Silk.NET.Direct3D11
2.7.0
Prefix Reserved
See the version list below for details.
dotnet add package Silk.NET.Direct3D11 --version 2.7.0
NuGet\Install-Package Silk.NET.Direct3D11 -Version 2.7.0
<PackageReference Include="Silk.NET.Direct3D11" Version="2.7.0" />
paket add Silk.NET.Direct3D11 --version 2.7.0
#r "nuget: Silk.NET.Direct3D11, 2.7.0"
// Install Silk.NET.Direct3D11 as a Cake Addin #addin nuget:?package=Silk.NET.Direct3D11&version=2.7.0 // Install Silk.NET.Direct3D11 as a Cake Tool #tool nuget:?package=Silk.NET.Direct3D11&version=2.7.0
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- Silk.NET.Core (>= 2.7.0)
- Silk.NET.DXGI (>= 2.7.0)
NuGet packages (6)
Showing the top 5 NuGet packages that depend on Silk.NET.Direct3D11:
Package | Downloads |
---|---|
Tinman.AddOns.DirectX11
This is the "Tinman.AddOns.DirectX11" library component of the Tinman 3D SDK, released on: 2024-10-31 |
|
Molten.Graphics.DX11
The start of an open-source, cross-platform game engine, written in C# |
|
Silk.NET.Direct3D11.Extensions.D3D11On12
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX. |
|
HexaEngine.DirectXTex
A .NET wrapper for the DirectXTex library. |
|
FLGX
FLGX (Flexible Lightweight Graphics Library) is an abstracted graphics library for rendering |
GitHub repositories (1)
Showing the top 1 popular GitHub repositories that depend on Silk.NET.Direct3D11:
Repository | Stars |
---|---|
Richasy/Bili.Copilot
B站第三方 Windows 桌面客户端,使用 Windows App SDK 构建的原生应用
|
Version | Downloads | Last updated |
---|---|---|
2.21.0 | 3,785 | 4/23/2024 |
2.20.0 | 2,487 | 12/12/2023 |
2.19.0 | 1,052 | 11/14/2023 |
2.18.0 | 935 | 10/21/2023 |
2.17.1 | 5,538 | 4/9/2023 |
2.17.0 | 1,917 | 4/6/2023 |
2.16.0 | 1,938 | 8/2/2022 |
2.15.0 | 1,215 | 4/2/2022 |
2.14.0 | 611 | 3/15/2022 |
2.13.0 | 627 | 2/6/2022 |
2.12.0 | 508 | 1/7/2022 |
2.11.0 | 535 | 12/6/2021 |
2.10.1 | 458 | 11/10/2021 |
2.10.0 | 437 | 11/6/2021 |
2.9.0 | 493 | 10/5/2021 |
2.8.0 | 524 | 9/4/2021 |
2.7.0 | 448 | 8/9/2021 |
2.6.0 | 725 | 7/3/2021 |
2.5.0 | 459 | 6/8/2021 |
2.4.0 | 465 | 5/7/2021 |
2.3.0 | 451 | 4/3/2021 |
2.2.0 | 489 | 3/6/2021 |
2.1.0 | 466 | 2/16/2021 |
2.0.0 | 514 | 1/2/2021 |
2.0.0-preview5 | 357 | 12/29/2020 |
2.0.0-preview4 | 405 | 12/8/2020 |
Silk.NET August 2021 Update
- Add code signing to all Silk.NET binaries
- Add support for platform-default calling conventions
- Update to latest OpenGL specifications
- Update to Vulkan 1.2.187
- Update to OpenXR 1.0.18
- Fix loading some OpenAL extensions