt(Vector3.Zero);
Node camera = scene.AddCamera(Camera.Perspective(55f.ToRadians()), new Vector3(0, 2, 6));
camera.LookAt(Vector3.Zero);

AppWindow window = new(WindowOptions.Default with { Title = "Hello Three.Net" });
float t = 0;
window.Render += (renderer, dt) =>
{
    cube.EulerAngles = new Vector3(0, t += dt, 0);
    renderer.Render(scene, camera);
};
window.Run();

Documentation, samples (ThreeGallery), the AI app generator (ThreeAppGen) and the Three.js converter: https://github.com/DotNetVibeCoderz/Vibe_Graphics/tree/main/ThreeNet

Requirements: .NET 10 and a GPU with DirectX 12, Metal or Vulkan.

Product Compatible and additional computed target framework versions.
.NET net10.0 is compatible.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • net10.0

    • No dependencies.

NuGet packages (1)

Showing the top 1 NuGet packages that depend on ThreeNet.Native:

Package Downloads
ThreeNet

Native multiplatform 3D library for .NET - a Rust (wgpu) rendering core with a Three.js style API.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
0.7.0 0 9/29/2026
0.6.0 81 9/24/2026
0.5.0 101 9/21/2026
0.4.2 101 9/21/2026
0.4.1 180 9/17/2026
0.4.0 104 9/17/2026
0.3.0 101 9/17/2026
0.1.0 105 9/15/2026