Silk.NET.SDL
2.1.0
Prefix Reserved
See the version list below for details.
dotnet add package Silk.NET.SDL --version 2.1.0
NuGet\Install-Package Silk.NET.SDL -Version 2.1.0
<PackageReference Include="Silk.NET.SDL" Version="2.1.0" />
paket add Silk.NET.SDL --version 2.1.0
#r "nuget: Silk.NET.SDL, 2.1.0"
// Install Silk.NET.SDL as a Cake Addin #addin nuget:?package=Silk.NET.SDL&version=2.1.0 // Install Silk.NET.SDL as a Cake Tool #tool nuget:?package=Silk.NET.SDL&version=2.1.0
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 is compatible. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 is compatible. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 is compatible. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETCoreApp 3.1
- Silk.NET.Core (>= 2.1.0)
- Silk.NET.Maths (>= 2.1.0)
- Ultz.Native.SDL (>= 2.0.12)
-
.NETStandard 2.0
- Silk.NET.Core (>= 2.1.0)
- Silk.NET.Maths (>= 2.1.0)
- Ultz.Native.SDL (>= 2.0.12)
-
.NETStandard 2.1
- Silk.NET.Core (>= 2.1.0)
- Silk.NET.Maths (>= 2.1.0)
- Ultz.Native.SDL (>= 2.0.12)
-
net5.0
- Silk.NET.Core (>= 2.1.0)
- Silk.NET.Maths (>= 2.1.0)
- Ultz.Native.SDL (>= 2.0.12)
NuGet packages (4)
Showing the top 4 NuGet packages that depend on Silk.NET.SDL:
Package | Downloads |
---|---|
Silk.NET.Windowing.Sdl
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX. |
|
Stride.Graphics
Package Description |
|
Silk.NET.Windowing.Sdl.Android
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX. |
|
BitMagic.X16Emulator.Display
X16 Emulator and Debugger |
GitHub repositories (6)
Showing the top 5 popular GitHub repositories that depend on Silk.NET.SDL:
Repository | Stars |
---|---|
stride3d/stride
Stride (formerly Xenko), a free and open-source cross-platform C# game engine.
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soulsmods/DSMapStudio
A standalone map/level editor for Demon's Souls, Dark Souls 1/2/3, Bloodborne, Sekiro, and Elden Ring.
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Kermalis/PokemonGameEngine
A C# 2D Pokémon game engine and map editor.
|
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Coloryr/ColorMC
全新的Minecraft PC启动器
|
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vawser/Smithbox
Smithbox is a modding tool for Elden Ring, Armored Core VI, Sekiro, Dark Souls 3, Dark Souls 2, Dark Souls, Bloodborne and Demon's Souls.
|
Version | Downloads | Last updated |
---|---|---|
2.22.0 | 368 | 11/5/2024 |
2.21.0 | 25,818 | 4/23/2024 |
2.20.0 | 32,411 | 12/12/2023 |
2.19.0 | 5,520 | 11/14/2023 |
2.18.0 | 3,021 | 10/21/2023 |
2.17.1 | 25,209 | 4/9/2023 |
2.17.0 | 9,727 | 4/6/2023 |
2.16.0 | 22,036 | 8/2/2022 |
2.15.0 | 25,177 | 4/2/2022 |
2.14.0 | 4,174 | 3/15/2022 |
2.13.0 | 3,377 | 2/6/2022 |
2.12.0 | 6,814 | 1/7/2022 |
2.11.0 | 4,323 | 12/6/2021 |
2.10.1 | 14,279 | 11/10/2021 |
2.10.0 | 1,114 | 11/6/2021 |
2.9.0 | 1,857 | 10/5/2021 |
2.8.0 | 1,676 | 9/4/2021 |
2.7.0 | 1,750 | 8/9/2021 |
2.6.0 | 3,490 | 7/3/2021 |
2.5.0 | 2,873 | 6/8/2021 |
2.4.0 | 14,918 | 5/7/2021 |
2.3.0 | 1,594 | 4/3/2021 |
2.2.0 | 1,452 | 3/6/2021 |
2.1.0 | 1,451 | 2/16/2021 |
2.0.0 | 1,657 | 1/2/2021 |
2.0.0-preview5 | 647 | 12/29/2020 |
2.0.0-preview4 | 824 | 12/8/2020 |
2.0.0-preview3 | 813 | 11/17/2020 |
2.0.0-preview2 | 859 | 8/21/2020 |
Silk.NET February 2021 Update
- Add native handles for Windowing
- Add Veldrid support
- Add support for macro constants
- Add support for unnamed nested anonymous struct fields
- Add better name hinting for anonymous types
- Add support for OpenGL token reuse for tokens that had been previously deprecated and removed, fixing #400
- Add nested anonymous struct "fusion" with their parent structs, allowing direct ref access on .NET Standard 2.1 platforms without going through the anonymous field
- Add static Guid members for structs with a COM interface ID
- Fix struct field size and type variation between 32-bit and 64-bit in generated C++ bindings
- Fix calling convention detection, and actually respect the calling convention we detect
- Fix being unable to specify calling convention using NativeApiAttribute
- Fix some type issues
- Fix accidental initialization of both platforms, resolving #407
- Fix zero-length string allocation resulting in an IndexOutOfRangeException exception by clamping the allocation length to 1, resolving #396
- Fix unreasonably small delta times when running a window with OpenGL V-Sync enabled
- Fix faulty addition in Silk.NET.Maths where (u)ints were produced by (s)byte and (u)short addition, resulting in an invalid cast
- Fix malformed XML in MSBuild targets included by Silk.NET.Windowing.Sdl.Android, resolving #405
This should be treated as an "emergency patch" and you should update as soon as reasonably practicable. Some of the bugs in 2.0 are fatal in some workloads.