Silk.NET.Vulkan 2.5.0

Prefix Reserved
There is a newer version of this package available.
See the version list below for details.
dotnet add package Silk.NET.Vulkan --version 2.5.0                
NuGet\Install-Package Silk.NET.Vulkan -Version 2.5.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Silk.NET.Vulkan" Version="2.5.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Silk.NET.Vulkan --version 2.5.0                
#r "nuget: Silk.NET.Vulkan, 2.5.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Silk.NET.Vulkan as a Cake Addin
#addin nuget:?package=Silk.NET.Vulkan&version=2.5.0

// Install Silk.NET.Vulkan as a Cake Tool
#tool nuget:?package=Silk.NET.Vulkan&version=2.5.0                

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

Product Compatible and additional computed target framework versions.
.NET net5.0 is compatible.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 is compatible. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 is compatible. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (40)

Showing the top 5 NuGet packages that depend on Silk.NET.Vulkan:

Package Downloads
Silk.NET.Vulkan.Extensions.KHR

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

Silk.NET.Vulkan.Extensions.EXT

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

Silk.NET

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

Silk.NET.Vulkan.Extensions.FUCHSIA

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

Silk.NET.Vulkan.Extensions.GOOGLE

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

GitHub repositories (5)

Showing the top 5 popular GitHub repositories that depend on Silk.NET.Vulkan:

Repository Stars
AvaloniaUI/Avalonia
Develop Desktop, Embedded, Mobile and WebAssembly apps with C# and XAML. The most popular .NET UI client technology
GreemDev/Ryujinx
Experimental Switch emulator written in C#
ryujinx-mirror/ryujinx
Hard-fork of the Ryujinx project
Syncaidius/MoltenEngine
A spare-time C# .NET 8 game engine project. Cross-platform, multi-threaded.
Synthlight/Ryujinx
Mirror of https://github.com/Ryujinx/Ryujinx
Version Downloads Last updated
2.22.0 2,368 11/5/2024
2.21.0 58,800 4/23/2024
2.20.0 20,348 12/12/2023
2.19.0 3,517 11/14/2023
2.18.0 3,785 10/21/2023
2.17.1 16,128 4/9/2023
2.17.0 4,400 4/6/2023
2.16.0 189,807 8/2/2022
2.15.0 10,901 4/2/2022
2.14.0 7,915 3/15/2022
2.13.0 7,871 2/6/2022
2.12.0 4,083 1/7/2022
2.11.0 4,018 12/6/2021
2.10.1 23,320 11/10/2021
2.10.0 3,681 11/6/2021
2.9.0 4,312 10/5/2021
2.8.0 4,573 9/4/2021
2.7.0 4,379 8/9/2021
2.6.0 4,847 7/3/2021
2.5.0 5,181 6/8/2021
2.4.0 3,568 5/7/2021
2.3.0 2,823 4/3/2021
2.2.0 5,424 3/6/2021
2.1.0 3,549 2/16/2021
2.0.0 3,004 1/2/2021
2.0.0-preview5 1,483 12/29/2020
2.0.0-preview4 1,557 12/8/2020
2.0.0-preview3 1,615 11/17/2020
2.0.0-preview2 1,687 8/21/2020
2.0.0-preview 2,293 7/15/2020
1.9.0 2,814 12/4/2020
1.8.0 2,942 11/6/2020
1.7.0 2,918 10/2/2020
1.6.0 2,880 9/4/2020
1.5.0 2,887 8/7/2020
1.4.0 4,609 7/3/2020
1.3.0 3,372 6/5/2020
1.2.1 3,102 5/16/2020
1.2.0 3,077 5/1/2020
1.1.1 3,336 4/13/2020
1.1.0 3,052 4/5/2020
1.0.1 3,130 3/17/2020
1.0.0 3,545 3/6/2020
1.0.0-preview5 2,052 2/18/2020
1.0.0-preview4 1,819 2/8/2020
1.0.0-preview3 1,912 11/15/2019

Silk.NET June 2021 Update

           - OpenXR bindings are now production-ready & no longer experimental!
           - Add (optional) native binaries for OpenAL Soft
           - Add support for reversed-z projection matrices in Silk.NET.Maths
           - Add bindings for a number of missing Vulkan and OpenCL extensions
           - Add OpenGL-OpenXR interoperability helper APIs
           - Add more helper APIs in Silk.NET.Core and Silk.NET.Maths
           - Update to latest OpenGL and OpenGLES specifications
           - Update to OpenXR 1.0.16
           - Update to Vulkan 1.2.180
           - Fix SDL OpenGL context issues when not using OpenGL
           - Fix GLFW native window issues on 32-bit Windows
           - Fix OpenXR loading issues
           - Fix incorrect bindings in OpenXR
           - Miscellaneous windowing & input bugfixes & improvements