Silk.NET.GLFW 2.3.0

Prefix Reserved
There is a newer version of this package available.
See the version list below for details.
dotnet add package Silk.NET.GLFW --version 2.3.0                
NuGet\Install-Package Silk.NET.GLFW -Version 2.3.0                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Silk.NET.GLFW" Version="2.3.0" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Silk.NET.GLFW --version 2.3.0                
#r "nuget: Silk.NET.GLFW, 2.3.0"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Silk.NET.GLFW as a Cake Addin
#addin nuget:?package=Silk.NET.GLFW&version=2.3.0

// Install Silk.NET.GLFW as a Cake Tool
#tool nuget:?package=Silk.NET.GLFW&version=2.3.0                

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

Product Compatible and additional computed target framework versions.
.NET net5.0 is compatible.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 is compatible. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 is compatible. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (14)

Showing the top 5 NuGet packages that depend on Silk.NET.GLFW:

Package Downloads
Aardvark.Application.Slim

Aardvark is an open-source platform for visual computing, real-time graphics and visualization.

Aardvark.Application.Slim.GL

Aardvark is an open-source platform for visual computing, real-time graphics and visualization.

Aardvark.Application.Slim.Vulkan

Aardvark is an open-source platform for visual computing, real-time graphics and visualization.

Silk.NET.Windowing.Glfw

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

Silk.NET

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

GitHub repositories (4)

Showing the top 4 popular GitHub repositories that depend on Silk.NET.GLFW:

Repository Stars
Pyrdacor/Ambermoon.net
Ambermoon rewrite in C#
Syncaidius/MoltenEngine
A spare-time C# .NET 8 game engine project. Cross-platform, multi-threaded.
Pyrdacor/freeserf.net
Settlers 1 clone written in C#
shibbo/Fushigi
An editor for Super Mario Bros. Wonder.
Version Downloads Last updated
2.22.0 0 11/5/2024
2.21.0 26,122 4/23/2024
2.20.0 19,678 12/12/2023
2.19.0 6,205 11/14/2023
2.18.0 3,542 10/21/2023
2.17.1 21,125 4/9/2023
2.17.0 9,955 4/6/2023
2.16.0 26,835 8/2/2022
2.15.0 50,538 4/2/2022
2.14.0 4,614 3/15/2022
2.13.0 3,380 2/6/2022
2.12.0 21,293 1/7/2022
2.11.0 5,151 12/6/2021
2.10.1 1,691 11/10/2021
2.10.0 1,254 11/6/2021
2.9.0 2,343 10/5/2021
2.8.0 1,869 9/4/2021
2.7.0 1,812 8/9/2021
2.6.0 3,412 7/3/2021
2.5.0 3,174 6/8/2021
2.4.0 14,806 5/7/2021
2.3.0 1,649 4/3/2021
2.2.0 1,466 3/6/2021
2.1.0 1,407 2/16/2021
2.0.0 1,545 1/2/2021
2.0.0-preview5 618 12/29/2020
2.0.0-preview4 748 12/8/2020
2.0.0-preview3 770 11/17/2020
2.0.0-preview2 854 8/21/2020
2.0.0-preview 2,895 7/15/2020
1.9.0 4,040 12/4/2020
1.8.0 2,651 11/6/2020
1.7.0 29,217 10/2/2020
1.6.0 1,754 9/4/2020
1.5.0 1,788 8/7/2020
1.4.0 3,033 7/3/2020
1.3.0 1,767 6/5/2020
1.2.1 1,417 5/16/2020
1.2.0 1,430 5/1/2020
1.1.1 1,683 4/13/2020
1.1.0 1,916 4/5/2020
1.0.1 3,239 3/17/2020
1.0.0 2,054 3/6/2020
1.0.0-preview5 17,783 2/18/2020
1.0.0-preview4 829 2/8/2020
1.0.0-preview3 1,209 11/15/2019
1.0.0-preview2 796 8/10/2019
1.0.0-preview 5,678 8/4/2019

Silk.NET April 2021 Update

           - Add a new Silk.NET.OpenGL.Extensions.ImGui package, a first-party ImGui integration for Silk.NET.OpenGL
           - Add support for native method definitions across multiple partial classes
           - Add improved SDL exception throwing, only throwing when a function indicates an error
           - Updated metadata to reference .NET Foundation and dotnet following our .NET Foundation onboarding
           - Update to SDL 2.0.14
           - Update to GLFW 3.3.3
           - Miscellaneous build system related fixes
           - Miscellaneous SourceLink related fixes