SilvanBauer.InputActions 1.0.1

There is a newer version of this package available.
See the version list below for details.
dotnet add package SilvanBauer.InputActions --version 1.0.1                
NuGet\Install-Package SilvanBauer.InputActions -Version 1.0.1                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="SilvanBauer.InputActions" Version="1.0.1" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add SilvanBauer.InputActions --version 1.0.1                
#r "nuget: SilvanBauer.InputActions, 1.0.1"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install SilvanBauer.InputActions as a Cake Addin
#addin nuget:?package=SilvanBauer.InputActions&version=1.0.1

// Install SilvanBauer.InputActions as a Cake Tool
#tool nuget:?package=SilvanBauer.InputActions&version=1.0.1                

InputActions

A small class library which provides classes with methods to capture user inputs with hooks and to simulate user actions. This is made possible by using the user32.dll.

This library was created to provide an easy to use solution for capturing and making user inputs with the keyboard or the mouse. Additionally the Input Actions library also provides support for capturing xbox controller inputs.

Classes and Methods

MouseActions

MouseActions is the static class providing user input and output methods for mouse actions.

  • bool SetMousePosition(int x, int y)
  • Win32Point GetMousePosition()
  • void RightClick(int x, int y)
  • void RightDown(int x, int y)
  • void RightUp(int x, int y)
  • void MiddleClick(int x, int y)
  • void MiddleDown(int x, int y)
  • void MiddleUp(int x, int y)
  • void LeftClick(int x, int y)
  • void LeftDown(int x, int y)
  • void LeftUp(int x, int y)
  • void ScrollVerticalWheel(int x, int y, int amount)
  • void ScrollHorizonalWheel(int x, int y, int amount)
  • void AddMouseHookAction(MouseHookAction mouseHookAction)
  • void RemoveMouseHookAction(string key)
  • void UnhookMouseHook()

KeyboardActions

KeyboardActions is the static class providing user input and output methods for keyboard actions.

  • KeyState GetKey(KeyboardKey key)
  • void KeyPress(KeyboardKey key)
  • void KeyUp(KeyboardKey key)
  • void KeyDown(KeyboardKey key)
  • void AddKeyboardHookAction(KeyboardHookAction keyboardHookAction)
  • void RemoveKeyboardHookAction(string key)
  • void UnhookKeyboardHook()

Hooks

When a add hook method is used a windows hook is created and the hook action is added. With the add command the same hook will have another action registered instead of creating another hook. With the remove method a registered hook action can be removed. If the last one was removed then the hook will be unhooked. To unhook all hooks at once there is the unhook methods.

KeyboardActions.AddKeyboardHookAction(new KeyboardHookAction() {
    Key = "Test",
    Action = TestKeyboardHookAction,
    KeyboardEvent = KeyboardEvent.KeyDown
});
MouseActions.AddMouseHookAction(new MouseHookAction() {
    Key = "Test",
    Action = TestMouseHookAction
});
private void TestKeyboardHookAction(int keyCode) {
    var keyName = Enum.GetName(typeof(KeyboardKey), keyCode);
    var keyState = Enum.GetName(typeof(KeyState), KeyboardActions.GetKey(KeyboardKey.LShift));

    Trace.WriteLine(keyName != null ? keyName : keyCode.ToString());
    Trace.WriteLine(keyState);
}
private void TestMouseHookAction(int mouseAction) {
    var mouseActionName = Enum.GetName(typeof(MouseEvent), mouseAction);
    Trace.WriteLine(mouseActionName);

    KeyboardActions.KeyDown(KeyboardKey.LShift);
    KeyboardActions.KeyPress(KeyboardKey.A);
    KeyboardActions.KeyPress(KeyboardKey.B);
    KeyboardActions.KeyPress(KeyboardKey.C);
    KeyboardActions.KeyUp(KeyboardKey.LShift);
}

XInputController (Xbox Controllers)

The XInputController is a class which can be instantiated and with the Update method the current controller state of the first connected controller will be set in the XInputController instance.

GitHub: https://github.com/SilvanBauer/InputActions

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.1 is compatible. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

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Version Downloads Last updated
1.0.2 174 10/7/2023
1.0.1 438 10/20/2022
1.0.0 416 10/19/2022

Added methods for getting and manipulating keys