Silk.NET.Vulkan.Extensions.EXT 2.0.0

Prefix Reserved
There is a newer version of this package available.
See the version list below for details.
dotnet add package Silk.NET.Vulkan.Extensions.EXT --version 2.0.0                
NuGet\Install-Package Silk.NET.Vulkan.Extensions.EXT -Version 2.0.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Silk.NET.Vulkan.Extensions.EXT" Version="2.0.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Silk.NET.Vulkan.Extensions.EXT --version 2.0.0                
#r "nuget: Silk.NET.Vulkan.Extensions.EXT, 2.0.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Silk.NET.Vulkan.Extensions.EXT as a Cake Addin
#addin nuget:?package=Silk.NET.Vulkan.Extensions.EXT&version=2.0.0

// Install Silk.NET.Vulkan.Extensions.EXT as a Cake Tool
#tool nuget:?package=Silk.NET.Vulkan.Extensions.EXT&version=2.0.0                

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

Product Compatible and additional computed target framework versions.
.NET net5.0 is compatible.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 is compatible. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 is compatible. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (7)

Showing the top 5 NuGet packages that depend on Silk.NET.Vulkan.Extensions.EXT:

Package Downloads
MintyCore

Early InDev Version of the MintyCore Engine.

Molten.Graphics.Vulkan

The start of an open-source, cross-platform game engine, written in C#

IOP.SgrA.SilkNet.Vulkan

Package Description

Veldrid.Maui

A low-level, hardware-accelerated graphics and compute library for .NET, with backends for Vulkan, Metal, Direct3D 11, OpenGL, and OpenGL ES. Veldrid can be used to create high-performance 2D and 3D games, simulations, tools, and other graphical applications.

Catalyze

Vulkan & ImGui Apps in C# using Silk.NET and ImGui.NET

GitHub repositories (6)

Showing the top 5 popular GitHub repositories that depend on Silk.NET.Vulkan.Extensions.EXT:

Repository Stars
AvaloniaUI/Avalonia
Develop Desktop, Embedded, Mobile and WebAssembly apps with C# and XAML. The most popular .NET UI client technology
GreemDev/Ryujinx
Experimental Switch emulator written in C#
ryujinx-mirror/ryujinx
Hard-fork of the Ryujinx project
Syncaidius/MoltenEngine
A spare-time C# .NET 8 game engine project. Cross-platform, multi-threaded.
dfkeenan/SilkVulkanTutorial
C# Silk.NET port of the Vulkan tutorial by Alexander Overvoorde.
Version Downloads Last updated
2.22.0 1,305 11/5/2024
2.21.0 42,995 4/23/2024
2.20.0 5,267 12/12/2023
2.19.0 616 11/14/2023
2.18.0 624 10/21/2023
2.17.1 4,038 4/9/2023
2.17.0 1,263 4/6/2023
2.16.0 174,594 8/2/2022
2.15.0 1,005 4/2/2022
2.14.0 535 3/15/2022
2.13.0 558 2/6/2022
2.12.0 630 1/7/2022
2.11.0 663 12/6/2021
2.10.1 19,807 11/10/2021
2.10.0 348 11/6/2021
2.9.0 405 10/5/2021
2.8.0 426 9/4/2021
2.7.0 373 8/9/2021
2.6.0 474 7/3/2021
2.5.0 496 6/8/2021
2.4.0 441 5/7/2021
2.3.0 325 4/3/2021
2.2.0 1,468 3/6/2021
2.1.0 1,089 2/16/2021
2.0.0 513 1/2/2021
2.0.0-preview5 243 12/29/2020
2.0.0-preview4 265 12/8/2020
2.0.0-preview3 353 11/17/2020
2.0.0-preview2 345 8/21/2020
2.0.0-preview 341 7/15/2020
1.9.0 426 12/4/2020
1.8.0 473 11/6/2020
1.7.0 460 10/2/2020
1.6.0 510 9/4/2020
1.5.0 476 8/7/2020
1.4.0 453 7/3/2020
1.3.0 475 6/5/2020
1.2.1 460 5/16/2020
1.2.0 460 5/1/2020
1.1.1 479 4/13/2020
1.1.0 526 4/5/2020
1.0.1 486 3/17/2020
1.0.0 704 3/6/2020
1.0.0-preview5 430 2/18/2020
1.0.0-preview4 356 2/8/2020
1.0.0-preview3 368 11/15/2019

Silk.NET January 2021 Update - 2.0, the largest Silk.NET update to date
           
           - Adds Assimp bindings
           - Adds SDL bindings
           - Adds a SDL windowing backend
           - Adds a new, AOT-friendly interop system (SilkTouch)
           - Adds Android support
           - Adds a generic, flexible maths library to fill in the holes left by System.Numerics
           - Adds an initial set of Microsoft DirectX bindings
           - Adds improved function pointer support
           - Adds more OpenGL framebuffer bit-depth options
           - Adds shared OpenGL contexts
           - (EXPERIMENTAL!) Adds OpenXR bindings
           - (EXPERIMENTAL!) Adds iOS support
           - Massive performance improvements
           - GLFW fixes
           - Windowing and Input fixes/refactorings
           - OpenCL and OpenAL improvements
           - Vulkan bug fixes
           - Miscellaneous bug fixes and improvements

           This release may be breaking and will likely require some modification in updating existing code to it. Please contact us in our Discord server if this is the case. We'll do our best to publish a migration guide shortly.