Stormancer.Server.Plugins.Steam 4.2.1.1-pre

This is a prerelease version of Stormancer.Server.Plugins.Steam.
There is a newer prerelease version of this package available.
See the version list below for details.
dotnet add package Stormancer.Server.Plugins.Steam --version 4.2.1.1-pre                
NuGet\Install-Package Stormancer.Server.Plugins.Steam -Version 4.2.1.1-pre                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Stormancer.Server.Plugins.Steam" Version="4.2.1.1-pre" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Stormancer.Server.Plugins.Steam --version 4.2.1.1-pre                
#r "nuget: Stormancer.Server.Plugins.Steam, 4.2.1.1-pre"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Stormancer.Server.Plugins.Steam as a Cake Addin
#addin nuget:?package=Stormancer.Server.Plugins.Steam&version=4.2.1.1-pre&prerelease

// Install Stormancer.Server.Plugins.Steam as a Cake Tool
#tool nuget:?package=Stormancer.Server.Plugins.Steam&version=4.2.1.1-pre&prerelease                

Steam

Server Application

Secrets

Get base URI from script arguments

# Get BaseUri
if ($args.count -lt 1)
{
    echo "Missing Uri argument"
    return 1
}
$baseUri = $args[0]

Steam Api Key

Format : 32 hexadecimal characters.

Invoke-RestMethod -Method Put -Uri "$baseUri/_secrets/[GameOrPublisherAccount]/secrets/steam_apiKey" -ContentType "text/plain" -InFile "$PSScriptRoot\Secrets\steam_apiKey.txt"

[GameOrPublisherAccount] should be replaced by the Game or Publisher Stormancer account.

Steam Lobby metadata bearer token key

Use it when you want to enable joining Stormancer parties from Steam lobby invitations.

Format : 32 bytes (binary)

$steamBearerTokenPath = "$PSScriptRoot\Secrets\steam_lobbyMetadataBearerTokenKey"
if (-not(Test-path "$steamBearerTokenPath" -PathType leaf))
{
    dotnet tool run stormancer manage secrets generate --output "$steamBearerTokenPath" --size 32
}
Invoke-RestMethod -Method Put -Uri "$baseUri/_secrets/[GameOrPublisherAccount]/secrets/steam_lobbyMetadataBearerTokenKey" -ContentType "application/octet-stream" -InFile "$steamBearerTokenPath"

[GameOrPublisherAccount] should be replaced by the Game or Publisher Stormancer account.

<span style="color:red">BE CAREFUL, The key will be created randomly and overwritten by the script if it doesn't exist, so don't forget to backup it on first setup!</span>

Party configuration

Setup the party using a party creation event handler :

public class PartyEventHandler : IPartyEventHandler
{
    public Task OnCreatingParty(PartyCreationContext ctx)
    {
        ctx.PartyRequest.ServerSettings
            .ShouldCreatePlatformLobby(true)
            .MaxMembers(2)
            .SteamLobbyType(LobbyType.FriendsOnly);

        return Task.CompletedTask;
    }
}

C++ client

Plugin configuration

By default steam.hpp includes steam_api.h. This behavior can be disabled by setting STORM_NOINCLUDE_STEAM. To use a different include path to steam_api.h, set STORM_STEAM_INCLUDE.

Configuration keys:

	/// <summary>
    /// Keys to use in Configuration::additionalParameters map to customize the Steam plugin behavior.
    /// </summary>
    namespace ConfigurationKeys
    {
        /// <summary>
        /// Enable Steam authentication.
        /// If disabled, the Steam plugin will not be considered for authentication.
        /// Default is "true".
        /// Use "false" to disable.
        /// </summary>
        constexpr const char* AuthenticationEnabled = "steam.authentication.enabled";

        /// <summary>
        /// The lobbyID the client should connect on authentication. 
        /// Automatic connection to a Steam lobby on successful authentication should occur when the game has been launched by a lobby invitation.
        /// You can get the LobbyID by searching the "+connect_lobby" parameter in the command line arguments (argv).
        /// </summary>
        constexpr const char* ConnectLobby = "steam.connectLobby";

        /// <summary>
        /// Should Stormancer initialize the Steam API library.
        /// Default is "true".
        /// Use "false" to disable.
        /// </summary>
        constexpr const char* SteamApiInitialize = "steam.steamApi.initialize";

        /// <summary>
        /// Should Stormancer run Steam Api callbacks.
        /// Default is "true".
        /// Use "false" to disable.
        /// </summary>
        constexpr const char* SteamApiRunCallbacks = "steam.steamApi.runCallbacks";
    }

Enable steam invitations on game launch

int main(int argc, char* argv[])
{
	auto config = Stormancer::Configuration::create(STORM_ENDPOINT, STORM_ACCOUNT, STORM_APPLICATION);
	for (int argi = 0; argi < argc; argi++)
	{
		config->processLaunchArguments.push_back(argv[argi]);
	}
}
Product Compatible and additional computed target framework versions.
.NET net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
4.2.1.42-pre 74 10/30/2024
4.2.1.41-pre 97 10/20/2024
4.2.1.39-pre 73 10/15/2024
4.2.1.38-pre 77 10/3/2024
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4.2.1.16-pre 96 7/9/2024
4.2.1.15-pre 66 7/3/2024
4.2.1.14-pre 85 6/10/2024
4.2.1.7-pre 77 5/30/2024
4.2.1.6-pre 100 5/28/2024
4.2.1.5-pre 109 5/6/2024
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4.1.0.17 476 1/21/2022
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4.1.0.16-pre 200 1/7/2022
4.1.0.15-pre 189 1/7/2022
4.1.0.14-pre 187 12/21/2021
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4.1.0.13-pre 236 10/28/2021
4.1.0.12-pre 257 10/21/2021
4.1.0.8-pre 249 10/18/2021
4.1.0.7-pre 253 10/18/2021
4.1.0.6 339 10/14/2021
4.1.0.6-pre 283 10/8/2021
4.1.0.5-pre 261 10/1/2021
4.1.0.4-pre 238 9/17/2021
4.1.0.3-pre 238 7/7/2021
4.1.0.2-pre 247 7/6/2021
4.1.0.1-pre 208 7/5/2021
4.0.5-pre 290 6/30/2021
4.0.4.2-pre 257 6/15/2021
4.0.4.1-pre 286 6/11/2021
4.0.4 399 5/23/2021
4.0.4-pre 240 5/3/2021
4.0.3 452 4/29/2021
4.0.2 387 3/1/2021
4.0.1.4-pre 227 2/11/2021
4.0.1.3-pre 198 2/11/2021
4.0.1.2-pre 209 2/11/2021
4.0.1.1-pre 278 2/10/2021
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4.0.0.1 495 12/4/2020
3.0.5.4 478 10/20/2020
3.0.5.4-pre 397 9/8/2020
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3.0.4-pre 424 6/29/2020
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2.1.0.2-pre 382 3/30/2020
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1.2.1-pre 402 3/4/2020
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1.1.0 512 2/21/2020
1.1.0-pre 361 2/22/2020
1.0.0 570 1/31/2020

Changed
*******
- Updated dependency to Users to support new abstraction lib.
Added
*****
- Added support for the new Steam Authentication tokens introduced with the Steamworks SDK 1.57. Supports both the new and old authentication protocol. Switch to the new protocol happens by adding a `version` field to the auth parameters with `v1` as the content.
- Added support for multiple appIds, the client advertises its appId when sending the authentication request. If no appId is set, it defaults to the appId provided in the server configuration (field `steam.appId`). Additional authorized appId are configured by setting the `steam.appIds` server configuration to a list of steam app ids.
- Added `defaultAuthProtocol` field to the steam auth config section. This enables developer to chose the default Steam auth protocol to use if the client doesn't provide it. Defaults to v0001, the oldest protocol. This can be useful if you use a modified steam.hpp in the game client that doesn't advertise its protocol version and doesn't use v0001.
- Don't call Steam leave lobby web API on player leave lobby because it doesn't work with webAPI tokens.

Fixed
*****
- When all steam players leave the party, cleanup lobby id to make sure that the next joining player create a new steam lobby.

Changed
*******
- Do not emit an error log when the steam client miss some features.