Spice86.Shared
9.0.0
dotnet add package Spice86.Shared --version 9.0.0
NuGet\Install-Package Spice86.Shared -Version 9.0.0
<PackageReference Include="Spice86.Shared" Version="9.0.0" />
<PackageVersion Include="Spice86.Shared" Version="9.0.0" />
<PackageReference Include="Spice86.Shared" />
paket add Spice86.Shared --version 9.0.0
#r "nuget: Spice86.Shared, 9.0.0"
#addin nuget:?package=Spice86.Shared&version=9.0.0
#tool nuget:?package=Spice86.Shared&version=9.0.0
Reverse engineer and rewrite real mode dos programs
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. |
-
net8.0
- Avalonia (>= 11.2.5)
- Serilog (>= 4.2.0)
- Serilog.Sinks.Console (>= 6.0.0)
- Serilog.Sinks.Debug (>= 3.0.0)
NuGet packages (4)
Showing the top 4 NuGet packages that depend on Spice86.Shared:
Package | Downloads |
---|---|
Spice86
Reverse engineer and rewrite real mode dos programs |
|
Spice86.Logging
Reverse engineer and rewrite real mode dos programs |
|
Bufdio.Spice86
Only for Spice86 usage. A cross platform audio playback library for .NET based on PortAudio, forked from the original Bufdio by Luthfi Tri Atmaja. |
|
Spice86.Core
Reverse engineer and rewrite real mode dos programs |
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
9.0.0 | 170 | 24 days ago |
8.0.2 | 140 | 3 months ago |
8.0.1 | 99 | 3 months ago |
8.0.0 | 94 | 3 months ago |
7.0.0 | 164 | 9 months ago |
6.4.2 | 279 | 5/9/2024 |
6.4.1 | 181 | 4/8/2024 |
6.4.0 | 150 | 4/1/2024 |
6.3.0 | 189 | 1/24/2024 |
6.2.0 | 154 | 1/20/2024 |
6.1.8 | 266 | 10/2/2023 |
6.1.7 | 181 | 9/30/2023 |
6.1.6 | 175 | 9/22/2023 |
6.1.5 | 206 | 9/3/2023 |
6.1.4 | 197 | 8/28/2023 |
6.1.3 | 192 | 8/26/2023 |
6.1.2 | 190 | 8/26/2023 |
6.1.1 | 195 | 8/24/2023 |
6.1.0 | 179 | 8/23/2023 |
6.0.0 | 227 | 8/15/2023 |
5.0.0 | 235 | 6/18/2023 |
4.1.3 | 239 | 5/28/2023 |
4.1.2 | 205 | 5/28/2023 |
4.1.1 | 242 | 5/3/2023 |
4.1.0 | 253 | 4/26/2023 |
4.0.3 | 282 | 4/3/2023 |
4.0.2 | 282 | 4/1/2023 |
4.0.1 | 303 | 4/1/2023 |
4.0.0 | 273 | 4/1/2023 |
3.0.18 | 392 | 1/12/2023 |
3.0.17 | 337 | 1/11/2023 |
3.0.16 | 338 | 1/9/2023 |
3.0.15 | 341 | 1/6/2023 |
3.0.14 | 356 | 1/4/2023 |
3.0.13 | 352 | 1/4/2023 |
3.0.12 | 356 | 12/16/2022 |
3.0.11 | 403 | 11/11/2022 |
3.0.10 | 415 | 11/11/2022 |
3.0.9 | 395 | 11/10/2022 |
3.0.8 | 394 | 11/9/2022 |
3.0.7 | 390 | 11/9/2022 |
3.0.6 | 551 | 10/13/2022 |
3.0.5 | 531 | 10/8/2022 |
3.0.4 | 535 | 10/8/2022 |
3.0.3 | 580 | 10/2/2022 |
## Breaking Changes
- Moved back target framework from .NET 9.0 to .NET 8.0.
- Updated all classes that handles ports to use ushort type for port parameter. This is a breaking change if your code referenced them (ie. SoundBlaster.WriteByte)
## Improvements
- Refactored `DmaController` class to remove thread loop. DMA Transfers now run on the main thread. This improves compatibility with games.
- Improved segmented address handling in `SegmentedAddress` struct, making it truly immutable and fixing overflow bugs.
- Updated Spice86 internal debugger with new features and improved UI, including support for all breakpoint types.
- Added support for hexadecimal, decimal, and segmented address input in all address textboxes in the internal debugger.
- Improved `SoundBlaster` implementation with better handling of undocumented ports. This improves compatibility with games.
- When using the CFGCPU, the CfgCpuView is displayed again in the internal debugger.
- GDB: Added new tips and documentation for using Seer with Spice86.
- GDB: server has been fixed and improved. It now fully supports Seer and has better compatibility with GDB clients overall.
- GDB: memory search has been fixed. It now works as expected.
- Bugfix: Some game made the UI unresponsive because of a busy loop. This has been fixed.
## New APIs
- Added `AudioEngine` enum to specify the audio engine to use (PortAudio or Dummy).
- CSharpOverrideHelper now has DoOnMemoryWrite and DoOnMemoryRead methods to allow for custom memory read/write handling.