Silk.NET.Vulkan.Extensions.EXT
2.0.0
Prefix Reserved
See the version list below for details.
dotnet add package Silk.NET.Vulkan.Extensions.EXT --version 2.0.0
NuGet\Install-Package Silk.NET.Vulkan.Extensions.EXT -Version 2.0.0
<PackageReference Include="Silk.NET.Vulkan.Extensions.EXT" Version="2.0.0" />
paket add Silk.NET.Vulkan.Extensions.EXT --version 2.0.0
#r "nuget: Silk.NET.Vulkan.Extensions.EXT, 2.0.0"
// Install Silk.NET.Vulkan.Extensions.EXT as a Cake Addin #addin nuget:?package=Silk.NET.Vulkan.Extensions.EXT&version=2.0.0 // Install Silk.NET.Vulkan.Extensions.EXT as a Cake Tool #tool nuget:?package=Silk.NET.Vulkan.Extensions.EXT&version=2.0.0
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 is compatible. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 is compatible. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 is compatible. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETCoreApp 3.1
- Silk.NET.Core (>= 2.0.0)
- Silk.NET.Vulkan (>= 2.0.0)
-
.NETStandard 2.0
- Silk.NET.Core (>= 2.0.0)
- Silk.NET.Vulkan (>= 2.0.0)
-
.NETStandard 2.1
- Silk.NET.Core (>= 2.0.0)
- Silk.NET.Vulkan (>= 2.0.0)
-
net5.0
- Silk.NET.Core (>= 2.0.0)
- Silk.NET.Vulkan (>= 2.0.0)
NuGet packages (7)
Showing the top 5 NuGet packages that depend on Silk.NET.Vulkan.Extensions.EXT:
Package | Downloads |
---|---|
MintyCore
Early InDev Version of the MintyCore Engine. |
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Molten.Graphics.Vulkan
The start of an open-source, cross-platform game engine, written in C# |
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IOP.SgrA.SilkNet.Vulkan
Package Description |
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Veldrid.Maui
A low-level, hardware-accelerated graphics and compute library for .NET, with backends for Vulkan, Metal, Direct3D 11, OpenGL, and OpenGL ES. Veldrid can be used to create high-performance 2D and 3D games, simulations, tools, and other graphical applications. |
|
Catalyze
Vulkan & ImGui Apps in C# using Silk.NET and ImGui.NET |
GitHub repositories (6)
Showing the top 5 popular GitHub repositories that depend on Silk.NET.Vulkan.Extensions.EXT:
Repository | Stars |
---|---|
AvaloniaUI/Avalonia
Develop Desktop, Embedded, Mobile and WebAssembly apps with C# and XAML. The most popular .NET UI client technology
|
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GreemDev/Ryujinx
Experimental Switch emulator written in C#
|
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ryujinx-mirror/ryujinx
Hard-fork of the Ryujinx project
|
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Syncaidius/MoltenEngine
A spare-time C# .NET 8 game engine project. Cross-platform, multi-threaded.
|
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dfkeenan/SilkVulkanTutorial
C# Silk.NET port of the Vulkan tutorial by Alexander Overvoorde.
|
Version | Downloads | Last updated |
---|---|---|
2.22.0 | 1,305 | 11/5/2024 |
2.21.0 | 42,995 | 4/23/2024 |
2.20.0 | 5,267 | 12/12/2023 |
2.19.0 | 616 | 11/14/2023 |
2.18.0 | 624 | 10/21/2023 |
2.17.1 | 4,038 | 4/9/2023 |
2.17.0 | 1,263 | 4/6/2023 |
2.16.0 | 174,594 | 8/2/2022 |
2.15.0 | 1,005 | 4/2/2022 |
2.14.0 | 535 | 3/15/2022 |
2.13.0 | 558 | 2/6/2022 |
2.12.0 | 630 | 1/7/2022 |
2.11.0 | 663 | 12/6/2021 |
2.10.1 | 19,807 | 11/10/2021 |
2.10.0 | 348 | 11/6/2021 |
2.9.0 | 405 | 10/5/2021 |
2.8.0 | 426 | 9/4/2021 |
2.7.0 | 373 | 8/9/2021 |
2.6.0 | 474 | 7/3/2021 |
2.5.0 | 496 | 6/8/2021 |
2.4.0 | 441 | 5/7/2021 |
2.3.0 | 325 | 4/3/2021 |
2.2.0 | 1,468 | 3/6/2021 |
2.1.0 | 1,089 | 2/16/2021 |
2.0.0 | 513 | 1/2/2021 |
2.0.0-preview5 | 243 | 12/29/2020 |
2.0.0-preview4 | 265 | 12/8/2020 |
2.0.0-preview3 | 353 | 11/17/2020 |
2.0.0-preview2 | 345 | 8/21/2020 |
2.0.0-preview | 341 | 7/15/2020 |
1.9.0 | 426 | 12/4/2020 |
1.8.0 | 473 | 11/6/2020 |
1.7.0 | 460 | 10/2/2020 |
1.6.0 | 510 | 9/4/2020 |
1.5.0 | 476 | 8/7/2020 |
1.4.0 | 453 | 7/3/2020 |
1.3.0 | 475 | 6/5/2020 |
1.2.1 | 460 | 5/16/2020 |
1.2.0 | 460 | 5/1/2020 |
1.1.1 | 479 | 4/13/2020 |
1.1.0 | 526 | 4/5/2020 |
1.0.1 | 486 | 3/17/2020 |
1.0.0 | 704 | 3/6/2020 |
1.0.0-preview5 | 430 | 2/18/2020 |
1.0.0-preview4 | 356 | 2/8/2020 |
1.0.0-preview3 | 368 | 11/15/2019 |
Silk.NET January 2021 Update - 2.0, the largest Silk.NET update to date
- Adds Assimp bindings
- Adds SDL bindings
- Adds a SDL windowing backend
- Adds a new, AOT-friendly interop system (SilkTouch)
- Adds Android support
- Adds a generic, flexible maths library to fill in the holes left by System.Numerics
- Adds an initial set of Microsoft DirectX bindings
- Adds improved function pointer support
- Adds more OpenGL framebuffer bit-depth options
- Adds shared OpenGL contexts
- (EXPERIMENTAL!) Adds OpenXR bindings
- (EXPERIMENTAL!) Adds iOS support
- Massive performance improvements
- GLFW fixes
- Windowing and Input fixes/refactorings
- OpenCL and OpenAL improvements
- Vulkan bug fixes
- Miscellaneous bug fixes and improvements
This release may be breaking and will likely require some modification in updating existing code to it. Please contact us in our Discord server if this is the case. We'll do our best to publish a migration guide shortly.